Deep Down by GameRaccoon


Synopsis
One night a young cultist has found a strange descent in the cave. Old signs on the walls were so dreadful that drain his sanity and he fell down.
On wake he realized that his soul can jump between the creatures with horrid forms.
How far will you go in the attempt to gain the sacred knowledge and reach the Elder Ones?
Controls
W A S D - movements
Space - possession (Each creature has unique passive skills and stats)
ESC - pause
M - mute
C - credits
Note: Gamepad supported
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| Link | https://gameraccoon.itch.io/deep-down |
| Link | https://gameraccoon.itch.io/deep-down |
| Link | https://gameraccoon.itch.io/deep-down |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-down-1 |
Ratings
| Overall | 1066th | 3.435⭐ | 25🧑⚖️ |
| Fun | 1074th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 779th | 3.318⭐ | 24🧑⚖️ |
| Theme | 438th | 3.978⭐ | 25🧑⚖️ |
| Graphics | 392th | 4.13⭐ | 25🧑⚖️ |
| Humor | 866th | 2.725⭐ | 22🧑⚖️ |
| Mood | 975th | 3.455⭐ | 24🧑⚖️ |
| Given | 33🗳️ | 19🗨️ |
Feedback
Quartzified Studios
26. Apr 2021 · 21:05 UTC
I love the art, and the possession mechanic. Very Unique :D
KieranMontgomery
26. Apr 2021 · 21:09 UTC
Nice idea here! To me it seems that it sometimes when I press space, it doesn't posses? Anyway, graphics were great!
IAAndrei
26. Apr 2021 · 21:10 UTC
Lovely art and quite a unique mechanic. Nice job!
syrsa123
26. Apr 2021 · 21:10 UTC
Cool Visuals and fun gameplay. Good job
Baturinsky
26. Apr 2021 · 21:12 UTC
Interesting idea, but it's not quite evident which abilities (other than movement speed) differen forms have.
Occasoftware
26. Apr 2021 · 21:13 UTC
Nice art, cool mechanic, well communicated! Nice start menu and clear controls. It's easy to understand when which units you can possess and why. The health / lifetime mechanic is a bit unclear first go around but I think I understood by the end of the first round. Thanks for sharing!
Jungle
26. Apr 2021 · 21:14 UTC
Very nice visuals. My best was 125. Congrats
Dante2001
26. Apr 2021 · 21:16 UTC
I like the twist of possesing other enemies while falling. Makes you think how a boss fight with this gameplay'd look like!
LDJam user 235915
27. Apr 2021 · 07:01 UTC
Good idea and implementation.
Flamingo
27. Apr 2021 · 10:12 UTC
Interesting idea, GJ!
pdotjpg
27. Apr 2021 · 13:22 UTC
Ooh, cool to see some Lovecraftian stuff. Pretty cool game. The art and vibe are great, and the possession mechanic is quite satisfying – it feels nice to change characters on the fly.
kel
27. Apr 2021 · 13:38 UTC
How fun and unique! I did not expect to turn into a rock when I pressed space lol!
tetrapteryx
27. Apr 2021 · 14:43 UTC
Always happy to see some Lovecraftian horror! I enjoyed seeking out all the different creatures I could possess. It was hard to tell the difference between the stats on some of them, but overall I found this really fun, and the joy of controlling some new tentacle-covered nightmare was enough motivation for me.
mike09123
27. Apr 2021 · 16:19 UTC
Very interesting mechanic, possession! Don't see that often!