DEPTHS OF THE INDUSTRIAL COMPLEX by pierogo

[raw]
made by pierogo for Ludum Dare 48 (JAM)

A short journey deep into a seemingly abandoned factory in the middle of nowhere.

This short horror-ish 3D adventure platformer is not anywhere near completion, so don't expect much, but we had tons of fun making it (and doing 3D game development for the first time ever!). All of the assets were made by our team during the jam - sfx, music, 3d models, textures. The game was created using Godot engine.

Version 1.0.2: - Fixed the game not starting, when a player has already beaten it - Fixed a bug, that caused tutorials not showing up and a white animated fade at the start of each level - Fixed a menu screen not having correct music in the background - Dropped resolution of an oversized skybox, making the downloadable file 23 MB smaller

image<em>2021-04-27</em>18-07-57.png image<em>2021-04-27</em>18-10-51.png

A CLOWNWORKS PRODUCTION

Ratings

Overall 1510th 3.143⭐ 23🧑‍⚖️
Fun 1118th 3.214⭐ 23🧑‍⚖️
Innovation 1516th 2.75⭐ 22🧑‍⚖️
Theme 1617th 2.95⭐ 22🧑‍⚖️
Graphics 1599th 2.857⭐ 23🧑‍⚖️
Audio 1033th 3⭐ 21🧑‍⚖️
Mood 806th 3.571⭐ 23🧑‍⚖️
Given 28🗳️ 19🗨️

Feedback

cireneikual222464
27. Apr 2021 · 02:20 UTC
Nice atmosphere. I couldn't figure out where to go in the room with the bright tubs in it (is that the end so far?)
Lisek Gagatek
27. Apr 2021 · 02:29 UTC
@cireneikual222464 You needed to jump into the tube in front when standing on the upper platform. But it may not actually be that obvious. We wanted to highlight all the intended directions using light, but did't really have enough time for that. Many thanks for feedback though!
Quasarium
27. Apr 2021 · 03:30 UTC
Wow, I was very impressed by this game, from the movement mechanics to the level design. I game it an overal 5/5 because of how great this game's level design and and mechanics were. I am also very impressed that you achieved probably 20 to half an hour of game time, in 72 hours! The only think that could be changed is the graphics but if that is the artstyle than everything else is great. Another thing is that if you want to continue developing this game, maybe you could add enemies? just a thought, but keep up the good work!
dirhenn
27. Apr 2021 · 12:11 UTC
Movement mechanics have it's charm and it's satisfying to pull off cool tricks. Level design gives me huge quake vibes which is a plus. Overall I'd say this game is really good.
Lisek Gagatek
27. Apr 2021 · 17:03 UTC
@quasarium For further developmenet we planned to add more variety to currently a little bit dull platforming. The pistons you see in the menu were actually meant to be put into normal, playable levels. We have also coded areas that apply force to you to make a huge, moving, metal fans throw you high up into the air and other stuff, but due to time constraints we couldn't have implemented any levels that would use them.
Octopussy
27. Apr 2021 · 21:28 UTC
Nice to see a fellow godot qodot user
Kszaku
27. Apr 2021 · 21:50 UTC
First of all, you should look into applying some PS1-styled shader. Your game has that retro horror vibe, and PS1 is well known for badass horror games.

Other than that, you have on your hands a pretty cool FPP platformer concept, and I cant wait till I see where you'll take it :)
HumphreysMedia
28. Apr 2021 · 10:07 UTC
Nice mechanics and visual style! I really liked the vibe you went for, would love to see this expanded on in the future. Great work!
LDJam user 243929
28. Apr 2021 · 11:43 UTC
@kszaku Thank you! I 100% agree that a PS1 shader would fit the game well, but @lisek-gagatek was against it and in the end we didn't add it. Now that we're post-jam I might just try and add it myself :smirk_cat:

(also cool to see a fellow Pole here! :flag_pl:)
LDJam user 58658
28. Apr 2021 · 16:32 UTC
Very ahmospherical and surprisingly fun game (I was first expecting a walking simulator :D). The platforming was solid and actually required thinking at some points as the dash mechanic was very strong. The sounds seemed to be very quiet, I don't know whether this had something to do with my computer or what. The amount of 3D enviroments was very impressive and I liked the general aesthetic of the factory. The textures of the walls made navigation at some points a quite hard, and for small while I was stuck at the door by the bridge as I couldn't see the opening in the wall. Good work overall!
LoHii
28. Apr 2021 · 17:03 UTC
I had fun with the game. Precision platforming was a bit tight and I got a lost couple of times but overall I enjoyed myself. The dark look was okay, sometimes it was a little hard to navigate. However I really liked the dash and zoom-in and sound it had, it was very satisfying to use. I wished a bit more from the ending, but I understand that the very end might not be the best place to put polish and/or content.
picross
28. Apr 2021 · 17:57 UTC
Cool stuff! I love platformers with a dash and this was right up my alley. Very cool atmosphere too. Sometimes I thought the space between checkpoints was a little too far. Nice work!
Osterzone
28. Apr 2021 · 18:00 UTC
Really strong atmosphere, I was spooked. The platforming felt a bit awkward but maybe I was just bad at it, I got stuck in the platforming section where the floors open under you and then you have to platform around the big room.
Acdia
30. Apr 2021 · 11:30 UTC
That was a really pleasant experience. I like the atmosphere of this huge building. Everything looks massive (reminds me of portal). In my opinion the darkness, which fits the game pretty well, can also make some jumps pretty hard, because the platforms blend in with the background. Maybe some dimm glow at the endge of the platforms or some glowing particles falling on the platforms (sparks? lava? Everything destroying death acid?) could help the player to see, where to jump.

I think you also did a great job at the "level" loading system (Or at least I think the double doors are for that purpose).
dans17
03. May 2021 · 04:37 UTC
I liked the overall atmosphere and the dash mechanic! The death animation was also nice, and I appreciated the checkpoints with the doors locking behind you. However, first-person platforming is tricky to get right, and I don't think the dark lighting helped much with this. As was suggested previously, some glow on the platforms might help with this, as well as possibly a stronger flashlight.
VixenMink
06. May 2021 · 01:12 UTC
Couldn't get this to run on my end but really like what you are doing here
LDJam user 158900
09. May 2021 · 17:48 UTC
Great Game, Level Design was very nice