Sunk Cost by bradur
Sunk Cost
You are a small-time submarine entrepreneur. Recently the waters have become too dangerous, so much so that the locals are too scared to buy your services. You decide to find out the root cause of the problem.

Gameplay
- Hunt down fish & treasure to gain gold for upgrades
- Explore the deep waters and find the reason for the rising fish aggression
Keys
| Key(s) | Action |
| --------------------|:--------------------:|
| Arrows / WASD | Move |
| Spacebar / LMB | Shoot |
| Mouse | Aim (after relevant upgrade) |
| Q / Esc | Open options / pause |
| Tab | Open shop |


| Link | https://github.com/Juutis/LD48 |
| Link | https://juutis.github.io/LD48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/sunk-cost |
Ratings
| Overall | 55th | 4.25⭐ | 26🧑⚖️ |
| Fun | 167th | 3.979⭐ | 26🧑⚖️ |
| Innovation | 543th | 3.542⭐ | 26🧑⚖️ |
| Theme | 180th | 4.188⭐ | 26🧑⚖️ |
| Graphics | 332th | 4.188⭐ | 26🧑⚖️ |
| Audio | 200th | 3.979⭐ | 26🧑⚖️ |
| Humor | 668th | 2.977⭐ | 24🧑⚖️ |
| Mood | 192th | 4.146⭐ | 26🧑⚖️ |
| Given | 52🗳️ | 22🗨️ |
The Music and sound effectgs are well suited for the feel of the game, and I love the details you managed to implement, especially how the torpedos and the ship behaves above water!
I found the steering and aiming to be a bit tricky, have you considered using the mouse to control the direction of the submarine?
Nonetheless, a really great and well executed game!
It is a lot of fun, really like the upgrades.
The coins should maybe drop a bit slower, I found myself chasing coins a lot :)
Great Job!
The graphics are nice and the sfx are great! I bought all the upgrades and even had 19 bucks leftover. It is a really great jam game - held my interest and worked perfectly.
The only issue I had was with the controls at the beginning. I could not use my mouse to aim (as the keybindings would suggest I should). Aim was fixed in place and all I could do was turn my little submarine. That changed after I bought one of the torpedo upgrades - I started to be able to aim with my mouse. I'm not sure if it's a bug or by design. But if it's by design, you should mention it in keybindings to avoid player confusion.
Anyway, let me repeat my initial statement: very cool :).
I see a lot of comments about aiming of the torpedoes. I do agree that aiming without the upgrade is clunky and hard. Maybe the "homing effect" shouldn't be on/off like it is now, but rather the torpedoes should always home in on the mouse cursor and the effectiveness of the homing could be upgraded. :thinking:
@fabula-rasa the aiming mechanic is by design. You make an excellent point! I added a note about the mouse aiming to the key bindings.
@drgrognak never played Operation Neptune. I can definitely see the similarities, though! :grinning:
great look and feel, favourite sub game yet
https://www.twitch.tv/videos/1009532702
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#sunk-cost) :slight_smile:
[](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#sunk-cost)