The Fool's Descent by NicMagnier
You might be a fool but you have your bow and arrows to help you exploring the dungeon.
The goal of the game is to reach the end of the dungeon. Use your bow and arrows to progress. Find coins. Go back to the start of the dungeon to upgrade your gears. Be careful of the falling arrows!
Notes: - Teleporters take you back to the start but there is no shortcut to go back where you were. Take this opportunity to find hidden coins you might have missed. - It is possible that a body of a skeleton might block your progress :(
Controls: WASD to move (up or space to jump) Aim with your mouse Shoot arrow by holding the left mouse button Buy an item with left mouse button

Ratings
| Overall | 412th | 3.5⭐ | 25🧑⚖️ |
| Fun | 238th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 449th | 3.217⭐ | 25🧑⚖️ |
| Theme | 406th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 611th | 3.152⭐ | 25🧑⚖️ |
| Audio | 612th | 2.682⭐ | 24🧑⚖️ |
| Humor | 316th | 2.81⭐ | 23🧑⚖️ |
| Mood | 649th | 2.913⭐ | 25🧑⚖️ |
| Given | 53🗳️ | 25🗨️ |
The first time I got stuck because I burned a skeleton in the middle of a small corridor. And since they're permanent, I had no possibility to make any more progress.
@azakharov I put some torches at the beginning just to get used to the interaction while you can see them from afar. After sleeping on it I think it would have been better to get coins by lighting the torches instead of the chests.
@43sam Thank you so much :) A big focus for me for this jam was to have this type of mechanic that create some domino effect and unplanned events. I also had a camera at the beginning with a soft focus on the character but I replaced the system to take more into account the cursor to see where you aim but it doesn't work well enough. Thanks for the feedback.
Well done :D
Accidental teleporting back up did not bother me, but maybe the slowdown when I needed there to resupply, breaking my exploring (and arrow shooting - never enough of it and arrows running out so fast).
@sheepolution Thanks for the feedback. The post process shader might be a bit too much but I always try to have shortcuts to disable feature if I can (even though I didn't document it so I guess you earned an achievement for discovering it)