Sinking Atlantis by lekiy

[raw]
made by lekiy for Ludum Dare 48 (JAM)

Sinking Atlantis

Play as a sea creature with a vendetta against Atlantis! :classical_building:

Image 2021-04-26 at 8.50.39 PM.png ezgif.com-gif-maker (1).gif https://youtu.be/bjQraZ1YyP8

Story

Long ago, little Guppy lived peacefully in a pond outside the kingdom walls of Atlantis where he would happily chat with passing voyagers. But one day his little pond suddenly became a watery chamber of torture as the locals made it their favorite fishing get-away. Angry and confused, Little Guppy tried to understand why all his friends were now trying to have him for dinner. Out of survival and wrath, he made the stark decision that in order to live a peaceful life his little pond would become a lake... and that lake would be the city of Atlantis!

Notes

  • This game concept currently has 3 levels! Share your thoughts! :)
  • All original artwork by @lekiy.
  • Coded using Phaser 3

Controls

  • Press X to interact with the levers!
  • Arrow keys to move around.
  • Up Arrow / Space keys to jump.

Ratings

Overall 1468th 3.19⭐ 31🧑‍⚖️
Fun 1202th 3.155⭐ 31🧑‍⚖️
Innovation 1450th 2.81⭐ 31🧑‍⚖️
Theme 1544th 3.069⭐ 31🧑‍⚖️
Graphics 799th 3.776⭐ 31🧑‍⚖️
Humor 1189th 2.321⭐ 30🧑‍⚖️
Mood 1522th 2.966⭐ 31🧑‍⚖️
Given 20🗳️ 23🗨️

Feedback

the neon shark
27. Apr 2021 · 04:51 UTC
Is there more to the game that I'm missing? I seem to be stuck in the first level. I reach the first doorway (using z/x to elevate the water first). When I reach the door, I'm instantly reset to the beginning. Very cool concept, but I want to play more of it than the first scene!
SirDuck
27. Apr 2021 · 04:58 UTC
I love the art, there is some screen tearing issues but in general it's great. Raising water level is brilliant. Sadly found the level looped into itself upon completion. (Did it a few times to make sure!)
Anshul K
27. Apr 2021 · 05:00 UTC
For some reason the game IS stuck on the first level but some features seem to be changing. Example the statue of something isn't there at the start and the box disappears. Is that how the game is supposed go on or is it a bug?
XCVZXC
27. Apr 2021 · 07:09 UTC
Cool concept and great execution with just a few bugs(stripes between tileset when jumping, some random teleporatation sometimes). I like the swimming animation. Too bad I spent more time reading the plot than actually playing as it is so shhort. Good entry though
ZeHa
27. Apr 2021 · 07:58 UTC
really nice concept and nice graphics
Delequesce
28. Apr 2021 · 01:06 UTC
Tearing issue aside, I thought this was a really nice little platformer. The animation switch between walking and swimming was delightful.
GogglesKitty
28. Apr 2021 · 01:11 UTC
Fun little game! Feels good to play and there's plenty of interesting lore :)
MEGA Marlon
28. Apr 2021 · 01:12 UTC
I liked the water raising mechanic, that was pretty cool to mess around with. I just wish there were more levels to play!
lb01
28. Apr 2021 · 01:15 UTC
I really like the concept. I was a bit confused on the first level until I figured out the lever mechanics, but I did enjoy the levels. I'd be interested to see how you expand this in the future.
rdcooper
28. Apr 2021 · 01:15 UTC
Very fun concept! Using the switches to affect the level and character mechanics made for some really unique gameplay, and I love the puzzle platformer feeling of it. Great job!
Fist Full of Shrimp
28. Apr 2021 · 01:16 UTC
Nice little mechanic that is well executed. Solid build up of difficulty throughout it. There was a graphical tearing issue just fyi.
Tebon
28. Apr 2021 · 01:16 UTC
fun little game! The flashing background when jumping was a little jarring, but overall well done!
mtrc
28. Apr 2021 · 01:17 UTC
Really nice art! The water level trick was neat, this would make a fun game if you expanded it I think!
willjardine
28. Apr 2021 · 01:18 UTC
Absolutely loved this game. The only bad thing I can say about it is I wish it was longer. Great job!
Nisovin
28. Apr 2021 · 01:29 UTC
I love the pixel art in your game! There's some nasty graphical glitches, and the movement felt a bit glitchy sometimes as well, but it still looks great!
LocustJin
28. Apr 2021 · 06:17 UTC
Very short game but game itself and specialy character is just sweet. Congratulation for idea!
KAPA6UH
28. Apr 2021 · 06:22 UTC
I like the Idea, but to make it more chalaging You should add a way player can loose, a timer or some enemies.
Heremeus
28. Apr 2021 · 06:29 UTC
A lovely little platformer. The art is really beautiful. The graphics glitch when jumping felt quite disrupting and would be a good fix for a past-LD-version :)
I would be interested in an extended version of this game!
Aret24
28. Apr 2021 · 07:11 UTC
So we like going deeper and deeper into the ruins? really love this game
Nice Gear Games
28. Apr 2021 · 11:50 UTC
I liked the story of a guppy taking revenge and sinking Atlantis! The pixel art looks great, especially the fish as it transitions from swimming to walking. The mechanic of raising and lowering the water level has the potential for some great puzzle designs. I did notice the background glitching out when jumping, and I do wish there was sound effects or music to really add to the mood. But otherwise this was a great game with lots of potential!
Alex the Bear
28. Apr 2021 · 14:02 UTC
Art and animations are great! I'd love to see more levels with tougher puzzles - figuring out the order of the switches, toggling some on and off again in different orders, crates or other bits floating with the water to make platforms, etc. -- this little game has a ton of potential! Great job :smile:
cassowary
28. Apr 2021 · 16:02 UTC
Pretty cute! I like the art. It's a little basic at the moment, but I think a post-LD version with sound, more levels, a couple more mechanics, etc. would be really fun to play!
superjai
04. May 2021 · 03:51 UTC
Love the music and graphics. Really nice job! Some Sfx would go along way.
Omiya Games
07. May 2021 · 04:35 UTC
The animations are really exceptional in this game. The jump and swim animations in particular reads incredibly well. Controls were pretty intuitive and responsive as well. But when it comes to the physics of this game...boy, it's really rough. I didn't like colliding into a wall, and teleporting upwards. There were also weird behavior when swimming on the surface of the water that made it difficult to dive into the water. I confess bugs like these are a bit of a pet peeve of mine.

I also found the lever graphics to be a bit ambiguous. I initially thought they were background torches, so I didn't both to interact with them. Once I did figure out they were levers, I thought the puzzles involving with them were...a bit simple. Like, there's some stuff going on when there were two or more, but much of it felt like just needing to know the right sequence of levers to hit to get to the goal, which I think without another mechanic like block pushing, makes it rather dull to go through said motions.

There are some strong Water Temple potential here (believe it or not, my favorite type of The Legend of Zelda temples), would like to see some more features and bug fixes added in to bring the best out of this game.