Neural Shooter by PatteDeCanaard
Neural Shooter
Shoot the neuron to build a deep network and survive from red enemies/obstacles!
Play with the mouse.
Left click to fire.

Team:
PatteDeCanaard (@PatteDeCanaard) (programming/art)
Impact (music/sounds)
| Link | https://pattedecanaard.itch.io/neural-shooter |
| Link | https://pattedecanaard.itch.io/neural-shooter |
| Original URL | https://ldjam.com/events/ludum-dare/48/neural-shooter |
Ratings
| Overall | 65th | 4.227⭐ | 24🧑⚖️ |
| Fun | 26th | 4.318⭐ | 24🧑⚖️ |
| Innovation | 712th | 3.386⭐ | 24🧑⚖️ |
| Theme | 1603th | 2.977⭐ | 24🧑⚖️ |
| Graphics | 205th | 4.318⭐ | 24🧑⚖️ |
| Audio | 102th | 4.159⭐ | 24🧑⚖️ |
| Mood | 324th | 3.976⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 23🗨️ |
L'idée est vraiment tip top et c'est une utilisation très originale du thème.
Graphiquement et surtout musicalement c'est du très très bon, relier des neurones n'aura jamais été aussi badass !
Le seul défaut que je trouve c'est la vitesse des cercles rouges et des barres rouges, il est fort possible que je soit très mauvais c'est vrai mais je trouvais que ça allait vraiment vite et que parfois on ne voyait pas où était l'intervalle libre assez vite lors des phases de cercle.
En tous cas bravo à tout les deux ! (°v°)9
I just think that a pointer to know where the mouse currently is would have been great, I felt like some of my deaths came from the fact that I didn't knew where my cursor was more than from a mistake
But really great game overall, I enjoyed it a lot, nice job :D I hope that people will give it a try despite of the difficulty!
I like the fun and simple concept where you have to aim and dodge at the same, the mouse control is simple but a bit too imprecise, the majority of my death was because I dodged at the last time and put my mouse near where I wanted it to be and hit another wall of death.
I tested the game on the html5 version and sadly it begins to lag at Generation V.
Nonetheless it is a good entry for the jam, the animations and the screen shake give a good feeling to the game, it is really addictive, Good Job !
Bravo, en tout cas, c'est impressionnant d'avoir un jeu aussi "fini" !
Franchement c'est vraiment propre, je me suis bien éclaté !
it's fucking awesome
The red obstacles come quite quickly, even on the very first few levels, which is part of the confusion -- it looks like a UI effect, not something that is actually part of gameplay. I get that this game is about fast-paced reactions, but I think there should be more time to react, especially in the first few levels, and then perhaps ramp up the speed.
Le gameplay, les graphismes et l'audio juste incroyable ensemble