Piling Up by zanderpm
Shoot the asteroids before they hit the ground! Once an asteroid touches the ground it can no longer be destroyed, but it can still destroy you!
Don't let a couple of fallen asteroids make you nervous, but the deeper the pile gets, the less space you'll have to work with. And be careful with your shots. If they don't hit an asteroid in the air, they fall to the ground too.
Keep an eye on the time and see how long you can last!
WASD to move Mouse to look Click to shoot
| Link | https://zanderpm.itch.io/piling-up |
| Original URL | https://ldjam.com/events/ludum-dare/48/piling-up |
Ratings
| Given | 6🗳️ | 12🗨️ |
1) If the player knows when the boulder hits the ground, it would be clearer if the asteroid could be destroyed or not. For example, If the boulder changes color when it hits the ground, it would be great. In Unity, you can do this by simply changing the color property of the sprite renderer.
2) The player movement was a bit too slow for me, so speeding the player up could be good. Alternatively, you could instantly change the player's speed, not gradually.
Overall, the graphics were good, and it was a really fun submission despite the fact that it was made in a few days.
Good job!