DOWNHELL by Belonzik
DOWNHELL is a roguelike game, featuring the Devil himself as the main character on an endless venture to kill every single resident of hell, 'cause he's had enough!
CONTROLS: A/D - Move Left Click - Shoot/Slam Space - Jump/Double Jump

Ratings
| Overall | 76th | 4.2⭐ | 32🧑⚖️ |
| Fun | 145th | 4⭐ | 32🧑⚖️ |
| Innovation | 455th | 3.621⭐ | 31🧑⚖️ |
| Theme | 186th | 4.183⭐ | 32🧑⚖️ |
| Graphics | 44th | 4.613⭐ | 33🧑⚖️ |
| Audio | 118th | 4.117⭐ | 32🧑⚖️ |
| Humor | 488th | 3.238⭐ | 23🧑⚖️ |
| Mood | 288th | 4.019⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 2🗨️ |
The sound was pretty good as well.
I could see this being a strong contender for the top spots.
But screw the negative feedback, I've still tried to learn and play it because how stylish it looks. Controls, visual feedback, sounds, everything is really tight, nice work.
I did run into an issue where one of the maggot enemies somehow wound up in the elevator and I was unable to shoot/kill it or enter the elevator so I was essentially soft-locked.
The visuals are really cohesive and this is nice, polished experience
On to what I didn't really like. Enemies kinda spawn a little too fast into the room and as a result, you end up taking up damage before you can act (or maybe I'm slow lol). The fire rate of the pot enemies and the small fireball-like enemies was a little too high as well. On top of that, it was a little hard to tell if they'd fire or not. Any kind of indicator would help there. Maybe slow down the frames of animation which occur when they're getting ready to fire. That would be a good indicator and provide better anticipation to their attacks. Also I feel like bigger rooms would really help in this game, cus it's a little hard to dodge in the currently cramped rooms lol.
Still, I really liked this game. I got uptil the first section where you can buy upgrades and I'm definitely going to play this more. Awesome job
Other than that, very fun game.