Cavebop by LukeTobin

[raw]
made by LukeTobin for Ludum Dare 48 (JAM)

Game

A puzzle platformer about maneuvering your way to an exit hidden at the bottom of a cave. Each cave or level has a set amount of moves you're allowed to make. Explore caves with a variety of different rocks and hazards and figure out an optimal path to reach the end with trial and error.

Screenshots

screenshot<em>1.1.JPG screenshot</em>1.JPG

Ratings

Overall 1330th 3.275⭐ 22🧑‍⚖️
Fun 1098th 3.225⭐ 22🧑‍⚖️
Innovation 1144th 3.05⭐ 22🧑‍⚖️
Theme 557th 3.9⭐ 22🧑‍⚖️
Given 29🗳️ 16🗨️

Feedback

Pepper Boi
26. Apr 2021 · 22:08 UTC
Fun: It felt a little bland. It was more like a puzzle where I was just stumbling in the dark which isn't really fun. I think I would have enjoyed if I could see everything and try to figure out what to do.

Innovation: Pretty good.

Theme: It fits because it moves down to get to the goal.

Overall: Decent game.
Cataractar
26. Apr 2021 · 22:40 UTC
As @pepper-boi mentioned: It was a bit tedious. Either the levels were easy enough to randomly dig through, or you had to memorize everything to be able to solve it.

Besides that, it is a neat idea though!
SoftGround
26. Apr 2021 · 22:42 UTC
Super interesting
I liked the way you used colors it gave an plus in the retro graphics
JDeeDubs
26. Apr 2021 · 23:47 UTC
I really enjoyed this game! It has such a clear goal, concise graphics, and a great level of polish. It was genuinely a joy to play.

The SFX for breaking rocks is JUICY. I found myself spamming directions just to listen to it. The music is really soothing, and is simultaneously unobtrusive and engrossing.

I got to about level 18, I think. Most of my strategy was doing probing runs until I deduced the routes by error. I agree with an above comment in maybe having a bit more of a set goal to motivate the player. What if the cavern exit was revealed? Or instead, what if you put a small directional arrow between the player and the exit?

Anyways, this has been my favourite so far. Thank you for making this!
trei
28. Apr 2021 · 14:44 UTC
This is a neat little game. It's very clean and I always like simple but challenging puzzles. Two small things: I didn't realize for a while that if I tried to move onto a locked door without a key it counts as a step. Also, if you spam the arrow keys the character just floats around the screen (I was entertained by this even though I knew it was unintended). All that said I enjoyed my time playing the game, well done!
Villanelle
28. Apr 2021 · 19:20 UTC
The objective is really simple to understand and the game is straightforward because of that. I like this simplicity. Also liked the graphics and sounds of the game, very matching with the overall atmosphere. I disagree with some comments above saying your game doesn't propose a real puzzle. It's a **memory** puzzle, totally solid for me. I enjoyed my experience, great job!
Rialgar
30. Apr 2021 · 20:22 UTC
Loved this. Some of the levels seemed weirdly easy, I just went down and over and there was the exit, some where more tricky, especially the last one. The challenge was not so much in the navigation itself and more in finding and remembering the relevant bits over mutliple runs, which is novel and was a lot of fun.
Cam_mrchl
01. May 2021 · 19:08 UTC
Interesting system! Nice music in background, very relaxing game.
Escortti
04. May 2021 · 14:38 UTC
Fun puzzle game. I like how you gain more knowledge of the puzzle by digging around and once you have enough, you can get to the end. The game was maybe a bit easy. Many of the stages were undermined by the fact that you can just dig straight down and find the goal once you're at the bottom. But I liked trying to find routes with the least moves. So maybe some kind of ranking for the amount of moves taken would work with this sort of game.
yetanother
04. May 2021 · 16:45 UTC
Nice game overall!
tengusheath
05. May 2021 · 04:30 UTC
The game felt randomly easy.