STARPOON by RedSPINE

:sparkles: Play with only a mouse, directly inside your browser :sparkles:
Click to fire your harpoon, that also acts as a grappling hook. It can boop ennemies to make them explode, but be careful as they’ll drop dangerous bombs !
Collect color Cores on your way down to extend your range and refill your health, avoid ennemies or detonate them using their own bombs, and go deeper and deeper ! If you go deep enough, you’ll be able to reach the End.
| Link | https://redspine.itch.io/ludum-dare-48 |
| Link | https://github.com/RedSPINE/LD48-STARPOON |
| Original URL | https://ldjam.com/events/ludum-dare/48/starpoon |
Ratings
| Overall | 399th | 3.521⭐ | 26🧑⚖️ |
| Fun | 350th | 3.479⭐ | 26🧑⚖️ |
| Innovation | 403th | 3.304⭐ | 25🧑⚖️ |
| Theme | 772th | 2.917⭐ | 26🧑⚖️ |
| Graphics | 384th | 3.542⭐ | 26🧑⚖️ |
| Audio | 259th | 3.479⭐ | 26🧑⚖️ |
| Humor | 550th | 2.158⭐ | 21🧑⚖️ |
| Mood | 402th | 3.333⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
One thing that I thought was interesting is that having a longer hook is actually a drawback because missing it almost guaranteed you to take some damage.
If there is an indicator of how deep I have went would be good too.
- The decision of "move or attack" feels great! Nice self-balancing there.
- Performance in browser was mediocre... not the end of the world though!
- Definitely fix the bug where you can no longer fire :( Happened to me a couple times.
- The hook mechanic needs a bit more punch/juice/satisfaction.
- The enemies could be more interesting (not always go directly towards player, charging attacks toward player that whoosh past, enemies that shoot bullets, etc.)
- Node type that have different effects when reached (damage player, teleport, obstacles, kill all enemies, etc.)
- More curated level design.
Cool entry! congrats!
It lagged a little on my browser, in case you'd like to know.
@addnone Wow this is such a nice compliment. I’ll be thinking about it but the LD was already a pause from other work so I don’t know if I’ll give myself the time to do it ^^ Thank you so much for the feedback !
@azagaya Hi and thx for the feedback. The color palettes were designed by hand, but I didn’t have a tool to test them so I agree some of them are actually hard to bear and read x)
@phthalogold Thank you so much ! Yeah the danger of missing your hook was part of the design, though I agree in some situations it becomes way too punitive. I’m really sad about the bug, it appeared really late in development so I didn’t have time to address it effectively.
@anaxie-studio Hi and thank you for the feedback :blush: Did it lag constantly or was it only during color swaps ? The game isn’t optimized at all, and the code is 50% spaghetti haha
@dimaswift Oh wow thank you :flushed: it means a lot