Little Lost Sheep by Hydezeke

SYNOPSIS
On a hot summer afternoon, in the wake of a disaster, a young man makes a deal with a Djinn to bring back his lost friends from their untimely ends.
The deal:
"Get them to remember their True Names.
In these lands, you have all the time in the world.
But take heed: For every day you spend here
I'll take seven from your life."
In this narrative adventure game, save your friends and escape from the Djinn's Lands. What will it cost you?
(Want to experience the full story? Feeling a bit stuck? See the GAME GUIDE below the screenshots!)
Check out the game OST: https://soundcloud.com/hadurant/sets/little-lost-sheep

GAME GUIDE
INTRO
- Before you can progress, you'll need to test out each of the control buttons (WASD, Mouse, Left Shift, Spacebar, 1, 2, 3)
- You'll also need to look at your friends' photos: Press Tab to cycle through the three pictures. To accept the Djinn's offer, jump inside the well.
LEVEL 1
- Visit each of your friends (if you can't find someone, look at their photos to see their current location).
- Take each of your friends to their desired spot (Onella wants to go to the Lake, Tú wants to go to the Woods, and Mr. Treble wants to go to the Mountain).
- (Using your house as a reference, the Lake is straight ahead, the Woods are to the left, and the Mountain is to the right.)
- After you've taken everyone to their spot, go to the area behind your house and jump inside the well.
LEVEL 2
- Visit each of your friends at the location you took them to in Level 1.
- After you have visited all three friends, go back to the area behind your house, and jump inside the well.
LEVEL 3
- Go to the three locations from Level 2. Something should trigger at each spot.
- After you have experienced all three events, head back to the area behind your house and--you guessed it--jump inside the well.
FINAL BOSS
- When the time comes, you'll know what to do.
| Link | https://hydezeke.itch.io/little-lost-sheep |
| Link | https://hydezeke.itch.io/little-lost-sheep |
| Original URL | https://ldjam.com/events/ludum-dare/48/little-lost-sheep |
Ratings
| Overall | 65th | 4.227⭐ | 35🧑⚖️ |
| Fun | 512th | 3.621⭐ | 35🧑⚖️ |
| Innovation | 284th | 3.818⭐ | 35🧑⚖️ |
| Theme | 301th | 4.078⭐ | 34🧑⚖️ |
| Graphics | 429th | 4.088⭐ | 36🧑⚖️ |
| Audio | 16th | 4.455⭐ | 35🧑⚖️ |
| Humor | 330th | 3.5⭐ | 33🧑⚖️ |
| Mood | 25th | 4.515⭐ | 35🧑⚖️ |
| Given | 47🗳️ | 34🗨️ |
The mood is really good and honestly it felt extremely well constructed and smooth. The dialogue was enjoyable and overall a nice experience. Really impressive for the short time constraint! Thank you for the game!
Got this error when trying to play the web version. I might come back to check the downloadable version later.
Did you make is all in the 72h or did you have a base game to start from?
@slowfrog-again Thank you! No base game, but I do have a boilerplate character controller I work with- somewhat similar to the Unity Standard Assets first-person controller. I should publish it! (once I get rid of all the spaghetti I added to it this weekend, oof)
And of course the story is beautiful, and it will keep me thinking about it for a while.
The first stage really had me confused and I had to read the website to get what I was trying to do. The color-coding helped though. It was a pleasant experience just looking around the level but felt didn't enjoy the tasks the game asked of me. It at least made sense that you'd bring them to the place they like... I did like having a photo as a clue on where to find them and would have enjoyed other clues, even written ones to lead me around.
The story fit "deeper and deeper" really well, but wish there we some more visuals that tied into the setting of a Djinn and magic (even something as simple as pointy hats on the characters).
Thanks everyone for your lovely comments and thanks for playing our lil' game!
I loved the varied soundtrack and how it changed in each level. Also the gloomy feeling of falling down the endless well. A few things got in the way of the mood:
* The faces of the friends. Especially when they started following you. If you just turn around and watch them follow you ... it feels like a horror game. It might have been better for them to have no faces to avoid the uncanny valley.
* In the third level, I loved the scary music as soon as you see the orange world, but then every time you speak to someone, the music mellows out to something calm and uplifting. I was left very confused as to how I was supposed to be feeling.
Thanks for the guide, because I had no idea where the mountain was. The whole valley is surrounded by mountains. Also you can jump off the mountains and take no fall damage! I appreciated that, because it would have been a long walk back down.
It's pretty sad that even though Dude/Mr.Wizard/etc. gets a name, he still can't interact with his friends because they've all faded away into the environment. D:
Why was Mr. Treble a math teacher and not a music teacher??? BIG QUESTIONS!!!
Otherwise, I do wish there had been a bit more gameplay. Other than choosing your own name at the end, the story is very linear. Though it's still an excellent story. And the running theme of making everyone just wanting everyone else to be happy was a good touch.
I don't know if this is a problem only with the web version, but the controls were very weird. I could only walk slowly, so I bunny-hopped everywhere. That was kind of jarring. Also, some trees were floating above the ground, and shadows appeared in front of me. This was very immersion-breaking *for me personally*, because I could figure out how this happened, as I had implemented similar games with low-poly terrain in Unity myself. I won't deduct any mood points for this, but I would like to see baked shadows or high-priority light sources or something like that.
The "mountain" was not the first place I went to, and I wish there was a snowy peak visible so I would know that this is the mountain. I could climb up the pillar that leaned into the mountains, maybe they should have added some invisible walls at strategic locations.
The polaroids felt like they were intended to be a bigger game mechanic in the initial design, and then they just stayed in.
This is all rather nit-picky, because the game looks *complete* as is.
Gameplay: It is a story game, nonetheless I liked your idea on how to make a tutorial and I am happy I remembered the sprint button before climbing up the mountain :smile:
Thanks for this great experience! :slight_smile: