Last penny by Advarsky
Imagine the day when you were broke..
Can you save it? And save the last thing you have?
You know, It depends only on you. Or not?
Dive deeper and deeper into river waters and check...
https://youtu.be/AicJTYFcwBM
CONTROLS - mouse left button
RULES
Find your thing at the bottom of the river.
You have 100 oxygen to reach “your treasure”
Avoid fishes and other river objects - they hit you and you lose oxygen (-10 oxy)
River streams and toxic stains demolish or slow you down
Take oxygen bubbles - they will help you (+3 oxy) reach the bottom

| Link | https://advarsky.itch.io/the-last-penny |
| Link | https://advarsky.itch.io/the-last-penny |
| Original URL | https://ldjam.com/events/ludum-dare/48/last-penny |
Ratings
| Overall | 1322th | 3.279⭐ | 45🧑⚖️ |
| Fun | 1508th | 2.919⭐ | 45🧑⚖️ |
| Innovation | 1681th | 2.581⭐ | 45🧑⚖️ |
| Theme | 296th | 4.08⭐ | 46🧑⚖️ |
| Graphics | 494th | 4.033⭐ | 47🧑⚖️ |
| Audio | 563th | 3.583⭐ | 44🧑⚖️ |
| Humor | 520th | 3.19⭐ | 44🧑⚖️ |
| Mood | 730th | 3.628⭐ | 45🧑⚖️ |
| Given | 50🗳️ | 70🗨️ |
we changed link.
game is realy cool) i like that style!
You can see bubbles/plastic bags/enemies events in rules, but I guess better to add more visual feedback into gameplay (it was a discussion about it in team)
Thank you all for playing and commenting! :)
Gameplay is simple and solid, and overall it's pretty fun. Congrats! :)
I know you wrote that you purposely left out an oxygen indicator and at first I was torn as to weather that was a good idea or not, but actually I think you made the right choice.
Great stuff!
The controls were a little clunky, imo, but other than that, I have no real complaints - good job!
As musician I have to say:
Music fits but it could need some more variety and additional instruments. (mainly you are just repeating a few tones). Iam getting really bored after a while. Nothing I would play for a longer time, because of the lack of variation in the music.
Ах, монетка! Хорошо, что есть люди, в которых еще осталась человечность. С ними и попьем пиво.
Very, very nice. I'm realy loving it! ^_^
As soon as possible I will make my analysis. :)
https://www.youtube.com/watch?v=hJ5NvUWYiJM
1 - Mechanics, Learning and Flow:
The mechanics are very simple in terms of possibilities, click on the screen where you want to swim (approximately) and do not click if you want to wait. Despite this simplicity, the game guarantees fluid gameplay.
Learning to play the basics is simple, however it lacks a little feedback as to how much oxygen you still have. With that more evident value, the feedback given through the collisions (which already exists) and the sound effects themselves will connect everything else.
The game difficulty is practically constant (not too difficult), despite the increase in elements there is not much increase in difficulty (I see no problem with that). Even an expansion of the game could mean that the character started to dive in several other places in search of things for other people and that could expand the game in content and mechanics.
2 - Graphics, Audio and Narrative:
The graphics were very beautiful in general (there is one or the other design that could have some texture treatment to make it more interesting, however it is very good for the event time).
The audio was also amazing, congratulations.
The narrative is simple and funny, in addition to having a finish that brings the feeling of hope in humanity and/or better days.
Note: I thought, initially, that it was a suicide scene, maybe the initial animation might take a while on the falling coin or something.
3 - Culture:
In the initial animation and in the final animation, very serious themes are explored about the human condition in a capitalist world (always with a tone of humor). I believe the game has the potential to be expanded by showing diverse cultures and realities (as well as exploring local myths and customs as well, maintaining the good humor and "fable" footprint that I believe it has).
4 - Monetization:
I suppose that in a properly extended and slightly polished version, the game can sell on Steam.
Hope I'll send you a link to out game in app store, for example)
Thanks for submitting your game for me to play on stream! I played it yesterday. You can watch me play it here (at 13:33).
Unfortunately, my mic was off at the time, and I didn't realize it until someone in chat pointed it out later. So, here's my thoughts:
I played v1 instead of v1012, because I want to make sure I rate the game based on what you were able to do during the 72 hours of the jam. I haven't played v1012, so maybe you've already made changes that address some of my comments, but I would recommend that you add something to the description explaining the difference between the two versions. That's what I was looking for during the part of the video where I'm scrolling through the comments before playing the game.
The art in the opening scene is beautiful, but the text scrolled by much too quickly for me to read. During the gameplay, the animation is nice, but the smooth lines of the walls clash with the pixel art used for everything else. The gameplay is fine, though it would be nice to have some indicator of how much oxygen you have left. I mistook a plastic bag for an oxygen bubble at first, and I almost didn't realize my mistake because I couldn't see my oxygen level go down. I liked the ending, though I was a bit confused why the camera scrolls all the way down the river again after the last cutscene. I was kinda hoping all that scrolling would lead to a follow-up on what the crab was doing with the penny. Overall, though, I enjoyed it.