Asteroid's Ahead: Double Trouble by AR Borno
Go Deep And Deeper Into The Space And Discover It's Secrets..
Control
Press "Space" To fly Up. Press 'A' and 'D' to steer Left or Right. Press 'W' To Shoot Bullets (In Endless Mode, player will have the access to the gun where in Campaign mode player have to buy the Gun to Shoot.. Gameplay
There are two deferent modes in this game. First campaign mode where player have to upgrade his ship and fly into the space by dodging traps and shooting down enemies. In Endless mode, player will be experience endless space with endless traps and enemies.
Thank You For Playing, Please give your thoughts on this game. It will help me to do better in future.


Ratings
| Overall | 841th | 2.705⭐ | 24🧑⚖️ |
| Fun | 802th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 812th | 2.455⭐ | 24🧑⚖️ |
| Theme | 812th | 2.773⭐ | 24🧑⚖️ |
| Graphics | 824th | 2.5⭐ | 24🧑⚖️ |
| Audio | 461th | 3.105⭐ | 21🧑⚖️ |
| Humor | 580th | 2.025⭐ | 22🧑⚖️ |
| Mood | 795th | 2.425⭐ | 22🧑⚖️ |
| Given | 30🗳️ | 19🗨️ |
It wasn't too bad of a game though.
Also the music was a bit loud.
I guess you know it and just didn't find the time, but the game lacks a lot of feedback. Audio cues on the buttons, life bar (I'm not even sur if there is a concept of life or not?), and I also didn't understand what some elements where doing (the fans and big yellow bubbles).
Also, I feel like the dispositions of the coins could be more interesting.
Thanks for the game I had fun, and once again congratulations on making this alone in 2 days! You are a hero.
good job
Nice!
The campaign mode is challenging, especially since i noticed my fuel goes down when touching the spinning wheels after a couple of tries.
I really like the close-ups in the endless mode! A great addition for a jam game.
There's definitely fun ideas here. Deacelerating so that you can move horizontally. Some of the art is pretty cool, the enemies and the monster at the end.
Where the game really lacks is in feedback to the player. It took me a long while to understand that hitting the fans was what was causing me to lose all my fuel. I think making fuel the health bar is a good idea that streamlines things, but this would be more understandable if there was some animation or sound when hitting something. And maybe if the fuel indicator blinked in that case. I understand art is not that easy to do, but I think that even some camera shaking would help.
It took me a long time to realize you had to click the fuel/gun upgrades to get them.
Maybe two modes is too much to deliver during a COMPO and polishing a single mode would have yielded nicer results.