Project MONSTER by 0x0961h
[TOP SECRET]
Welcome, pilot ▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮!
You have been chosen from thousands of the best pilots from all over the galaxy. You are the best from the best. You will work with us on our top secret project. You are going to control the most intelligent, the most perfect piece of space equipment.
Our new invention will help humanity traverse the ▮▮▮▮▮▮▮▮▮▮▮▮▮▮ or as we call it "The Negative Space". It is done by the device that uses series of optimization matrices to control the quantum flow of the Negative Space and use it for our advantage. Yes, it does look like a rocket, that's why we called it M.O.N.S.T.E.R. which stands for Matrix Optimized Negative Space Traversing Extragalactic Rocket.
Your mission is simple. You have to become the one with the "rocket".
You have to be a rocket.
In the end we want you to remember, that from now on there's no turning back. And we want you to understand, ▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮, you aren't a "pilot" anymore.
You are the rocket.
You are the MONSTER.
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> Total development time: ~26.5 hours.
> Chrome is strongly recommended for the web version.
> There could be some weird bugs (e.g. with sounds or music) in the web version, so if you're experiencing ones, try the desktop version.
> JRE required for desktop version (tested on 1.8.0_31).
> MacOS version was not tested, but since it's a Java game, it (theoretically) should launch.
Welcome, pilot ▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮!
You have been chosen from thousands of the best pilots from all over the galaxy. You are the best from the best. You will work with us on our top secret project. You are going to control the most intelligent, the most perfect piece of space equipment.
Our new invention will help humanity traverse the ▮▮▮▮▮▮▮▮▮▮▮▮▮▮ or as we call it "The Negative Space". It is done by the device that uses series of optimization matrices to control the quantum flow of the Negative Space and use it for our advantage. Yes, it does look like a rocket, that's why we called it M.O.N.S.T.E.R. which stands for Matrix Optimized Negative Space Traversing Extragalactic Rocket.
Your mission is simple. You have to become the one with the "rocket".
You have to be a rocket.
In the end we want you to remember, that from now on there's no turning back. And we want you to understand, ▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮▮, you aren't a "pilot" anymore.
You are the rocket.
You are the MONSTER.
-----------------------------------------
> Total development time: ~26.5 hours.
> Chrome is strongly recommended for the web version.
> There could be some weird bugs (e.g. with sounds or music) in the web version, so if you're experiencing ones, try the desktop version.
> JRE required for desktop version (tested on 1.8.0_31).
> MacOS version was not tested, but since it's a Java game, it (theoretically) should launch.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.79 | 85 |
| Audio | 4.03 | 28 |
| Fun | 3.52 | 160 |
| Graphics | 3.86 | 140 |
| Humor | 2.92 | 375 |
| Innovation | 3.34 | 253 |
| Mood | 3.58 | 135 |
| Theme | 2.59 | 832 |
the goal "square" could have been a stronger color so you could easyier see it on the map.
But as a whole the game isn't very fun. There's not really all that much to do and be challenged with. If you don't fancy a certain situation, just stay away from it.
The enemy/collectible relationship is also not 100% clear. I eventually knew what each were, but a stronger visual language differentiation between them would have been better.
For example the triangles were pointy, and so were the chaser enemies. The spinny things were dangerous, but round. Etc.
The ability to draw all collectibles towards me made the game a bit too easy.
Overall it was really enjoyable.
That was a long comment. But I think this was a very well made game. Having proc gen work that well and having found such a well worked expression in a weekend. Really great.