DESERT BUS 2 LETSGOOO! by homeworld

Survival is the only spice of life left in postapocalyptic wasteland! Desperately drive across the desert to escape a certain doom! Fight against bandits! Trade with cannibals! Everything to give you resources to drive deeper into that dark desert!



Controls:
WASD to drive your car
LMB to aim and shoot
1 2 3 - use power ups you find along the way 1 - to repair your vehicle 2 - to increase fire rate 3 - for a short speed boost
Hold R to reset your car if you get flipped
Gameplay
Try to reach the center of the desert before you run out of HP, H20 or fuel, all displayed in the bottom left.
You also find upgrades that you can use as described in the controls and they also unlock special options in events.

Follow the direction marker next to your vehicle to know which way to go.
Look out for events on the minimap and drive up to them to see what happens (most will help you on your journey)
Raiders and drones will try to hunt you down as you progress further in the desert. Shoot them or escape! They show up as red dots on the minimap.
The deeper you go the worse the storm will get and you will come across more city tiles that have larger variety/more dangerous events. Be Careful!
Good luck! Thanks for playing
Screenshots
| Link | https://danmakesgame.itch.io/desert-bus-2 |
| Original URL | https://ldjam.com/events/ludum-dare/48/desert-bus-2-letsgooo |
Ratings
| Overall | 341th | 3.875⭐ | 22🧑⚖️ |
| Fun | 303th | 3.8⭐ | 22🧑⚖️ |
| Innovation | 695th | 3.4⭐ | 22🧑⚖️ |
| Theme | 1711th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 224th | 4.3⭐ | 22🧑⚖️ |
| Mood | 455th | 3.85⭐ | 22🧑⚖️ |
| Given | 40🗳️ | 16🗨️ |
@saltfactory-studio Thaanks! Yeah, thats what we were going for :D True, balance always comes last minute in these ludum games, thanks for the feedback!
@human-writes-code Thanks, yeah stability and preformance could use work still. Forgot about music this time :( Thanks for the feedback !
@maslostvarohem Thanks for the kind words!
@manan True the text events could probably have been better integrated with the driving. The spinning comes from the dust devils that are moving around the map, could have been a bit more clear with them I guess
@tigermouse Thanks for playing !
Good job :slight_smile:
For one, I felt that the map really lacked verticality. Now, I did have one time where the world didn't load, and when I realized you were rendering out the game as squares of terrain, that limitation entirely makes sense and ultimately doesn't matter for a jam game. That said, some taller dunes and cliffs would be a welcome addition.
I'm a huge fan of the visuals, they really get the wasteland feel down. That said, a little screen shake or flare on the bullets would go nicely; the gun just feels like it lacks any real impact. Speaking of impact, I found myself frustrated by the amount of static debris that puts your car into a dead stop, and wish some of that random debris on the ground could be rammed through and turned into dynamic rigidbodies for a health penalty.
Random events would be nice with a little more story. This note is here PURELY in terms of post-jam content. They're fine as quick events for the jam, but should you take this further I see a huge opportunity to place some more involved side content here.
As for bugs, I did have one instance where the map took a few seconds to load in and one instance where a random event spawned an enemy inside a rock. I also had one game freeze after colliding with a rock, but it's hard to say if that's the game or trying to run said game through Wine on Linux.
I think you're really onto something, and with more of a world to explore or other gameplay elements like mapping routes to destinations or a Fallout 1 style world map, I think this game could be something special. Looking forward to seeing what you come up with next!
@anchorlight Hey, thanks for playing and for the kind words! There's two levels height to the map, but the map generation spawns the upper level quite rarely; if we end up working on this some more, verticality would definitely be worth exploring
Making static elements like the fences and some debris destroyable is something we ran out of time on; strong impacts do give you a health penalty, but of course it would be more fun and less frustrating if the objects also exploded in the process
We also get the occasional bugs and crashes, from what i understood it mostly has to do with the on-the-fly map generation and pathfinding, so it's most likely the game's fault and not a linux-centric one
I'd love to expand the events into full-fledged scenarios and storylines, since this was the first time we've done heavier writing in a jam game, and it was an absolute blast! i could easily see it expanded into a larger, fallout 1 style map with fixed locations, trade routes, economy, etc. Thanks for your support!
Being so great it literally fooled me that way though says a ton. You guys achieved so much and it must have taken a ton of coordination from such a large team, and that's super impressive.
I would say that it felt a bit difficult for a smol-brain as myself, but when I'm playing games that's to be expected lol.
If you're interested, I played it on stream here: https://www.twitch.tv/videos/1017517813 and we played it at about 1:48:50 ish
Great job guys!
@vixenmink Thanks for the kind words!