Glyphs of Madness by itsatony

[raw]
made by itsatony for Ludum Dare 48 (JAM)

Setting

You're a wizard, studying a newly acquired tome high up in your tower. You feel a tickling sensation when you touch a glyph on the cover, then the glyphs spring to life! In a blink, you are drawn into a dream-dimension.. deeper and deeper you fall...

Unity_xjC6KYgJLt.jpg

HowToPlay

We didn't find time for a tutorial, so this is basically it: GOM is a roguelike, so each run you start is a bit different and you start from scratch with a few randomizations (enemy-sequence, glyph and trait availability). The core-gameplay is a spell-casting battle in real-time between you (on the left) and a horror (on the right). You cast spells by combining 3 glyphs: (1) source-glyph (think earth, fire, air, water), then a spell/shape glyph and finally, you select a power-level (low to high) from the final 3 glyphs. Higher-level power glyphs are available when you get multiple source-glyphs of the same type (2x air -> air-spells get access to power 2 glyphs). Spells are described with their effects (partically) in the spellbook (main-menu). Enemies have different levels of armor (reduces flat damage) and resistance (reduces percentage of damage) and they have specific AIs and rune-availabilities, which means a different strategy might be needed to beat different horrors.

BUGFIX version

We updated the game and fixed a series of bugs that were reported and created a new version (0.1b). There is no new content in the bugfix version. Both versions, originally submitted and BugFixed are available via the website. The webGL version is the bugfix version (0.1b)

  • Fixed volume settings not working
  • Fixed broken spells, attributes and traits that had not the intended effects shown in the description (e.g. "Reckless" trait doubling rune cooldown instead of reducing it to 50%)
  • Fixed progression of a run and the run not restarting correctly when an encounter was lost.
  • Fixed the back-button behaviour in several menus.
  • Fixed the spellbook not showing correct fields and not scrolling
  • Fixed the character selection screens showing wrong fields (eg rune-ids instead of rune-names)

Articles about our process

  • ART : https://ldjam.com/events/ludum-dare/48/into-the-tome-of-glyphs/glyphs-of-madness-some-thoughts-about-art
  • Enemy-AI : https://ldjam.com/events/ludum-dare/48/into-the-tome-of-glyphs/spellcasting-ai-with-behaviour-trees

Sample Gameplay

https://youtu.be/eCzj5itlbJU

Theme and Gameplay Concepts

Deeper and Deeper - into a mind, into madness, into the player character's psyche. We wanted to make the theme less about the physical "deeper", but still progress and maybe even get lost. So we went for a dream world, insanity and magic. Gamplay-wise, we wanted to build something that is not a standard concept, but a mix of typical genres. We ended up somewhere between RPG, Card-Collection and realtime battle and element-mixing to do magic like in Magicka. We definitely underestimated the amount of work that needed to go into building all the different elements.

Unity_X7ShGIBFNf.png

Credits

  • @HarlequinsDen Art, UI, Music
  • @Heremeus Code, AI, GameDesign, VFX
  • @itsatony Code, GameDesign
  • @hoffi309 SFX and Music, Voice (ty franzi!)
  • @sebwod GameDesign, Data, UI, VFX

Tools

  • Unity
  • VisualStudio
  • Audacity
  • Photoshop
  • Adobe Xd

Ratings

Overall 1005th 3.469⭐ 34🧑‍⚖️
Fun 1260th 3.113⭐ 33🧑‍⚖️
Innovation 435th 3.641⭐ 34🧑‍⚖️
Theme 1061th 3.531⭐ 34🧑‍⚖️
Graphics 365th 4.156⭐ 34🧑‍⚖️
Audio 864th 3.258⭐ 33🧑‍⚖️
Mood 1028th 3.417⭐ 32🧑‍⚖️
Given 36🗳️ 46🗨️

Feedback

TheMentalSheep
27. Apr 2021 · 02:47 UTC
This was an experience, it's really well made and you did great job. !! the art was also amazing!
LDJam user 245544
27. Apr 2021 · 02:51 UTC
Very cool game, There is some really awesome ideas in here that honestly I don't know if they just weren't polished up or they were meant to be confusing because it seemed perfect to NOT know how to play for some reason!
mlkvr
27. Apr 2021 · 03:15 UTC
Liked I your game... a lot

Jokes aside it's surprisingly deep you make a robust rpg battle system within a weekend that's respectable indeed
my addition would be instead of using water_31 earth_3 etc you could use a name generator but I don't think that your game is not understandable yes might a bit confusing but every rpg has that, Congrats :)
Chironyx
27. Apr 2021 · 03:18 UTC
Erm, I'm stuck on the intro screen with the writing, does this game require network connection? perhaps there's a problem?
It's a shame because the use of the theme looks very innovative to me - I haven't seen a game like yours yet, the graphics and the music are excellent too!
🎤 itsatony
27. Apr 2021 · 10:08 UTC
@chironyx really sorry that it doesnt work for you. could you send a screenshot? did you click on the text/button? did you try the web version or the windows version?
in general, network should not be needed - we're not sending analytics data or anything like that (didnt have time :) ).
🎤 itsatony
27. Apr 2021 · 10:09 UTC
@mlkvr thanks for your kind words! making all of this was a little over-ambitious in the end. we really went into crazy time-trouble in the end.. loads of small things like the glyph-names just couldnt be completed. we couldnt complete AIs for 3 additional enemies we had made art for.
🎤 itsatony
27. Apr 2021 · 10:11 UTC
@ohmikron thank you! yeah, it actually is a mix of unpolished and the idea to overwhelm and confuse in this "nightmare-setting". had to cut lots of corners in the final hours, but that's the fun in jams, right? ;)
🎤 itsatony
27. Apr 2021 · 10:12 UTC
@thementalsheep thank you! the artist @harlequinsden did an amazing job. he had even more enemies ready, but we didnt manage to put all his content in. we will deliver an update independent from the gamejam entry next weekend.
Jickamangah
27. Apr 2021 · 14:33 UTC
Pretty cool idea, I just had no idea what I was doing haha. Felt like the card game version of button mashing.
gramozilho
27. Apr 2021 · 20:52 UTC
When you start there is so much thrown at your face at once that it really feels like you are studying never before seen glyphs!
gramozilho
27. Apr 2021 · 20:52 UTC
When you start there is so much thrown at your face at once that it really feels like you are studying never before seen glyphs! (ups, commented twice somehow)
xpoho
28. Apr 2021 · 02:45 UTC
Ничего не понятно, но очень интересно!

Хотя игра еще в разработке, но задумка интересная. Если доведете до конца, может получиться интересная карточная RPG! ^_^
DesertMawTobi
28. Apr 2021 · 08:57 UTC
Overall a nice little game! Here and there could be some instructions and guidance for the player but overall great job!
mudlee
28. Apr 2021 · 09:08 UTC
Uh man, I really tried to understand what's happening, but I felt like clicking here and there randomly. I'm not a fan of card games, maybe that's the reason, but somewhy I felt I just don't know what's happening and why.
The iconography looks really nice, but has no meaning at all to me. I tried understand it, but possibly I'm wrong in that :)
🎤 itsatony
28. Apr 2021 · 12:18 UTC
@mudlee you're absolutely right - the submitted state is quite overwhelming for the player. sadly, we didn't manage to get tooltips and the planned tutorial done before the deadline...
Tyler Roberts
28. Apr 2021 · 12:32 UTC
Once I got the hang of it I really enjoyed the rune casting mechanic. A little bit of a learning curve, but you mentioned a planned tutorial that would clear that issue right up. Great submission
Saussol
28. Apr 2021 · 12:39 UTC
Very Good mood !
twbst
28. Apr 2021 · 13:25 UTC
Nice work on the variety of spell combos and glyphs.
Hachihao792001
28. Apr 2021 · 15:37 UTC
very great and fun game! The only thing lacking is a tutorial!
BoxedMeatRevolution
28. Apr 2021 · 15:44 UTC
I really enjoyed the character creation aspect! Choosing which spells to learn, which skills to upgrade, and which bonuses to get was a lot of fun. The fights themselves were a bit confusing, and I thought that the spells recharged a bit slowly (maybe that was just my build though). Still, it was fun exploring the different combos and I enjoyed playing!
hkay
28. Apr 2021 · 16:07 UTC
Fantastic work for such a short time! The quality of the assets is amazing. Just wish there was a tutorial of some sort.
Tom Stephenson
28. Apr 2021 · 20:20 UTC
Took me a moment to properly get my head around how to play, but I really enjoyed it once I got it! Like others have mentioned a tutorial would have gone a long way, even in the description maybe? The game felt very polished and looked great. It was fun to play and makes for a nice entry, great job!
GameDev and Architecture
29. Apr 2021 · 13:18 UTC
It took me a bit to understand the game mechanics but still, great job for this game.
The art is just insane!
neontropics
02. May 2021 · 10:05 UTC
Great graphics for the battles, as well as the audio!

I didn't really get the difference between the shapes in battle and just basically cast random stuff for most of them - a tutorial and/or the names of them would have really helped. It was a very impressive and advanced system for a jam game though!
Fis
02. May 2021 · 22:01 UTC
The graphics are outstanding - I felt a little bit lost in the gameplay attempting to figure out what the combinations are doing. Maybe some guided tutorial would have been great, so you can see what would be good in what kind of situations.
pickens-inc
02. May 2021 · 23:42 UTC
A really good entry! Marred only by its conveying of information. I think everything I have to say has either already been said and/or has is something you already know. The mechanics are well-thought out and have a lot of content to them, and seem like they have real layers of nuance and complexity to them, which is impressive for a jam. Voices always make the game better, like that too. The art is, of course, gorgeous, both of the character and the monsters.

The major flaw is just knowing in the moment what any of the runes did was impossible unless I went to the spellbook to look it up everytime, which isn't too fun, so I try to memorise it. That's not even an option in the levelling bit though, where the runes have fantasy names and no easy indication of the shape. The UI between the fights is a little strange in its wording too.

Well done though, lots of content, and an easily solvable main flaw given time, should you wish to extend the game.
the neon shark
03. May 2021 · 02:30 UTC
I LOVE this concept. Spell casting is near and dear to my heart and I love the way it was presented here. There is much left to be desired from an animations and juicyness standpoint. That said, the bones of what you have here are awesome. Great work!