LuckySwimmer by aCuriosity
Controls
(Mouse) - swimmer follows mouse, further away = faster
(Left Click) - boost, available when travel dir arrow is yellow
How Deep can you get? tehe
Not my usual arcade action style gameplay, with this theme I wanted to tell a story. I am pretty happy with the way it turned out. I think just having some collectables in tough to reach places would have really elevated the gameplay, but I stuck to the compo timeline and here is what you get when 1 person creates everything from scratch in 48 hours.
*Edit, I moved an audio trigger post compo deadline, it already existed in the game but was hidden above the flem spawner, and plays a wonderful cello instrumental upon activation(to put it generously)... I moved this trigger from its easter egg position, into position just above the final stretch of the game, which adds some nice music to the otherwise lackluster ending.... also to eliminate potential frustrations, I added a small exit sign sprite to guide people away from the flem spawning position, which could spawn a flem on top of you and kill you. tiny adjustments tiny adjustments :)
| Link | https://acuriosity.itch.io/lucky-swimmer-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/luckyswimmer |
Ratings
| Overall | 690th | 3.111⭐ | 29🧑⚖️ |
| Fun | 582th | 3.121⭐ | 31🧑⚖️ |
| Innovation | 450th | 3.214⭐ | 30🧑⚖️ |
| Theme | 310th | 3.793⭐ | 31🧑⚖️ |
| Graphics | 590th | 3.19⭐ | 31🧑⚖️ |
| Audio | 529th | 2.964⭐ | 30🧑⚖️ |
| Humor | 84th | 3.655⭐ | 31🧑⚖️ |
| Mood | 464th | 3.222⭐ | 29🧑⚖️ |
| Given | 45🗳️ | 21🗨️ |
Good job !
Great game of patience and fast reactions. A few checkpoints would be welcome, but as that would kind of lessen the luck the Lucky Swimmer has, I don't know :D
A couple of really good touches I noticed. First off the tail looks AMAZING. How'd you pull that off? Secondly, see where your previous runs died was very cool as well. It was hilarious to see 6 of them whipping around just on one tooth.
A lot of it reminded me a bit of Ren and Stimpy, which was a show that had no qualms about weird closeups on bodily subjects. Pretty unique game - not sure how many other devs will attempt this kind of idea lol.
@jeanne-rossat I tried to go for pg-13, not overly graphic, but incredibly suggestable.
@trexxak patience is not my usual gameplay style, but wanted to tell a story with the playthrough, I a pleased with how it came out, things can always be better, but given the limitations, pleased will suffice :)
@slagywag I think the first time we all played this game, and won, we have been in a different tract?
I had thought on checkpoints, but thought it would take away from the graveyard viewing, so opted for what I percieved as soft gameplay, I get it though, dying and restarting is frusterating after traveling so far. I really wanted to put a bunch of small collectables(think coins but not coins) just to control movement and provide some short term goals, but times a beach...
The tail, did a little research on how it works in real life, and tried to simulate that. The simulation starts with a series of points, as the head point moves, each subsequent point is moved towards the preceding one, creating what in unity would be similar to a 2D trail renderer(2D because this game is 2D). I then move each point away from its centerline(the vector from it to the preceding point) and rotate it around the centerline using a rotation seed that is incremented each frame ie(Rotate( rotseed + (index * rotStep)) Around Axis(pos[index -1] - pos[index]). the magnitude that I move each point away from its centerline is scaled according to its index value... The tail is the only thing that is 3D in the game... The tail is computationaly intense so last second I threw a cap of 40 of them that can exist, though never tested that limit... spawning the 41st time could be a game breaker, IDK.
Really good point about the graveyard, I hadn't thought of that angle. Thanks for the detailed breakdown on the tail. I thought maybe it was using some kind of joint system (if Unity) but it looked too good to be that. Really awesome that you pretty much figured out how to make that visual from scratch.
https://youtu.be/DHfy_7ZtjHk
You missed the click to boost, which would have helped you make it through.
But tickled you played and included it in your video.
My first 5/5 for theme. This is exactly the kind of game I was hoping to see. I'm not sure I'm happy that I received it, though.
This is the grossest I've felt playing a video game. It takes skill to evoke a response like this. The graphics and sound certainly get you there. Well done.
And that fucking star wars theme at the end.
... I can't think of a way to improve the game.
- Good news for you, my face displayed the emotions you were hoping for.
- @ddrkirbyisq's comment basically sums up my post-playing thoughts.
This is a very original take on the theme "Deeper and deeper" and the sound effects were killing me (so... 5/5 at "mood", I guess?)