Can You See The Flame by LambMakesGames

[raw]
made by LambMakesGames for Ludum Dare 48 (JAM)

A short exploration game. Can you hold on as the monolith drags down the world around you?cover.png

WASD to move Shift to sprint Space to jump

Ratings

Overall 1519th 3.132⭐ 21🧑‍⚖️
Fun 1468th 2.947⭐ 21🧑‍⚖️
Innovation 1638th 2.632⭐ 21🧑‍⚖️
Theme 1139th 3.474⭐ 21🧑‍⚖️
Graphics 1662th 2.711⭐ 21🧑‍⚖️
Mood 1046th 3.395⭐ 21🧑‍⚖️
Given 27🗳️ 0🗨️

Feedback

Theg
27. Apr 2021 · 19:12 UTC
I had fun exploring in this, changing the layout puts a fun twist on it. I wish I had something that showed my progress per level though.
PythooonUser
27. Apr 2021 · 19:15 UTC
Nice level design! I really like the atmosphere you created. Sometimes jumping was a bit tricky, as it somehow pushed me into unexpected directions.
Reblys
27. Apr 2021 · 19:15 UTC
Very nice work ! Clever level design ideas, i enjoyed playing =)
WobbleBlocks
27. Apr 2021 · 19:15 UTC
I dig it! Only distracting thing was the light the lantern gave off was white, it should've been yellowish! Good work regardless!
mariszin
27. Apr 2021 · 19:19 UTC
Pretty interesting, when the level changes. Too bad, that there is no music
Yamzho
27. Apr 2021 · 19:24 UTC
Nice level design. I wished for some ambiance sound. Great work overall !
Arthur Mairs
27. Apr 2021 · 19:25 UTC
I really enjoyed this, it was super simple, had clear goals. the level changing was really smooth, especially that last one! it was short but nice, kinda reminded me of seeing the Temple of Time from Ocarina of Time, just seeing it more and more destroyed in its different states! Overall, very solid! the only tiny note i have is the lantern is yellow but the light is white.
HuskyLover269
27. Apr 2021 · 19:25 UTC
I love this
jj2oo2
27. Apr 2021 · 19:27 UTC
That was cool, nice progrssion of difficulty and the world building was well done. controls felt tight to me and platforming collisions predictable to help speed up play as you get used to it. Well done good job
GogglesKitty
27. Apr 2021 · 19:33 UTC
I had a lot of fun finding the paths to each light in each new layer. It was a little hard to see at times, but the game has a nice look and feel to it overall. Great work!
lordxam2
27. Apr 2021 · 19:34 UTC
I was seasick, the camera chatters too much, the character runs too fast for the quest, the minimal sound would not interfere with the background
Learus
27. Apr 2021 · 19:41 UTC
At first, it seemed like a really simple game. Classic FirstPersonController, collect 4 things, e.t.c. But then, the **level design**. My goodness this was nice platforming. I wish I could think of such intricate levels. And the fact that you made it so you need to use prior level knowledge to beat a new version of the same level is even more impressive!
I think you hit the mark regarding theme and mood, and with an update on graphics/textures this game would be amazing.
And then where I least expected it the ending happened. It gave me the chills. Nice!

I have some things I'd like to complain about though. The breathing animation can be a little annoying and makes me think I'm going sideways when I'm actually going straight. Maybe that's part of the game though since you are supposedly going mad or something (it's not a bug it's a feature style). Lastly, the colliders on some ledges are a bit iffy and you can get stuck trying to jump from floating ledge to floating ledge.

This game was a pleasant surprise! Good job.
MadHumster
27. Apr 2021 · 19:42 UTC
Really liked how level got more and more destroyed. Had weird snapping before last level (like i was moved somewhere else for couple frames) is this intended?
LDJam user 240168
27. Apr 2021 · 19:52 UTC
A very nice game! Gameplay isn't that involved but still nice to jump through that creepy world. Better graphics would probably make the game much more immersive. Anyways, good job!