Rolling In The Deep by KAPA6UH
Explore the beauty of randomly generated underwater caves in a small yellow submarine, going deeper and deeper despite some dangers.
https://youtu.be/ctsF172GNts
I have Used sounds from freesound.org, and couple of vfxes from Unreal Free marketplace content
| Link | https://verabei.itch.io/rollinginthedeep |
| Original URL | https://ldjam.com/events/ludum-dare/48/rolling-in-the-deep |
Ratings
| Overall | 330th | 3.885⭐ | 28🧑⚖️ |
| Fun | 566th | 3.577⭐ | 28🧑⚖️ |
| Innovation | 492th | 3.58⭐ | 27🧑⚖️ |
| Theme | 703th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 460th | 4.058⭐ | 28🧑⚖️ |
| Humor | 1266th | 2.214⭐ | 23🧑⚖️ |
| Mood | 601th | 3.72⭐ | 27🧑⚖️ |
| Given | 48🗳️ | 40🗨️ |
but it would be nice to have a sort of minimap
Game-design-wise, however, I have to say something similar to others. The submarine launcher has a lot of power, with a full drag being able to launch you really far. The problem here is that much of the time you'll be going through twisted and narrow corridors, and doing big launches would just make you bump into walls and lose precious life energy. To not bump into walls, you have to make pretty tiny launches often. Or you can just use the gun recoil, because that also moves you, and it does so at a rather comfortable speed, making the launching a bit redundant.
Don't get me wrong, this game left a nice impression on me, especially the visuals, but I just wish the game mechanics were a bit better thought out.
I love the randomly generated levels and the consistent graphics style. Every aspect of this game is of pretty high quality and it all fits together smoothly. The sound effects play a big part in creating this underwater atmosphere and i especially liked the details, how the camera zooms out when you prepare for a faster movement
All in all one of the best entries ive seen so far. Approved.