Cavebop by LukeTobin
Game
A puzzle platformer about maneuvering your way to an exit hidden at the bottom of a cave. Each cave or level has a set amount of moves you're allowed to make. Explore caves with a variety of different rocks and hazards and figure out an optimal path to reach the end with trial and error.
Screenshots

| Source Code | https://github.com/LukeTobin/LudumDare48 |
| HTML5 | https://luketobin.itch.io/cavebop |
| Original URL | https://ldjam.com/events/ludum-dare/48/cavebop |
Ratings
| Overall | 1330th | 3.275⭐ | 22🧑⚖️ |
| Fun | 1098th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 1144th | 3.05⭐ | 22🧑⚖️ |
| Theme | 557th | 3.9⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 16🗨️ |
Innovation: Pretty good.
Theme: It fits because it moves down to get to the goal.
Overall: Decent game.
Besides that, it is a neat idea though!
I liked the way you used colors it gave an plus in the retro graphics
The SFX for breaking rocks is JUICY. I found myself spamming directions just to listen to it. The music is really soothing, and is simultaneously unobtrusive and engrossing.
I got to about level 18, I think. Most of my strategy was doing probing runs until I deduced the routes by error. I agree with an above comment in maybe having a bit more of a set goal to motivate the player. What if the cavern exit was revealed? Or instead, what if you put a small directional arrow between the player and the exit?
Anyways, this has been my favourite so far. Thank you for making this!