Hypnotic Plunge by WizKid

[raw]
made by WizKid for Ludum Dare 48 (JAM)

Hypnotic Plunge is 2.5D sidescrolling Platformer Where you are a Detective spinning into the depths of ones own mind in the hope to find a clue to a long cold case.

Feel free to download the game form Itch if youre having a hard time with the webGL version, or want some better particle effects!!

( Try to make it to the end ;) )

Controls: WASD or arrow keys to move Space to jump (and DOUBLE jump!!) Shift to dash Control to float

We learned a lot making this game. Thank you for playing!

Ratings

Overall 1585th 3.065⭐ 25🧑‍⚖️
Fun 1530th 2.891⭐ 25🧑‍⚖️
Innovation 656th 3.435⭐ 25🧑‍⚖️
Theme 1375th 3.261⭐ 25🧑‍⚖️
Graphics 1110th 3.5⭐ 25🧑‍⚖️
Humor 828th 2.765⭐ 19🧑‍⚖️
Mood 1310th 3.196⭐ 25🧑‍⚖️
Given 43🗳️ 23🗨️

Feedback

kristinamay
26. Apr 2021 · 03:26 UTC
Me, playing this game: "okay, this is a pretty nifty platformer"
*5 seconds later*
"Woaaaaaaahhhhhh"
Aosiee
26. Apr 2021 · 03:31 UTC
@kristinamay Thanks for commenting, it actually made me laugh :D
TomekS
26. Apr 2021 · 03:36 UTC
Wow this is a very solid game and nice time-killer. I recommend you set the itch window size to be the same as one you had set in Unity making the build, as the whole UI doesn't fit in window mode.
Aosiee
26. Apr 2021 · 03:38 UTC
@tomeks Thanks! I didn't know that was a thing, this is our first jam and only now realized that was a setting. Thanks for the tip!
rhoff95
26. Apr 2021 · 03:57 UTC
Visuals are really cool. Would like to how the platforming could interact with the repeating depth.
khaotom
26. Apr 2021 · 04:23 UTC
Interesting premise!
LakshyaIsAGod
26. Apr 2021 · 04:43 UTC
TODO: review game
ancooper
26. Apr 2021 · 10:23 UTC
Interesting idea! But after a while, the turn accelerated and I just flew without touching the buildings.
LDJam user 235161
26. Apr 2021 · 13:59 UTC
First I thought I should jump deep, then I know I should prevent from fallen deep!
JafCraze
26. Apr 2021 · 16:38 UTC
Looks trippy and it gets real fast real quick :laughing:
crysopraise
27. Apr 2021 · 07:56 UTC
Visually really cool and a good take on the theme! Noticing the change as you play was really cool, and surviving to the end was a really cool and well done way of taking the concept to it's natural conclusion. Controls-wise it would have done well to be a bit more responsive (ie less startup time from standing still, being able to move a bit faster) and while the floatiness felt odd at first it made sense and actually worked well with the concept. Overall a good submission, great work :-)
cjol
27. Apr 2021 · 08:27 UTC
I had trouble with the low sensitivity of the controls at the start - it felt a little unresponsive and the jump was so high I didn't feel like I could be in control. Quite quickly I worked out that going anti-clockwise and "float"ing with shift meant I could stay floating in the air all the way through. I liked the idea, but the game could do with a little more balancing in this regard!
She Wrote
28. Apr 2021 · 02:39 UTC
I really like the ending and the music. The interpretation of the theme is pretty unique. Well done.
leadphalanx
06. May 2021 · 00:35 UTC
Neat and funky game. A bit to smooth out with the physics and a couple of bugs (at one point I was walking around on the ground without getting killed). Liked the faster speed/faster music.