The Way to Survive by HerryFabien

[raw]
made by HerryFabien for Ludum Dare 48 (JAM)

game logo.png

Hello everyone, thanks for checking out the game we've made.

We've had some issues when creating it, hence it's not as feature complete as we would have liked.

But still, here is the game we've made for the JAM ! Hope you can still enjoy it.

screenshot1.jpg

Story

Robots are coming, they want to stop you as you’re one of the last remains of humanity. Guide this tribe, help them build a shelter and fight against the waves of drones! If you’re fast enough maybe you’d be able to reach the ancient ruin deep in the north containing the weapon that will save us all. The path will be long, you may need to construct multiple bases. Good Luck!

screenshot2.jpg

Controls

  • Left click to select
  • Right click to give order
  • Building placement is bottom right
  • Camera movement is WASD/ZQSD/Arrows
  • Press L for Lots of Fun

Credits

Dev

  • fadoli03
  • HerryFabien
  • Astoeth
  • Nanaki404

Arts

  • Corbak
  • Nounka

Sounds/Audio Effect (Third party)

Warning sound might be a bit loud

from https://soundbible.com/ : * Mike Koenig * Benboncan * Caroline Ford * Smoothie * Daniel Simion * wildcat

Main music

  • Kevin MacLeod
  • The cynic project

Changelog

1.0.7

Fix

  • [Graphics] Units are now properly displayed in front of the bushes
  • [Performance] Pathfinding is around ~2x faster
  • [Performance] pointless computation on ressources have been reduced
  • [Performance] Memory usage has been decreased (assets went from 170mb to 80mb) at the cost of cpu usage (main musics are decompressed on the fly)
  • [Gameplay] An issue causing bush to be not properly removed close by building
  • [Gameplay] An issue allowing player to collect empty bushes, and more ressources than supposed to on all ressources
  • [Gameplay] An issue allowing player to collect when worker inventory is full (causing ressource waste)
  • [AI] Properly cleanup dead enemies and tasks in memory (fix crash when killing idle enemy)

1.0.6

Fix

  • [AI] Fix robot AI not clearing its task properly and spamming the pathfinder (causing heavy lag on late-game)

1.0.5

Fix

  • [Gameplay] Lock the camera high enough to prevent player from killing idle robots (causing a crash)

1.0.4

Fix

  • [Engine] Heavily reduced computation and memory cost of pathFinding (most likely fix late game freeze/crash)

1.0.3

Fix

  • [Graphics] Enemy are now properly displayed on the top half side of the map
  • [Gameplay] When a building is destroyed, the tiles are now marked as empty
  • [Gameplay] Reduced/Changed ressource hitbox to prevent unit being stuck behind them

1.0.2

Help

We've given more informations in the tutorial text to help player understand what to do.

Balancing

Lots of it you can find more about it here

Fix

  • [Sounds] not taking the configured volume (always at 100%)
  • [Gameplay] Building production not consumming its ressources
  • [Gameplay] When a ressource is removed from the map, the tile is now marked as empty
  • [Gameplay] Enemy properly spawns now (up to 30, the spawn event was not properly executed)

Known Issues:

  1. the workers can get stuck inside building
  2. the UI elements doesn't stop interacting with the game and clicking between building menu can create some instances

Ratings

Overall 1665th 2.973⭐ 39🧑‍⚖️
Fun 1666th 2.716⭐ 39🧑‍⚖️
Innovation 1529th 2.743⭐ 39🧑‍⚖️
Theme 1869th 2.324⭐ 39🧑‍⚖️
Graphics 1569th 2.908⭐ 40🧑‍⚖️
Humor 1325th 2.111⭐ 29🧑‍⚖️
Mood 1526th 2.957⭐ 37🧑‍⚖️
Given 40🗳️ 57🗨️

Feedback

dasPanjo
27. Apr 2021 · 04:57 UTC
A really nice game. Quite impressive for a game jam! The graphics and music set a really nice mood.
A nice thing to have would be if your survivors automatically go back to the storage to drop their resources.
Awesome game!
Nounka
27. Apr 2021 · 17:24 UTC
thanks a lot for your comment @daspanjo this was a surely intense Game Jam and reading your comment is really motivating !
Pink Spaceman
27. Apr 2021 · 18:52 UTC
I realy like the game, it's good to play, the soundtrack is beautiful, the concept is realy good too, and the art is amazing, good game
Numex
27. Apr 2021 · 19:20 UTC
Pretty nice game. Loved the art and the music :)
zerocomms
27. Apr 2021 · 19:25 UTC
Couldn't get too far with only a touch pad. Right click is a little finicky. interesting concept, audio is really nice esp the music.
DrSkort
27. Apr 2021 · 19:25 UTC
The game looked really amazing and the mechanics were really well done once I got the hook ^^ A little visual feedback which worker I have selected would have helped a little, since sometimes I didn't know whether the game reacted or not. Unfortunately the game crashed two times in the game and I don't know why. It just stopped responding :( But from what I saw the game looked pretty impressive and good ^^
LDJam user 235694
27. Apr 2021 · 19:33 UTC
i like this the drawing style and fine music
fadoli03
27. Apr 2021 · 19:41 UTC
@pink-spaceman Thanks for the feedback, very appreciated

@numex Thanks alot, the music is not ours, there are informations about it in the description

@zerocomms We haven't worked on supporting other control than mouse+keyboard but it's maybe something to look into :)

@drskort Thanks, we noticed the selection display would have been nice but didn't had the time to actually add it. Haven't had crash myself but thanks for the warning/informations :)

@kenforest thanks for your feedback, like I said the music we 'just' choosed it, informations is available on the project description.
LDJam user 240168
27. Apr 2021 · 20:01 UTC
Nice game! Strong Age of Empires vibes. Would be nice to explain what exactly do various building do. It would also be cool to have the workers automatically return to the warehouse & then search for resource again (you know, like in Age of Empires :D). Unfortunatelly, the game freezed at some point (I was playing the web version), so I couldn't progress. Anyways, promising game, great job!
Nounka
27. Apr 2021 · 22:24 UTC
Thank you all for your comments !
@lisyarus @drskort we will try to do something for the freeze, we are really sorry for this bad experience.
There are so much things we wanted to add but didn't get the time for it like more feedback for the player and more autonomy. That can be some nice idea for a future update post Ludum dare thanks !

And thank you again for appreciating the gameplay and the art (I'm so happy that you appreciate the art :D)
fadoli03
27. Apr 2021 · 23:49 UTC
We pushed a new web_gl version (1.0.4) not released as a standalone binary yet, that should take care of freezes/lags/crashes
NvrSkipGameDay
28. Apr 2021 · 02:08 UTC
A city builder is ambitious for LDJam! I encountered some sort of leak or slowdown on the Firefox browser that crashed the game (looks like you know about that, though). Good job overall, it was a cool idea, too.
Bigbadbison
28. Apr 2021 · 07:48 UTC
Could use some animations for the workers, I couldn't tell if they were just standing there or actually working. The building graphics look great, and I like the concept. Maybe a bit ambitious for a game jam but at least you have something you can work with. I think it could be a fun game with some more development :)
itsonrandom
28. Apr 2021 · 11:58 UTC
As others have said some animations for the workers and a progress bar would have helped manage everything a bit, I think I broke some pathfinding too as I couldn't move some workers! But there's a lot of mechanics in a game developed for a game jam so great effort
Nounka
28. Apr 2021 · 17:48 UTC
@nvrskipgameday thank you for your comment, we fix a new crash that was du to killing the robots in idle, their should, I hope, not be anymore freeze.

@bigbadbison We were missing so much time I would have really love to add more animation but couldn't. You can have some small feedback with the sound, but I know its totally not enough. , thanks for your comment =)

@itsonrandom Thank you for your message ! Yeah it can take some times to manage to control the worker efficienlty the misses some feedback and polishing. That was quite a hard challenge we made, but despite that is miss somme feature we are still proud of the result.

And again thank you all for your comments, it's really heartwarming !
mdotedot
28. Apr 2021 · 19:09 UTC
Boy that is a large map. I don't know what happened the first time but left and right clicking didn't do much. As it appeared to have worked for others I tried again.To be honest I enjoyed the game the most to play someone elses game and go back to this one to click some more. I didn't had the patience to watch things going forward. But playing like that I enjoyed it :smile: Edit: Hmm and then I lost my guys :( must be those evil robots. what a shame that they were around
Turquoise Moon
28. Apr 2021 · 21:20 UTC
This was fun. If you were to expand it later, making the people look a little different could help tell them apart better. Even if its just different colored shirts.
fadoli03
28. Apr 2021 · 21:34 UTC
@mdotedot thanks for the feedback, yeah those evil robots really love slaughtering your workers.

@turquoise-moon thanks, we're totally aware of that, we were too short on time to implement it for the JAM though.
Nounka
28. Apr 2021 · 21:37 UTC
thanks @mdotedot thanks a lot, i'm glad you enjoy it ! Did you manage to get the victory ? I'm sur you can get it ! For the click it is quite tricky as for example the trunck of the tree cannot be clicked, of if your worker is near a building it can be the building that is selected. You can check the UI on the to right to see what you selected.

And thanks @turquoise-moon also ! The color of the workers as a lot of other small feature could'nt make in time but it was wanted features from us as well (there is somewhere an asset of a red cross to tell the player he can't do an action, bu it couldn't be integred in the game =(

For the ludum dare we can't add new features, but maybe later we will be able to upgrade the game ^^
fadoli03
28. Apr 2021 · 23:34 UTC
Game crash/freezes should be no more as of 1.0.6, apologies for the ones who got their gameplay ruined because of it
Dom De Re
30. Apr 2021 · 02:06 UTC
This was great, I hadn't played an RTS like Game in ages, well made for a 3 day effort!
Bungalow
30. Apr 2021 · 09:18 UTC
This game was so sick!! the art was adorable, the gameplay was intuitive and the controls were responsive! Very impressive for a jam game! You should be proud!
Nounka
30. Apr 2021 · 12:39 UTC
thanks a lot for your comments @dom-de-re and @bungalow this is really motivating !
batiali
30. Apr 2021 · 19:19 UTC
had fun until it crashed for unknown reasons, I wasn't doing anything strange. I think we are too spoiled with modern rts's that when it doesn't have some important features (which takes a long time to develop!), it becomes a bit tiring to control lots of units at the same time. regardless, I'm a sucker for these type of games and I enjoyed it while it lasted. so many room to improve though, hope you continue developing it. cheers.
DoctorTM
30. Apr 2021 · 21:41 UTC
Nice RTS jam! Cute graphics and sounds. Good job guys!
mhorth
01. May 2021 · 18:22 UTC
Holy crap this is really ambitious for a jam game and you pulled it off well! The core concept and mechanics are nice.

I think if you work on the feedback it could become a great game for a full release. (Which worker is selected, if you tell them to do an action that they can't do, notify with a sound and a message why not, progress bars for building, etc). There's just a bit of a learning curve with a game like this, and even with your tutorial, players will try to do some things that aren't allowed. That feedback would go a long way.
Nounka
02. May 2021 · 20:57 UTC
@batiali I'm sorry to hear that you got a crash, we will look if we find a repro/ fix it

@doctortm The sound is not from us, you can find the credits in the description, But thank you a lot to find the graphisme cute =D

@mhorth There are so much thing we would like to add for a full release, thanks for the tips !
OldDog
03. May 2021 · 07:09 UTC
I like this game ,but I really think we need some game feedbacks like warcraft or starcraft ,works seem alive ,anyway nice joob :smiley:
Geo3D
03. May 2021 · 12:55 UTC
Great game! There's so much detail here.
One thing would be nice is if the selected objects have a highlight around them, so, maybe like two highlight colors, one when an object is selected and the other being the "go to here" grid square to be highlighted.
Just some visual cues would be awesome.
Great graphics, sounds and controls.
Thanks for the game.
Nounka
05. May 2021 · 07:07 UTC
I'm really glad you like it @olddog, thank you ! We are currently working on a post jam version with more feedback =)

thanks @geo3d ! This is not push yet but we add this week some visual for a selected item, there is still a long road but we wanted to work a little more on this game.
mudlee
05. May 2021 · 17:01 UTC
Two things from my side:
- all the characters are called the same, I easily mixed them up.
- because they have no animation, I couldn't understand who does what at the moment.

Despite these, the fact you managed to put this together in 2-3 days, it's really impressive!
🎤 HerryFabien
09. May 2021 · 00:20 UTC
@mudlee Yeah the fact that they have the same name and the same appearance is a bad case of features missing ^^
That was part of the plan but unforeseen problems kinda forced us to cut in the project ! We are making a post jam version where we include those features actually
xiyou
13. May 2021 · 13:18 UTC
Very interesting, this type of game is usually very complex, it is not easy to see in the game jam. The character selection is a bit confusing, perhaps the selected character could have a border or the mouse could drag to select character in a range like in a real-time strategy game.