How to Swim! by backurio


Disclaimer
If you are looking for a chilled gaming experience, you might consider skipping this game. It is very likely that you won't make it through the game, because it's too hard. This is intentional.
We are not liable for any broken gaming hardware and such.
Description
Test your swimming skills with this ragdoll physics game by controlling only your arms. Can you make it all the way down to the treasure?
This game is inspired by the great Bennett Foddy who created games such as 'QWOP' and 'Getting Over It'. Therefore this game falls in the category "Rage Game" and it's not for the entertainment of everyone.
Git Gud or Die Trying.
Controller support. If the music and sound effects don't load, please reload the page. You get the best experience when you download the game.
How to Play
- Use F and J to control the shoulders
- Use D and K to control the elbows
- Remember how to swim
Team
- Sebastian Uitz (https://firetotemgames.com/) - Game Design, Programming, Art
- Michael Steinkellner (https://www.merlinnsound.com/) - Music and Sound Effects
Changes
v1.0 - 26.04.2021 - First Version

Ratings
| Overall | 352th | 3.868⭐ | 74🧑⚖️ |
| Fun | 413th | 3.701⭐ | 74🧑⚖️ |
| Innovation | 217th | 3.903⭐ | 74🧑⚖️ |
| Theme | 148th | 4.229⭐ | 74🧑⚖️ |
| Graphics | 1260th | 3.354⭐ | 74🧑⚖️ |
| Audio | 427th | 3.703⭐ | 71🧑⚖️ |
| Humor | 115th | 3.986⭐ | 71🧑⚖️ |
| Mood | 791th | 3.58⭐ | 71🧑⚖️ |
| Given | 28🗳️ | 44🗨️ |
We hope you come back and give the game another try. Once you get the hang of it, it's quite easy and doesn't take long to finish.
The music was very relaxing, and definitely kept me around to keep trying longer. The sfx are nice as well. I also liked the bubble particles that showed up whenever you completed a stroke successfully. Not only was it a nice touch, but it was a useful hint to show you've executed the move properly. It would be cool if the PC had some more character to it, like a diving or swim suit. I think some texturing, color, and size variation on the background elements would be nice too. However, that's pretty nitpicky, it looks good enough to service the game and that's perfectly fine!
You gotta do what you gotta do, but if you get the hang of the controls, it is really easy to make it to the end. To be honest, I was never good at QWOP either, but I was fascinated by the game. I would say that our game is easier than QWOP and not as frustrating because you don't have to start at 0 when you fall and the controls are symmetrical for controlling your arms.
I'll probably come back to play this one more later! Great job :)
Also thank you for mentioning the bug. I'm quite sure that this might have to do with FMOD, because we are having all kind of problems for the WebGL build. If you want the best experience download the Windows or Mac version.
Let us know if you make it all the way to the end. 😉
It's a real battle to get past 50m for me - I'll let you know when I get to the bottom :P
Hit me up on Twitter if you need some tips :wink:
I started and was wiggling about like a worm. until I started to form an idea of the movement(I was mimicking that of the butterfly technique).
Then I began trying to turn down to the seafloor to reach my beloved treasure.
When I began heading downwards I was taken away by the breathtaking scenery(Splashing, waves, walls and fish that release bubbles from there faces)
Once about half way down I started to notice the effects of buoyancy, it was slowly trying to bring me back up.
I hated buoyancy more than anything!
After quite the struggle I've reached my treasure! I was thinking I'm about to beat this game and say how easy it was...
But alas (don’t count your chickens before they hatch)
What I thought was the end was truly the beginning.
I began swimming to the surface of the sea, soon I found that the weight of my doubloons was bringing me back down.
after awhile I could really feel the weight. "I'm sorry for all I said... buoyancy... I wish you would return to me."
I was losing height and without much choice... I closed my eyes listening only to the sounds.
After awhile I peeked to see I was much higher! and then full of joy I closed my eyes once more!
Then when I peeked again I FELL LIKE 20 METERS!
I started to fight back and was gaining height(but slowly)
Then after I was near to the surface! "Soon I can by a submarine"
Then I started losing ground and fast!
I was at the depths of around 20 meters before I started to recover.
Well trying to swim up I was stuck hitting the wall (for a very long time)
I was trying hard to swim back only moving at a snails pace.
I was scared I would have to leave, but I was to scared to check for a pause button.(My eyes were fixated on the arms, so I could not check)
After much struggle I was once more near the surface, at this point the fear was real.
Clawing through the liquid once used as a beverage, I reach my hands up for one final stroke and with the hopes and dreams of the fish around me I surfaced!
After all he had been through I feared that the money he had gotten would all be used on his arm repair surgery...

...
Your comment was FUCKING AMAZING. I was crying tears of joy while reading through it. 😂😂 I was completely hooked by it and it just kept getting better and better. You sir (or madam) have just made my day (or night, because it's already quite late 🙈) and your comment alone makes all the hours I put into the game worth 10 times.
I think you are the first player after the official release who really made it to the end. Maybe you spoiled it a little bit for others, but I guess not many will check the comments before they play the game. Nonetheless, you went through the exact emotions that we tried to evoke with this game and you explained everything in the best way possible.
I hope you have a great day and I can't wait to checkout your game soon.
edit: This comment wasn't meant for this game, but it's still not a bad idea
It is really good, quite simple but it's the "come on I can do it, one more try" kind of game. The visuals are nice and music is really cool and goes well with the atmosphere. Good job on the sound effects too, the "arms against water" is very satisfying.
Good entry!
Thank you very much for the feedback. The "arms against water" sound is called "swim" sound. It was first planned to be connected to the arm movement, but the sound was just not playing smoothly due to the different ways player can move the arms which sounded like shit. In the end the sound is simply connected to the forward velocity of the diver. Why go complicated when the solution is so simple
Also the game kind of does a good job of showing there is a goal. Without the montage at the beginnign showing there is a treasure just 100 meters away really helps to aleviate the frustration of struggling with the controls.
The sound effects are nice. Though I couldn't hear nay music despite there being a volume slider for it.
It's ok if you come back later. The game will always be ready for you. The question is: Are you ready for the game :laughing:
Yes, having the objective animation at the start is a prime example of "Show, not Tell" when it comes to game mechanics and objectives. Showing the player where they should head is always better than just telling them "Dive down 100m"
Just keep reloading the game. The Music should then work. Thanks to FMOD for fucking with the WebGL build...
10 meters overcomer vibes :sunglasses:
Damn this game is good. My fingers hurt, but it is good. Really well done!
It's an excellent example of the genre (QUOP and Getting Over It were provided examples and they suit it)
My favorite thing is the "tutorial button" that takes you to a Youtube video. Such a troll. Love it. Glad this got made for LD. You're awesome.
I really want to make it but I fear I never will. I might give it another go, but my enemy buoyancy is really persistent... I liked the tutorial, and strangely it actually did help :smirk:
Excellent work with it. I feel like it could be a classic like QWOP.
I really enjoyed how you celebrated the trolly tutorial button, but as others also mention, it is actually helping, because it describes the movement you have to perform. There's a reason why I used a timestamp in the link.
We are sorry for any frustration or rage caused by the game, but we hope you come back later and make it all the way to the end. I wouldn't call buoyancy an enemy directly, but you will find out why soon enough.
We really hope that **How to Swim!** will be a classic like QWOP but for that to happen, we need some big streamers to play our game, which is not that easy.
I think you are talking about the comment from @ratrat44 who described the emotional rollercoster, that we tried to achieve in this game, spot on. That's the best comment I ever got on any game 😎
I quit after 40m but it still took me so much time to get there!
I love the calm music and the tutorial, makes for a very relaxed experience.
Jokes aside, very funny game, good job!
👍
But, we have a nightmare mode in the makings, which we might release after the voting, together with leaderboards and other improvements.
Thank you very much for your feedback and sorry again for the rough start to your stream. I really wanted you to finish the game. Btw. 2 other streamer made it all the way to the end ;)
I didn't get very far but we had a good laugh with my partner watching each other try :D
We are currently working on some modifications which might have an easy mode for beginners and nightmare mode, for those who really like to suffer 🙈
And yes, we also had the most fun watching our playtesters play our game. Watching others struggle is one of the funny things about this game.
Is there a way to turn around once the character is facing up?
The art and the music are very nice. Congratulation! :)

Also, I forgot to mention, the key to figuring out the game is to watch the tutorial. I cannot stress how important it is to watch!