Run Miner Joe by Rolle
Poor Miner Joe wanted it too much, he went down a rabbits hole in the hopes of finding gold. He found a deep hole...and it went deeper and deeper...
A couple of people has commented on the screen shaking and colour changing, so I am adding this text. READ BEFORE you play.
"EPILEPSY WARNING Please read before using this game or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures of loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing."
An endless runner where you go down the hole and the difficulty goes up as you do.
Move Left or Right to sprint of the edges, the bottomless pit comes closer and closer so you have to move fast or you die.
Don't forget to get those gold nuggets. But watch out for hot Lava!
Buttons: A - left, S - right OR LEFT and RIGHT-arrow keys.
NOTE: I have only tested the game on Chrome.

| Link | https://github.com/LudumDareOsd/ld48prosper0 |
| Link | https://ludumdareosd.github.io/ld48/run_miner_joe/dist/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/48/run-miner-joe |
Ratings
| Overall | 785th | 2.917⭐ | 38🧑⚖️ |
| Fun | 711th | 2.871⭐ | 37🧑⚖️ |
| Innovation | 838th | 2.347⭐ | 38🧑⚖️ |
| Theme | 312th | 3.792⭐ | 38🧑⚖️ |
| Graphics | 856th | 2.278⭐ | 38🧑⚖️ |
| Audio | 266th | 3.472⭐ | 38🧑⚖️ |
| Humor | 267th | 2.943⭐ | 37🧑⚖️ |
| Mood | 729th | 2.708⭐ | 38🧑⚖️ |
| Given | 38🗳️ | 52🗨️ |
Personally, I think the screenshake and colour overlay goes a little too far and could maybe ramp up a bit slower, but I guess you were worried it would be too easy...?
Sound volume seems to increase with every restart, not if that is intentional?
Also love the "programmer" art :)
An improvement I would suggest is starting the player a bit further from the top, sometimes he wouldn't respond immediately, and I would be dead before I could move.
My top score after a couple of runs:

Yeah, after playing the game so many times I thought it was getting too easy. But also I didn't really have time to experiment with when/how much things should disturb the miner. I agree it was a bit too much. I had ideas of enemies and boulders falling, but alas, time is not merciful when it comes to these game jams.
Yeah, there was a bug with the music when it restarts sometime. We could call it a feature if you like... :stuck_out_tongue_winking_eye: but it really is a :bug: Didn't have the time/strength to figure out what I missed.
Yepp, I'm definitely a very artsy kind of person, thank you for noticing! (no, I am not and had to struggle for a really long time just to make what I did :weary: )
And thanks for the feedback. Yes, sorry, I didn't have time to fine tune the different hurdles so a couple of things was a bit over the top I guess. :rocket:
As always with these game jams there is not much time to test the game as much as you would want to, so yeah, there are definitely a few glitches. I see it more like a "Proof of Concept" than a full featured game.
My first idea was actually to make a rouge-type of game, going down catacombs, deeper and deeper into the earth. But I was afraid the level-design-stuff would take too long...this was the third choice. :sweat_smile:
I do enjoy coding something else than enterprise stuff sometimes but the time constraints are killing me. But it sure was fun and somehow still relaxing. I hope to be able to keep it up some more, this game-jaming-stuff.
Game on! :video_game:
This is a pretty decent runner, although I think the difficulty ramps up a wee bit too fast :D
I think the vision blocking effects were a bit too aggressive, especially considering that one mistake is enough to end the run :)
I had fun though and that's what's important ^^
@gaminghamster well hello there! :runner: :smile: Thanks for the comments, I do agree. I can only blame my time management skills, my lacking skills that is. I will make sure to try your game!
@flying-dog-fish cool name! :smile: :dog: :fish: Thanks for the comments! It seems people do find the shake a bit intense, yes. Too much too soon, eyh? :zap: Not easy balancing a game in stress mode, but I do agree! :-)
My main issue with the game is that it's quite buggy. I imagine you're aware of most bugs already, but I wrote down what I observed:
- When trying to turn, if I don't release the LEFT key before pressing the RIGHT key, the character just stops and doesn't move right. Same for the opposite direction.
- When starting again after dying, it seems like the music is duplicated, as if I could still hear the music from the previous game while the new one is playing. Another music is layered every time I die and start again, meaning that after 3-4 games it's just distorted noise, and I have to refresh the page.
- When you die, the character just pops back above, before showing the game over screen. It's not really a problem, it's just a bit weird to see :P
- The intro screen music doesn't play the first time you play the game.
- Collisions seem weird at times, I clipped through a platform on a few occasions, and I think the lava hitbox is a bit too wide.
I played the game on Chrome.
Another little detail that bothered me (sorry! 😅) is that the character sprite seems to have a different resolution than the platforms? Makes the graphics look a bit strange.
Still, I had a nice time playing! Thanks for the game :-)
@adonisdevs cool, the simultaneous audio tracks: that's a feature I worked on some time to get it juuust right! :stuck_out_tongue_winking_eye: I noted this "feature" but didn't have time to dig into why it was happening. Thanks for your comment, I have added a warning about shaking/blinking in the game.
@xlambein big thanks for the extensive review and comments on the game! I wasn't aware of the "The intro screen music doesn’t play the first time you play the game" so thanks for spotting this!
I have only my poor time management to blame, I didn't have time to fix all "small" quirks. Instead I wanted to get something out there that was working "OK-ish". Also, I have basically no ideas about gfx and creation of this so I really didn't give this much thought. I only fired up Piskel and started drawing the fast I could (which wasn't fast and really bad also) Thanks for brining this to my attention, I will think about it next time. :rocket:
Good job :slight_smile:
The controls don't seem to work all the time, but once I got used to them, I had fun.
Good job making this game ! :)
Since the game is literally about taking a leap of faith, I would love to be able to turn in the air. If i jump off a platform towards the right, just to realise that I have to go further to the left, i kinda just get stuck and fall straight down.
@meta-link thanks for playing and commenting! :wave:
@gamedev-and-architecture again, the music? :blush: Thank you! Yes, it seems I didn't make the controls good enough, lack of testing I'm afraid. Big thanks for playing and commenting, hope you enjoyed. :rocket:
@jonrei good idea, thanks for the feedback. Maybe it could be a power-up? :smile:
Good job on making the game!
@reheated well I am no artist so I definitely agree with you here! :sweat_smile: Thanks for testing it!
@binaryprinciple yes, it seems to be a bit intense. But since it isn't an actual bug I have left it as it is for now. Good idea with the platform suggestions, haven't thought about it like that. Thanks! :rocket:
that is a old classic game concept,and just right for this event theme
nice game :smile:
ps: shake is too strong at first ; audio is not so great
@dans17 thanks for playing! Sorry, didn't give it enough time to test the difficulty level. Yeah, good idea with the platforms! Somebody else commented on making the platforms more a part of the game, and I think you are right. :wave:
@edur wow, never thought about that, yes there is some similarity I guess! But a bit different tone to it. Haven't played that one in a long time, that was a fun game. Gotta listen to the music and get some inspiration for the next jam now! :smile: Thanks for playing and commenting!
@olddog the screen-shaking is based too much on luck now, should be more skill based so you have a greater chance to survive it. Another thing that need fixing. Thanks for playing! :rocket:
@nice-gear-games hehe, thank you and you are very correct, this was programmer art with a programmer who sucks at art. :stuck_out_tongue_winking_eye: Thanks for the play and comment! :mount_fuji:
@noteworthy yepp, never had time to find what was causing that audio-bug, it was quite annoying. Thanks for playing anyway! Hope you liked it! :musical_score:
@etdofresh ooh, impressive work! I don't think I have gotten that far. :open_hands: Got the shakes eyh? :smile: Almost sounds like a disease or something now. :wink: I had fun making it (mostly) so big thanks for playing and commenting! :joystick:
I like it! reminds me of icy tower but downwards instead of upwards.
I have Rednex stuck in my head now, though..
_where did you come from, where did you go?_
_where did you come from, miner joe?_ :musical_note:
I thought I would beat @Khorm's record, did he get some kind of secret cheat code? ;D I simply could not get there.. my high-score:

it seems like the best approach is too keep your eyes way down in the screen to think ahead, I had most success that way.
awesome work and happy to see you back with a contribution! :D
Hm, never made that link to Rednex :smile: If I've known I could had have a totally different theme :cowboy: Imagining Wild Wild West now... :stuck_out_tongue_winking_eye:
Thanks for playing and thanks for commenting! :wave: