A Frogs Tale by Gorethumb
go deeper in the caverns to save the tadpoles from wretched snakes!



| Link | https://viigames.itch.io/frogs-tale |
| Original URL | https://ldjam.com/events/ludum-dare/48/a-frogs-tale |
Ratings
| Overall | 1701th | 2.917⭐ | 32🧑⚖️ |
| Fun | 1754th | 2.567⭐ | 32🧑⚖️ |
| Innovation | 1587th | 2.683⭐ | 32🧑⚖️ |
| Theme | 1505th | 3.117⭐ | 32🧑⚖️ |
| Graphics | 405th | 4.117⭐ | 32🧑⚖️ |
| Audio | 1276th | 1.725⭐ | 22🧑⚖️ |
| Humor | 941th | 2.636⭐ | 24🧑⚖️ |
| Mood | 1423th | 3.089⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 34🗨️ |
I found the wall jump a little hard to pull off, and too weak when I did pull it off. Also I liked the particles, but thought it would be a little more cohesive if UI and particles were the same pixel size as the game world graphics, but I guess that comes down to taste and the way it's implemented, and can look good sometimes.
You got a lot done even though you didn't finish making a full game, though. Lots of details like the key floating / unlocking doors, battle animations, particles, screenshake etc. Nice work with the polish~
I'll echo what a few others mentioned about the wall jump: idk if it's framerate-dependent or something, but I found it dang near impossible to get the height to get on the key platform. I would also suggest adding a grace period timer for pressing the jump button while on the wall where it doesn't apply your horizontal input so you don't immediately re-wall-slide right after the jump. Nothing crazy, just 0.1s or something so you have time to roll your fingers to the other direction key.
Overall an interesting concept though, even if not explored fully.
I got stuck at the enemy holding an orb. I died but when I challenged again the character didn't appear in the battle.
There's a lot of work here, especially for a solo entry. Good job.

Anyway, it's a good submission, congrats!
The jumping and dash feel good.
The artwork is good.
The turn based combat for a platformer seems cool, but is incomplete and looks like it stifled productivity.
No sound.
I would have suggested focusing on the platforming elements and just do the best you can with that!
Maybe the dash should work like a double jump? Instead of being a different button?
You were off to a good start! :thumbsup:
The control scheme was neat! It was a bit unexpected to have both an infinite climb and a dash but I feel like with a bit more time, you would have developed some interesting platforming that would cater to this play style!
I couldn't get very far due to the frog not showing up during my 3rd lizard fight but I had a fun time! Good job!
Great jam overall.
I like the dash and the wall sliding! The game definitely had a lot of ideas going around! Great work.