Deeper Into Technical Problems by thesambassador
Welcome to a game where I spent 99% of the time dealing with weird Unity Tilemap edge cases and other random slowdowns. EDIT: Y'all were right, it's better than I thought. When the last 4 hours of jam time is dealing with annoying technical problems, it can get you kinda down on the game itself! I'm fairly satisfied with it now, sorry to have the description be so negative!

You gotta go down. Arrows/Joystick to move, Space/A to shoot/slow your fall.
Shoot ore tiles to get more ammo, shoot explosives to clear more stuff.
Get as deep as you can.
Positives: At least I got to play around with Perlin noise and procedural generation.
Known issues: Tiles look like crap Couldn't get adjacent chunks to work with a custom rule tile so they look like garbage. Large stutters with chunk loading A general feeling of disappointment and annoyance.
Ratings
| Overall | 293th | 3.639⭐ | 38🧑⚖️ |
| Fun | 181th | 3.764⭐ | 38🧑⚖️ |
| Innovation | 345th | 3.403⭐ | 38🧑⚖️ |
| Theme | 213th | 3.931⭐ | 38🧑⚖️ |
| Graphics | 623th | 3.125⭐ | 38🧑⚖️ |
| Humor | 533th | 2.212⭐ | 28🧑⚖️ |
| Mood | 492th | 3.176⭐ | 36🧑⚖️ |
| Given | 19🗳️ | 38🗨️ |
Awesome music
I liked the mechanics and gameplay overall.
Keep up the good work!
Graphics are basic, but it's readable.
The music is cool, though I guess it was not done by you (as you disabled it in your ratings).
I like that shooting propels you upwards, but I think the experience could be smoother if it wasn't that much.
Well done!
Unity tilemaps are definitely something that is interesting to say the least; lots to learn there. I still have yet to learn more about that subject myself.
Music bops. There is satisfying game juice. Randomly generated content is always really cool to see. Good game :smile:
Brb, gotta play this game some more

Lots of potential for further powerups or terrain types, special bonus levels, starting out easier (or having an easy mode), etc... Would play more.