{"author_link":"\/users\/hitchh1k3r","author_name":"HitchH1k3r","author_uid":1000097,"comments":[{"id":650039,"author_name":"Dzefris","author_uid":"dzefris","epoch":1619548294,"text":"Hexagons are the bestagones! :D https:\/\/www.youtube.com\/watch?v=thOifuHs6eY","format":"md","likes":4,"spam":"N"},{"id":657131,"author_name":"HCS_Hades","author_uid":"hcs-hades","epoch":1619578492,"text":"It is super hard lol! Atmosphere is cool :) ","format":"md","likes":1,"spam":"N"},{"id":657133,"author_name":"lb01","author_uid":"lb01","epoch":1619578508,"text":"It's a really cool concept. I was struggling to push some of the boxes though so I wasn't able to make much progress. But the graphics and sounds and mood are great.","format":"md","likes":1,"spam":"N"},{"id":657154,"author_name":"Daveroony","author_uid":"daveroony","epoch":1619578628,"text":"Really lovely design, wish that it ran smoother ","format":"md","likes":1,"spam":"N"},{"id":657157,"author_name":"nyanpierre","author_uid":"nyanpierre","epoch":1619578655,"text":"the art is simple but its work pretty well with the game","format":"md","likes":1,"spam":"N"},{"id":657167,"author_name":"Matt Swieboda","author_uid":"matt-swieboda","epoch":1619578698,"text":"wow, like the graphics and concept. Very hard to move all the runes without having the torch go out. I'm sure I could get it after a few tries. I couldn't find any campfires to light, or if I did, wasn't sure how. overall awesome job!","format":"md","likes":1,"spam":"N"},{"id":657257,"author_name":"Singrid","author_uid":"singrid","epoch":1619579197,"text":"Really nice graphics! Nice concept, I liked the box mechanics but it was really hard to move. It would be interesting if you can find another torch in other map areas.\nCongratulations, you did a really nice job!","format":"md","likes":1,"spam":"N"},{"id":657292,"author_name":"LDJam user 235388","author_uid":"235388","epoch":1619579486,"text":"Neat concept had a great time figuring out the game and learning. \nAnd I had an idea had while playing to make moving around the map faster would be the wraiths extending the life of your torch as well. Stops the needs to travel back to safe areas. ","format":"md","likes":1,"spam":"N"},{"id":657307,"author_name":"Mika314","author_uid":"mika314","epoch":1619579547,"text":"This game is hard. Would be nice to be able to hold the button, it is a little annoying to spam them.","format":"md","likes":1,"spam":"N"},{"id":657308,"author_name":"sockpuppetcow","author_uid":"sockpuppetcow","epoch":1619579563,"text":"Great design, love the hexagon layout, good puzzles even though it's pretty hard.","format":"md","likes":1,"spam":"N"},{"id":657536,"author_name":"phil_lesnar","author_uid":"phil-lesnar","epoch":1619580967,"text":" That slight elevation on different green titles looks so good, and the red-eye transition is super slick.","format":"md","likes":1,"spam":"N"},{"id":657664,"author_name":"Whysguy52","author_uid":"whysguy52","epoch":1619582073,"text":"I know you probably didn't have time but, implementing the use of mouse to select the tile would be much easier to control but the overall game mechanics are awesome! ","format":"md","likes":2,"spam":"N"},{"id":657902,"author_name":"Lumous","author_uid":"lumous","epoch":1619584510,"text":"Great game!  That last puzzle took me way too long to figure out!  Really well designed.  Little bit laggy though, u'd prolly unload the hexagons you can't see =)","format":"md","likes":2,"spam":"N"},{"id":657952,"author_name":"Arthur Porto","author_uid":"arthur-porto","epoch":1619585024,"text":"Nice game, the gameplay works so well and the puzzle using the runestones mechanic is so creative\/intuitive, one thing that a thing is key to the gameplay works so well is the obelisk to teleport after dying or to restore the torch another thing that i liked is the way the light changes based in the deeper you are in the forest, would be nice if had someway to rotate the camera maybe this could help find some sticks in the ground, well done guys!","format":"md","likes":1,"spam":"N"},{"id":658371,"author_name":"Evannex","author_uid":"evannex","epoch":1619588515,"text":"Woah this was so much fun! I did have a little trouble knowing which direction I was going to head in with the mouse controls, I think that was just me not being too familiar with hex controls on mouse. Fantastic entry that was VERY fun to play!","format":"md","likes":1,"spam":"N"},{"id":664443,"author_name":"rhoff95","author_uid":"rhoff95","epoch":1619630177,"text":"Cool game, would have liked controls that were easier to understand on keyboard.","format":"md","likes":1,"spam":"N"},{"id":674205,"author_name":"HitchH1k3r","author_uid":"hitchh1k3r","epoch":1619718502,"text":"### Thanks for the feedback everyone!\n\n@dzefris\n\n**Hexagons are pretty great**, this is our second game using them, and first that actually has the player moving around. I don't think I could have pulled it off if it hadn't been for [this advent of code problem ](https:\/\/adventofcode.com\/2020\/day\/24), and [this hexagonal tile math primer](https:\/\/www.redblobgames.com\/grids\/hexagons\/).\n\n---\n\n@mika314 @whysguy52 @evannex @rhoff95\n\nWe **didn't know how to do controls** for a hexagonal game with tile quantized movement. All the examples I can think of let the player click any tile and then move there (with path finding) over a number of turns. The standard control scheme of up\/down and left\/right breaks, and using **the 6 key layout** we ended up with **takes some getting used to** since it's not at all typical. For most of the development I used a gamepad, but it has it's own problems (6 directions instead of 4 make incorrect input much more likely). Ultimately **we ran out of time**, so features like hold a key to repeatedly move got cut... I also really **wanted the mouse movement to change the cursor** into an arrow indicating the current direction it would move the player, but ended up just **rotating the player** to face the mouse cursor (mouse input isn't tile based, but instead based on the angle of the cursor around the center of the screen).\n\n---\n\n@singrid @crychair\n\nYou can **pickup sticks** to extend your torches life, and **light camp fires** in the wood to create a permanent source of light.\n\n---\n\n@hcs-hades @sockpuppetcow\n\nWhat parts of the game were the **most challenging** for you? We set out to make more of a **survival game** and it **slowly turned more \"puzzley\"**, so there is some questionable design (it basically turned into solve this puzzle in limited moves, with limited visibility, and also you don't know where your objective is). In **hindsight** it probably would have been **better to stick to puzzle _OR_ survival** centered mechanics. PS. **rune stones cannot** be **pushed on** to **stone path** tiles, I also put up a 12 minute walkthrough video that I believe covers everything in the game (**including secrets**) if you are interested in what's **deeper** in the forest.\n\nhttps:\/\/www.youtube.com\/watch?v=9uUEcpXeUsA\n\n---\n\n@lumous\n\nThe games a bit non-linear (12 obelisks and the can be gotten in several different orders), so I wonder **which one did you do last?** There are a **few fairly fiendish** ones I can imagine people struggling with.\n\n---\n\n@daveroony\n\n**Lag** is a **big issue** with this game, but I think it can be **partially mitigated** on many computers by **giving the game a bit of time to stabilize** (and probably download the large sound files). Some assets are unloaded when off screen, and the game should be making use of frustum culling to draw only what is visible. **WebGL is so performance critical** it would have been nice to have some **time to optimize the game**.\n\n---\n\n@arthur-porto\n\nThere was a **planned feature** to **pitch the camera down** more when the player was obscured by tall objects (trees, obelisks, ...) this sadly was **cut due to time** constraints. The sticks' graphics were also randomize with only minutes left for changes, and that sadly had a negative impact on the ease of finding them (they do look a bit better now though ^_^).\n\n---\n\n@nyanpierre @matt-swieboda @lb01 @phil-lesnar\n\n**Thanks for the kind words**, with **no dedicated artist** we did the best we could graphically, and some things really suffered (the player character doesn't fit in at all, and I wish I could have made more decorative elements).\n\n---\n\n### PS.\n\n\nI **accidentally** (*read: sleep deprived*) **opted out** of some of the **rating categories**, it would be **awesome** if some of **you could go back and add the missing ratings**, I'm interested to see what the community thinks of our sound and art (it was a real crunch to get it all made).","format":"md","likes":1,"spam":"N"},{"id":674513,"author_name":"Whysguy52","author_uid":"whysguy52","epoch":1619720908,"text":"@hitchh1k3r say no more fam. ","format":"md","likes":1,"spam":"N"},{"id":675869,"author_name":"Lumous","author_uid":"lumous","epoch":1619733240,"text":"@hitchh1k3r - The last one for me was the ones to the east.  With the water puzzles :)","format":"md","likes":1,"spam":"N"},{"id":676589,"author_name":"LDJam user 235388","author_uid":"235388","epoch":1619743436,"text":"@hitchh1k3r I knew about the sticks I figured that one out. I was just suggesting a different mechanic because i felt like I was going back to the fire often so i had enough time. Also the sticks are one time use. which means if I use it back up and use a fire its just gone.","format":"md","likes":1,"spam":"N"},{"id":688515,"author_name":"TigerMouse","author_uid":"tigermouse","epoch":1619985707,"text":"Lovely concept and overall a nice little game. I really liked the tranquil birdsong and other audio, and the fun puzzles. Great work!","format":"md","likes":1,"spam":"N"},{"id":689594,"author_name":"OldDog","author_uid":"olddog","epoch":1620028933,"text":"nice game !!  but there are some simple tips from me:\n1 when I die ,   I want to restart in 1 seconds ,not a long change scene animation \n2 I click a ground box , I want to move character to where I click rather than step by step \nany way , that is a nice game ,glad you made this :smile: ","format":"md","likes":1,"spam":"N"},{"id":691720,"author_name":"Magna","author_uid":"magna","epoch":1620107375,"text":"I really like the visuals of this game!","format":"md","likes":1,"spam":"N"},{"id":691818,"author_name":"PxlDev","author_uid":"pxldev","epoch":1620112719,"text":"Very well made game. At first I didnt know what to do, so maybe you should have added someking of in game tutorial.","format":"md","likes":1,"spam":"N"},{"id":696259,"author_name":"ardorugus","author_uid":"ardorugus","epoch":1620344275,"text":"Futhark - that's deep. The game is heavy, aye. And it needs some time to understand, what's there. However, there's no fun in purposeless wandering and aiming for bonfires. Some quest system or log would be nice, just to get what's that all about. Still, Futhark is there. Nice.","format":"md","likes":1,"spam":"N"},{"id":697266,"author_name":"Osel13","author_uid":"osel13","epoch":1620430907,"text":"Nicely done, I've enjoyed it, good job! :D","format":"md","likes":1,"spam":"N"},{"id":698711,"author_name":"xiyou","author_uid":"xiyou","epoch":1620562016,"text":"Great design. I like this kind of game that gradually unfolds as you explore","format":"md","likes":1,"spam":"N"},{"id":699663,"author_name":"AndrewDavidJ","author_uid":"andrewdavidj","epoch":1620658884,"text":"Pretty cool concept and theme implementation! Nice work! :)","format":"md","likes":1,"spam":"N"},{"id":702299,"author_name":"zimny11","author_uid":"zimny11","epoch":1620938797,"text":"What a unique game! I really enjoyed the puzzle aspect. Great job on both game idea and the execution!","format":"md","likes":1,"spam":"N"},{"id":703157,"author_name":"Wheffle","author_uid":"wheffle","epoch":1621041667,"text":"It's rough around the edges, but the core is really solid and it was a really cool experience.\n\nSometimes, particularly in the western portion, I found myself stuck in a \"the way to win is not to move\" situation with the wraiths. I wish there was a \"pass\" button. It also took me a long time to figure out that I could kill wraiths, and without that knowledge the western forest seemed apparently impossible. The movement seemed a bit sticky too, and using the mouse felt unresponsive. On the web version at least.\n\nBesides all of that, it was a *lot* of fun. I loved exploring around in the darkness and finding campfires. The block pushing mechanic was basic but highly effective here. The only part that I felt the block puzzles got a little out of control were in the eastern water areas, if you died in the middle of some of those or messed up block placement then it was sometimes a pain to set everything back up. The audio seriously enhanced the experience, so really nice job on that! I'm just a sucker for hex tile games as well, so definitely bonus points there (hexagons are bestagons).\n\nAlthough there were some hitches and issues, some x-factor about the concept and execution hooked me and had me happily playing through the whole thing. You guys made something really cool, I think this is one of the top games I've played this LD.","format":"md","likes":2,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/hitchh1k3r.itch.io\/deep-in-wraithwood-forest","text":"WebGL (All OS\/Mobile)"},{"url":"https:\/\/www.youtube.com\/watch?v=9uUEcpXeUsA","text":"100% Walkthrough"},{"url":"https:\/\/www.youtube.com\/watch?v=wk_UyOkX634","text":"Dev. Timelapse"}],"metadata":{"g_key":"76629","g_author":"1000097","g_event":"LD48","g_eventkey":"109","g_subevent":"JAM","g_urlkey":"371535","g_title":"Deep in Wraithwood Forest","g_status":"WAYBACK","g_place":"760","g_commentcount":"30","g_site2_node_id":"244073","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"244073","n_urlkey":"371535","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/deep-in-wraithwood-forest","n_slug":"deep-in-wraithwood-forest","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"97","n_created":"1619196226","n_modified":"1778377853","n_version":"781636","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":13,"author":97,"body":"You traveled much too deep into **Wraitwood Forest**, and now you are cursed. Explore the deepest depths of the forest to find a way to keep the darkness at bay.\n\nTo succeed you will need to...\n\n## Light Torches ![Torches.png](\/\/\/raw\/16\/z\/40376.png)\n\n## Battle Enemies ![Enemies.png](\/\/\/raw\/16\/z\/40374.png)\n\n## Push Runestones ![Runestones.png](\/\/\/raw\/16\/z\/40375.png)\n\n## Find Mysterious Structures ![Structures.png](\/\/\/raw\/16\/z\/40377.png)\n\n## All in a Hexagon World! ![Hexagon.png](\/\/\/raw\/16\/z\/40373.png)\n\nDeep into the forest is not deep enough, you will need to travel not just deep, but **deeper and deeper**.\n\n-------------------------------\n\n### Controls\n- Hexagon Movement - **Mouse** or **WASD** + **QE** or **Gamepad**\n\n### Pro-Tips\n- Most items will **reset** when you pass out in the deep, deeper, or deepest woods.\n- Wraiths will **suck in air** where they are going to attack.\n\n### Known Bugs\n- The game **may run slowly** when loading in the sound files. This eventually goes away (if it's too bad on your computer, you can **leave the game open** -- but don't play -- **for ~5 minutes**, after that it shouldn't stutter).\n- If a **wraith** starts an **attack and dies** at the same time it's about to attack **sound will play until** the next time the **player passes out**.\n\n### Version History\n**Apr. 26, 2021** :: *v1.0*\n- Jam release\n\n### Walkthrough\nIf you got stuck, or maybe just hate playing games ^_^\nhttps:\/\/www.youtube.com\/watch?v=9uUEcpXeUsA","comments":30,"comments-timestamp":"2021-05-15T01:21:07Z","created":"2021-04-23T16:43:46Z","files":[],"files-timestamp":0,"grade":{"grade-01":36,"grade-02":36,"grade-03":37,"grade-04":37,"grade-05":25,"grade-06":23,"grade-07":20,"grade-08":25},"id":244073,"love":0,"magic":{"cool":101.29037594826,"feedback":35,"given":29.625,"grade":29.875,"grade-01-average":3.603,"grade-01-result":760,"grade-02-average":3.426,"grade-02-result":798,"grade-03-average":3.686,"grade-03-result":390,"grade-04-average":3.629,"grade-04-result":947,"grade-05-average":3.478,"grade-05-result":1140,"grade-06-average":3.214,"grade-06-result":895,"grade-07-average":2.333,"grade-07-result":1177,"grade-08-average":3.761,"grade-08-result":552,"smart":0.19286421003264},"meta":{"allow-anonymous-comments":"1","author":[97,8809],"cover":"\/\/\/content\/16\/z\/3fd4b.png","link-01":"https:\/\/hitchh1k3r.itch.io\/deep-in-wraithwood-forest","link-01-name":"WebGL (All OS\/Mobile)","link-01-tag":[42336],"link-02":"https:\/\/www.youtube.com\/watch?v=9uUEcpXeUsA","link-02-name":"100% Walkthrough","link-02-tag":[42516],"link-03":"https:\/\/www.youtube.com\/watch?v=wk_UyOkX634","link-03-name":"Dev. Timelapse","link-03-tag":[42516]},"meta-timestamp":"2026-05-10T01:50:53Z","modified":"2026-05-10T01:50:53Z","name":"Deep in Wraithwood Forest","node-timestamp":"2021-04-28T23:40:21Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/deep-in-wraithwood-forest","published":"2021-04-27T02:01:04Z","scope":"public","slug":"deep-in-wraithwood-forest","subsubtype":"jam","subtype":"game","type":"item","version":781636},"text":"You traveled much too deep into **Wraitwood Forest**, and now you are cursed. Explore the deepest depths of the forest to find a way to keep the darkness at bay.\n\nTo succeed you will need to...\n\n## Light Torches ![Torches.png](\/\/\/raw\/16\/z\/40376.png)\n\n## Battle Enemies ![Enemies.png](\/\/\/raw\/16\/z\/40374.png)\n\n## Push Runestones ![Runestones.png](\/\/\/raw\/16\/z\/40375.png)\n\n## Find Mysterious Structures ![Structures.png](\/\/\/raw\/16\/z\/40377.png)\n\n## All in a Hexagon World! ![Hexagon.png](\/\/\/raw\/16\/z\/40373.png)\n\nDeep into the forest is not deep enough, you will need to travel not just deep, but **deeper and deeper**.\n\n-------------------------------\n\n### Controls\n- Hexagon Movement - **Mouse** or **WASD** + **QE** or **Gamepad**\n\n### Pro-Tips\n- Most items will **reset** when you pass out in the deep, deeper, or deepest woods.\n- Wraiths will **suck in air** where they are going to attack.\n\n### Known Bugs\n- The game **may run slowly** when loading in the sound files. This eventually goes away (if it's too bad on your computer, you can **leave the game open** -- but don't play -- **for ~5 minutes**, after that it shouldn't stutter).\n- If a **wraith** starts an **attack and dies** at the same time it's about to attack **sound will play until** the next time the **player passes out**.\n\n### Version History\n**Apr. 26, 2021** :: *v1.0*\n- Jam release\n\n### Walkthrough\nIf you got stuck, or maybe just hate playing games ^_^\nhttps:\/\/www.youtube.com\/watch?v=9uUEcpXeUsA","title":"Deep in Wraithwood Forest","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/253001+253002+253003+253004+253005+253006+253007+253008+253009+253010+253011+253012+253013+253014+253015+253016+253017+253018+253019+253020+253021+253022+253023+253024+253025+253026+253027+253028+253029+253030+253031+253032+253033+253034+253035+253036+253037+253038+253039+253040+253041+253042+253043+253044+253045+253046+253047+253048+253049+253050+253051+253052+253053+253054+253055+253056+253057+253058+253059+253060+253061+253062+253063+253064+253065+253066+253067+253068+253069+253070+253071+253072+253073+253074+253075+253076+253077+253078+253079+253080+253081+253082+253083+253084+253085+253086+253087+253088+253089+253090+253091+253092+253093+253094+253095+253096+253097+253098+253099+253100+253101+253102+253103+253104+253105+253106+253107+253108+253109+253110+253111+253112+253113+253114+253115+253116+253117+253118+253119+253120+253121+253122+253123+253124+253125+253126+253127+253128+253129+253130+253131+253132+253133+253134+253135+253136+253137+253138+253139+253140+253141+253142+253143+253144+253145+253146+253147+253148+253149+253150+253151+253152+253153+253154+253155+253156+253157+253158+253159+253160+253161+253162+253163+253164+253165+253166+253167+253168+253169+253170+253171+253172+253173+253174+253175+253176+253177+253178+253179+253180+253181+253182+253183+253184+253185+253186+253187+253188+253189+253190+253191+253192+253193+253194+253195+253196+253197+253198+253199+253200+253201+253202+253203+253204+253205+253206+253207+253208+253209+253210+253211+253212+253213+253214+253215+253216+253217+253218+253219+253220+253221+253222+253223+253224+253225+253226+253227+253228+253229+253230+253231+253232+253233+253234+253235+253236+253237+253238+253239+253240+253241+253242+253243+253244+253245+253246+253247+253248+253249+253250+253251+253252+253253+253254+253255+253256+253257+253258+253259+253260+253261+253262+253263+253264+253265+253266+253267+253268+253269+253270+253271+253272+253273+253274+253275+253276+253277+253278+253279+253280+253281+253282+253283+253284+253285+253286+253287+253288+253289+253290+253291+253292+253293+253294+253295+253296+253297+253298+253299+253300+253301+253302+253303+253304+253305+253306+253307+253308+253309+253310+253311+253312+253313+253314+253315+253316+253317+253318+253319+253320+253321+253322+253323+253324+253325+253326+253327+253328+253329+253330+253331+253332+253333+253334+253335+253336+253337+253338+253339+253340+253341+253342+253343+253344+253345+253346+253347+253348+253349+253350+253351+253352+253353+253354+253355+253356+253357+253358+253359+253360+253361+253362+253363+253364+253365+253366+253367+253368+253369+253370+253371+253372+253373+253374+253375+253376+253377+253378+253379+253380+253381+253382+253383+253384+253385+253386+253387+253388+253389+253390+253391+253392+253393+253394+253395+253396+253397+253398+253399+253400+253401+253402+253403+253404+253405+253406+253407+253408+253409+253410+253411+253412+253413+253414+253415+253416+253417+253418+253419+253420+253421+253422+253423+253424+253425+253426+253427+253428+253429+253430+253431+253432+253433+253434+253435+253436+253437+253438+253439+253440+253441+253442+253443+253444+253445+253446+253447+253448+253449+253450+253451+253452+253453+253454+253455+253456+253457+253458+253459+253460+253461+253462+253463+253464+253465+253466+253467+253468+253469+253470+253471+253472+253473+253474+253475+253476+253477+253478+253479+253480+253481+253482+253483+253484+253485+253486+253487+253488+253489+253490+253491+253492+253493+253494+253495+253496+253497+253498+253499+253500?authors&parents&superparent"},"object":"objects\/sha256\/18\/1885b5f2c9b90b743bafdb2cbcb0fcc5c117db6af10cbe9b811d3be4bdd0b013","record":"shard-1\/json-live-urgent-v3\/records\/4c141b74ff211201adc2420a62db75088e73c2c150bdb802d02454bed141ae4b.json","sha256":"1885b5f2c9b90b743bafdb2cbcb0fcc5c117db6af10cbe9b811d3be4bdd0b013","source":"https","stored_at":1784022386}}