Blue Beetle by Lélek Hunor Kadosa
You just found out that a lot of good people are stuck in the cave. But beware, there are strange creatures there deeper and deeper.
Fortunately, you can easily drill yourself through the ground

But don't get overconfident, those acid spitters has already killed people stronger than you.

In the cave the rules are simple! Green is bad, red is good...and blue well that's you, so this is not for me to decide

I used: Processing and Gimp
| Unzip and play, no installation required! | https://lelek-kadosa.itch.io/blue-beetle |
| Original URL | https://ldjam.com/events/ludum-dare/48/blue-beetle |
Ratings
| Overall | 1098th | 3.423⭐ | 41🧑⚖️ |
| Fun | 799th | 3.425⭐ | 42🧑⚖️ |
| Innovation | 638th | 3.45⭐ | 42🧑⚖️ |
| Theme | 1094th | 3.5⭐ | 42🧑⚖️ |
| Graphics | 1501th | 3.025⭐ | 42🧑⚖️ |
| Humor | 982th | 2.571⭐ | 37🧑⚖️ |
| Mood | 1449th | 3.053⭐ | 40🧑⚖️ |
| Given | 35🗳️ | 62🗨️ |
You should definitely add sound and/or music to the game if you continue this it would give the game a lot more life.
I think you should make it so that the Ai doesn't start shooting you till your actually in the room with them since they are just constantly splattering the walls with acid.
It was quite short but definitely fun.
I had a lot of fun with this game! Destructible terrain was a great idea, and I had fun to strategizing about how to approach the enemies. I also thought that the "particle splash" of acid was a great idea. It makes for interesting combat, because you need to worry about where the particles will splash.
Really fun game!
Good job :smile:
1. Some audio would be nice, since currently there are no sounds in this game.
2. Some particle effects will probably make the game more polished, and even more satisfying.
3. Maybe decreasing the cooldown for the weapon could make the game easier for some players like me.
I understand that this was made in a few days, but it would be nice to see these changes.