DEEPORB by Taft Punk
A programming game. Guide the Orb into the deeps.

Ratings
| Overall | 523th | 3.365⭐ | 28🧑⚖️ |
| Fun | 793th | 2.654⭐ | 28🧑⚖️ |
| Innovation | 222th | 3.635⭐ | 28🧑⚖️ |
| Theme | 457th | 3.558⭐ | 28🧑⚖️ |
| Graphics | 500th | 3.365⭐ | 28🧑⚖️ |
| Audio | 396th | 3.24⭐ | 27🧑⚖️ |
| Mood | 372th | 3.375⭐ | 26🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |

Glad you got your build working!
I do think that "cancel" shouldn't reset you to the beginning though.
On the interface, this game would be frustrating to play even without the delay mechanic. On the inconsistency of the delay mechanic, I came in expecting an element of skill in timing commands, but what I'm experiencing is more like a gambling mechanic.
I did enjoy the little puzzle with the spiral of currents in the middle, that was satisfying to solve. This was a really creative integration of the theme into the mechanics as well.
@bw-devel The game is able to load now if you want to take a look.
@indigowolf Thanks, I did a little patch to turn down the volume and fix the mute toggle.
@sevkron Yeah, if I ever spend more time on this I'll be looking at that kind of stuff.
@poorwill If you could cancel and just stop moving it could mess up some of the puzzles. It's mostly there so if you deploy your sensor in a tile that never has a current you won't be stuck forever.
@ariorick Oh, that's tricky. I'll have to work that out if I make an improved version.
@jj2oo2 That's a neat idea, I'll keep it in mind for any expanded versions.
@chris-delta The point of the delay is to prevent the use of skill in timing commands (and also as part of the theme integration). You're meant to use the sensor for timing. I'm glad you still enjoyed the spiral puzzle.
Really liked the simple style you were going for!
Nice graphical theme, and fun that there's music, too.