{"author_link":"\/users\/garywiss","author_name":"Garywiss","author_uid":1001002,"comments":[{"id":633793,"author_name":"shieldssounds","author_uid":"shieldssounds","epoch":1619483925,"text":"dang.. how did you make this in just 3 days.. great job!","format":"md","likes":6,"spam":"N"},{"id":633816,"author_name":"zeoxo","author_uid":"zeoxo","epoch":1619484011,"text":"Wow this is incredible! So much content for a Jam game!","format":"md","likes":6,"spam":"N"},{"id":634108,"author_name":"xiahouheshuo","author_uid":"xiahouheshuo","epoch":1619485300,"text":"Wow,this game is very high quality!So cool!","format":"md","likes":6,"spam":"N"},{"id":643195,"author_name":"Mexou","author_uid":"mexou","epoch":1619525595,"text":"Sacr\u00e9 boulot, bravo \u00e0 vous :v: \nC'est tr\u00e8s tr\u00e8s sympathique \u00e0 jouer avec de bons moments bien r\u00e9jouissants\nJ'aime beaucoup le concept, et je trouve que visuellement \u00e7a marche plut\u00f4t bien ! (les screenshots me faisaient craindre un peu l\u00e0-dessus, surtout par rapport \u00e0 la vue vs les sprites 2D)\n\n* Si je prends la core loop, pour moi la phase jetpack est plut\u00f4t faible par rapport au reste : la descente est tr\u00e8s satisfaisante, looter en masse et descendre de plus en plus bas c'est super et \u00e7a donne envie d'aller toujours plus loin. MAIS, quand je voyais le compteur des m\u00e8tres monter, je commen\u00e7ais \u00e0 suer en imaginant devoir tout remonter en jetpack. La vue pendant la remont\u00e9e n'est pas assez bonne pour anticiper les obstacles, il n'y a de toute fa\u00e7on aucun enjeu ludique car se prendre un obstacle nous fait juste ralentir : le principal objectif est de perdre le moins de temps possible, c'est juste au mieux \"ok\" et au pire tr\u00e8s frustrant car on peut rester bloqu\u00e9 assez souvent \u00e0 cause de la cam\u00e9ra trompeuse\n* Attention, en si peu de temps je comprends qu'on puisse pas tout remettre en question comme \u00e7a, et franchement la loop est quand m\u00eame bien pens\u00e9e et tr\u00e8s coh\u00e9rente ! C'est juste que voil\u00e0, \u00e0 1km de profondeur j'avoue m'\u00eatre pos\u00e9 la question de plut\u00f4t mourir pour remonter plus vite au lieu d'utiliser le jetpack !\n* Si on poussait le concept pour am\u00e9liorer la loop, en piste d'am\u00e9lioration je remplacerais cette phase par des esp\u00e8ces de paliers (qui prennent tout l'espace et donc sur lesquels on est oblig\u00e9 d'atterrir) \u00e0 certains m\u00e9trages pr\u00e9cis (par exemple 500m, 1km...). On pourrait alors affronter un boss qui permettrait de casser d\u00e9bloquer la suite de la descente ET un \u00e9l\u00e9ment genre trampoline qui te ram\u00e8ne en haut en cutscene si tu sautes dessus\n* Avec un \u00e9l\u00e9ment comme \u00e7a, on comblerait peut-\u00eatre l'autre d\u00e9faut que je vois au jeu, \u00e0 savoir qu'il n'y a pas vraiment d'objectif final. L\u00e0, on pourrait imaginer une cr\u00e9ature finale \u00e0 2000m qui garde le minerai l\u00e9gendaire que recherche le h\u00e9ros (par exemple ?)\n\nBon c'est des retours comme \u00e7a, surtout parce que j'ai ador\u00e9 le concept et que j'aimerais en voir + ahah !\n\nEncore bravo \u00e0 l'\u00e9quipe, c'est vraiment super ! :)","format":"md","likes":5,"spam":"N"},{"id":645516,"author_name":"RedSorel","author_uid":"redsorel","epoch":1619533711,"text":"So many work in there. First, i love the graphics. Slims are really cute and our hero looks great. Shop is well thinked, and push you in the farming hell. Difficulty seems fair to me, i manage to kick the dashing big slime and take some money from it!\n\nI had a good times, dying a lot i confess but i will probably replay it to go deeper and deeper.","format":"md","likes":5,"spam":"N"},{"id":647353,"author_name":"BrokenMatcha","author_uid":"brokenmatcha","epoch":1619539655,"text":"Holala j'en reviens pas ce jeu est trop beau !\nBravo franchement je suis fan !","format":"md","likes":5,"spam":"N"},{"id":647606,"author_name":"TheAppleCake","author_uid":"theapplecake","epoch":1619540496,"text":"Great great game ! So much done in so little time ! I love the graphics and most of the gameplay !\nThe only thing that was not so great in my opinion was the camera angle at some times, especially during the jetpack phase. It was hard to land on some platforms i was aiming for as i had trouble reading my position mid air sometimes. Other than that, this is a really cool idea and game !\n\nA final boss could be a great addition, making it so you have to go back and forth to prepare before going to the deepest stage of the hole and end the battle. But i understand that in 72h that was a short time to achieve that so props to you all for this great work !","format":"md","likes":5,"spam":"N"},{"id":648801,"author_name":"MrPouletBZH","author_uid":"mrpouletbzh","epoch":1619544329,"text":"The concept is really great, and you really did a great work on the game! \nI just think that the controls are a bit \"soapy\" by moment, I didn't felt that the maniability was always very responsive (especially the jetpack phase for the return which can be really long when you dive pretty deep in the mines). Also sometimes upper platforms can get in the way of the camera, making things almost impossible to read sometimes. But to be honnest, I'd be glad to play a more advanced version of this game, it really has the potential to be a pretty funny and pleasant rogue lite :D \nAlso I had one bug with the camera, after a death when I was a bit deep, it didn't reset correctly on the player and it was a close up on the ground. I manage to go back in the mine anyway and then all worked properly so it's not a gamebreaking bug anyway!","format":"md","likes":4,"spam":"N"},{"id":651494,"author_name":"Kebestos","author_uid":"kebestos","epoch":1619552807,"text":"Incroyable ! Le jeu est vraiment bien, super concept. Les graphismes sont beaux, le gameplay est agr\u00e9able, on devine un vrais travail derri\u00e8re toutes ces fonctionnalit\u00e9s. \nBravo \u00e0 l'\u00e9quipe qui a r\u00e9alis\u00e9 ce jeu, c'est g\u00e9nial ! ","format":"md","likes":2,"spam":"N"},{"id":652287,"author_name":"Linky439","author_uid":"linky439","epoch":1619555353,"text":"Incredible work! Amazing to see what you achieved in 3 days.\n\nIt is super fun to go down here, and wondering whether you should play it safe to keep your treasure or go deeper to get more of it. Also the rocket jetpack is funny!\nGreat graphics, great audio, great game.\n\nI went to 5876m before dying when my dwarf collided at Mach 3 speed with spikes :D\n\nCongrats!","format":"md","likes":2,"spam":"N"},{"id":653023,"author_name":"Solweak","author_uid":"solweak","epoch":1619557731,"text":"The theme is exploited in a way that everyone could think of but the implentation give a very unique feels. It's certainly due to the great work of combining 2D and 3D. The air control is enjoyable and good job on the generations of the platform !\n\nIs the music dynamic ? I love the way the guitar sounds. \n\nIt's obvious that the game is full of inside jokes, when i saw the ennemy with the sombrero throwing maracas i almost spit the water i was drinking. The most room for improvement must be the camera management. Congrats to the all team for your entry !","format":"md","likes":4,"spam":"N"},{"id":656460,"author_name":"WiredOverload","author_uid":"wiredoverload","epoch":1619574626,"text":"Loved the visuals and the complete intro\/shop area, it was a fun game to play. I do wish that the camera was controllable as moving backwards towards the camera can be blind while falling, and I also wished there were hazards on the way back up. It also seemed like the actual angle of the player would change when hitting something on the way up, which could cause issues with the player not being able to correct in a certain direction until they hit a wall. Overall great game.","format":"md","likes":3,"spam":"N"},{"id":659522,"author_name":"mariszin","author_uid":"mariszin","epoch":1619598023,"text":"Super nice graphics. A bit hard to follow where you will fall","format":"md","likes":3,"spam":"N"},{"id":660535,"author_name":"Tomtomgome","author_uid":"tomtomgome","epoch":1619606315,"text":"Absolutely love the graphics, This 2D\/3D mix reminds me of my dear paper mario experiences. The game seems to be lagguy on my computer but maybe this one is on me :thinking: Anyway, had a great time trying your game out :) ","format":"md","likes":3,"spam":"N"},{"id":660664,"author_name":"Skvader_418","author_uid":"skvader-418","epoch":1619607867,"text":"i am really impressed on how you did all of that in just 3 days, its quite addicting actually, however the camera is a bit too much zoomed into the character so when walking across a spike floor i cant see the enemy thats in front of the trap causing me to fall or die, also some bugs here and there but thats expected ofcourse, really amazing looking particles and graphics. also the game can be exploited by just falling on the corner and i can just reach 4000 meters. overall a fantastic game, i am impressed\n","format":"md","likes":3,"spam":"N"},{"id":664531,"author_name":"Alina Baybulatova","author_uid":"alina-baybulatova","epoch":1619630625,"text":"Interesting mechanics! I really have fun to play this game! Thank you) And so adorable graphic and sounds) Great job! ","format":"md","likes":3,"spam":"N"},{"id":664706,"author_name":"davision","author_uid":"davision","epoch":1619631444,"text":"That gameplay loop works really well and the artstyle is pretty unique with that mix of 2D and 3D. At one point I just let myself fall as far as I can get but it seems to be just infinite generated. When I died at ca 5000 meters the camera glitched up when I was back up, It pointed downwards with the character not visible but it fixed itself when I walked somewhere.","format":"md","likes":3,"spam":"N"},{"id":664890,"author_name":"LDJam user 244504","author_uid":"244504","epoch":1619632261,"text":"@mexou @brokenmatcha @kebestos Merci beaucoup pour vos retours positifs ! Heureux que ca vous aient plu ! :smile: \n\n- En effet, pour la phase jetpack, c'est assez l\u00e9ger. On a prioris\u00e9 la descente car c'est l\u00e0 o\u00f9 le gameplay r\u00e9side. :wink: \n- Ca peut en effet \u00eatre tr\u00e8s sympa d'accentuer les paliers et ainsi offrir plus de challenge au joueur ! (sauf que pas eu le temps haha)","format":"md","likes":1,"spam":"N"},{"id":665177,"author_name":"LDJam user 244504","author_uid":"244504","epoch":1619633766,"text":"@zeoxo @xiahouheshuo @redsorel @theapplecake @mrpouletbzh @linky439 @solweak @wiredoverload @tomtomgome @skvader-418 @alina-baybulatova @davision Thank you all for all your postive feedback ! :smile: Glad that you liked the game !\n\n- @theapplecake It would have indeed be great to have a final boss, but yea no time haha :sweat_smile: \n- @mrpouletbzh @davision The camera bug was a known bug but we found out too late unfortunately. We worked on the game until the last hour and it was found at the end. We runned out of time and left it as it is. Although we can't see our character, we just need to go to where is the hole in order to fix the camera back, so it's not game breaking fortunately ! :tada: \n- @solweak Good job noticing dynamic music ! :smile: It is indeed ! The musics are crafted by our amazing musician @arista !","format":"md","likes":1,"spam":"N"},{"id":666003,"author_name":"dans17","author_uid":"dans17","epoch":1619638098,"text":"Fun gameplay loop and upgrade system! I liked how the various platforms were designed, but I would like to see a lot more spikes, particularly on the edges and underneath platforms, as I think this would make falling and jetpacking more exciting and platformy. I also liked the changing perspective and mix of 2d and 3d art, but sometimes it feels frustrating when the camera angle doesn't show enough. A small a tweak I think would help with this is having platforms turn transparent when they are between the player and the camera.","format":"md","likes":3,"spam":"N"},{"id":666305,"author_name":"Alchemic","author_uid":"alchemic","epoch":1619639575,"text":"This is excellent! The gameplay is a bit too easy, but the concept works really well. Sometimes the camera can be a bit annoying. The artwork and music is phenomenal!","format":"md","likes":3,"spam":"N"},{"id":680391,"author_name":"LDJam user 245333","author_uid":"245333","epoch":1619807747,"text":"Wow, this game has a lot of impressive aspects! The visuals, the camera effects, the evolutive soundtrack... The core loop is also well designed, although I was desperate to find any iron until I reach 600m down and became suddenly rich enough to buy everything in the store (except for one beer upgrade)! But it was still fun overall. at the end I went to 2000m deep, and for some reason was unable to go back home enymore. I guess the dwraf was in too deep in greediness, and just lives close to the center of the Earth now?\n\nThere are some quirks though. The attack is a bit weird to use. Slow, with a basic animation, it's not really fun. As for the movements, they are actually too fast to be able to predict where we will land. And more than often I accidentally landed on a hidden enemy that pushed me off the platform. There is also a drift that happen sometimes, I believe it's when we fall off a platform after being hit by something.\n\nBut as stated, I still had a very good time playing this game. I'm amazed by how much polishing it has! Congratulation.","format":"md","likes":3,"spam":"N"},{"id":680885,"author_name":"Tiseno","author_uid":"tiseno","epoch":1619814398,"text":"Diamond axe and dash hell yeah baby!\n\nThis was simply amazing, everything is top notch, not much else to say.\n\nBtw, the platforms stops spawning at around 30000m depth :P\n","format":"md","likes":4,"spam":"N"},{"id":684961,"author_name":"Maniulo","author_uid":"maniulo","epoch":1619895620,"text":"It's incredibly satisfying to plummet several hundreds meters down to skip the easier platforms. Didn't expect that returning back will not be just a quick teleport to the surface, using the rocket was super fun as well. I'd probably add more coins suspended in the air so that you'd get more to do when you are going up.\n\nEverything else apart from gameplay is also pretty solid, great entry overall!","format":"md","likes":2,"spam":"N"},{"id":685086,"author_name":"PatteDeCanaard","author_uid":"pattedecanaard","epoch":1619897842,"text":"I really enjoyed it ! The amount of content is very impressive for a game jam game and there is a lot of work on all points. I like the graphics and the design of the characters is very clever, it's a good way to win time on animations. Good job !","format":"md","likes":2,"spam":"N"},{"id":687115,"author_name":"My Sweet Whomp","author_uid":"my-sweet-whomp","epoch":1619956130,"text":"Beaucoup de travail abattu pendant la jam a priori, \u00e7a se voit. D'ailleurs, pas mal d'\u00e9l\u00e9ments du jeu sont tr\u00e8s agr\u00e9ables \u00e0 jouer.  \n\nPour moi par contre il y a un souci de boucle de gameplay. D\u00e9j\u00e0, le jeu n'a pas vraiment d'objectif. Sauter, miner, remonter, upgrader, sauter, miner, remonter, upgrader, patin-couffin. Le joueur n'a pas vraiment de but et sans but, il n'y a pas vraiment de jeu. Ensuite, il faut se poser une question de rythme, qui est cass\u00e9 par la phase de remont\u00e9e. La premi\u00e8re fois que j'ai appuy\u00e9 sur la touche pour remonter, \u00e7a m'a fait marrer et je me suis dit que c'\u00e9tait cool. Mais en soit, la phase n'a pas vraiment d'int\u00e9r\u00eat et est m\u00eame contre-productive amha : plus le joueur s'\u00e9vertue \u00e0 aller profond\u00e9ment dans la mine, plus il est \"puni\" par une phase de remont\u00e9e longue et sans enjeu ludique. Si le but est de rythmer le jeu pour que le joueur ait envie de faire run apr\u00e8s run apr\u00e8s run, il ne faut pas le punir d'\u00eatre aller plus loin dans sa run. Si le but est de mettre l'accent sur le danger de la profondeur, il faut trouver un moyen de donner un enjeu \u00e0 la remont\u00e9e.  \nDes fois, il faut savoir scope-down pour avoir le temps de se concentrer sur le c\u0153ur du jeu.  \n\nDans tous les cas, congrats pour le jeu globalement. C'est une entr\u00e9e de jam assez solide :muscle: \n\nP.S. sans trop de rapport : on peut se faire blesser par un ennemi pendant qu'il est dans son animation de mort, et c'est assez frustrant et injuste :nerd:","format":"md","likes":3,"spam":"N"},{"id":687405,"author_name":"harusame","author_uid":"harusame","epoch":1619962542,"text":"@paulloz\nBeaucoup de chose tr\u00e8s juste, on a scope-down justement plusieurs \u00e9l\u00e9ments pour sortir le jeu a temps. On avait pr\u00e9vu de mettre un boss comme objectifs tous les 600m environ avec la possibilit\u00e9 de faire un retour rapide \u00e0 la surface et donner des objectifs \u00e0 atteindre. \n\nOn pr\u00e9pare une version plus aboutie avec un but \u00e0 atteindre et des petites choses pour rendre int\u00e9ressante la remont\u00e9e tout en permettant \u00e0 certains paliers une remont\u00e9e \"rapide\". \n\nVrai aussi pour l'animation de mort :) On corrigera \u00e7a avec 2-3 petits autres bugs. ","format":"md","likes":2,"spam":"N"},{"id":691243,"author_name":"Vladadamm","author_uid":"vladadamm","epoch":1620085259,"text":"An interesting take on dungeon crawlers & rogue-lites.\n\nArt style reminded me of Evoland's 3d though with the characters & enemies being 2d sprites. The starting area with the tutorial panels & shop was also nice (even if the surrounding forest was bit repetitive), and it was a nice idea to switch between sidescroll in the town and more topdown view in the hole. The perspective was quite weird as if things were distorted, but made it as if you were losing your sanity as you were going deeper.\n\nThe core gameplay loop of going deeper, looting & killing enemies and going back to town to upgrade felt good. Though the 'rocket' phase of going up was cool and surprising the first time, it became boring pretty fast especially as I went deeper and it became just a long phase of waiting. Also, the slimes were fine as first enemies, but they didn't present much danger (even their 'upgraded' forms we meet further down) as they're slow, their aggro range very short and your attacks stun + knockback them enough for you to combo them.  \n\nThe music wasn't bad, but it didn't match well with the setting, as the electro & spanish bits felt unrelated to the game.\n\nAlso, found a bug by dashing against the hole's walls which make me go out of bonds & fall next to the hole.","format":"md","likes":2,"spam":"N"},{"id":694363,"author_name":"Curtis Pelissier","author_uid":"curtis-pelissier","epoch":1620237946,"text":"J'ai d\u00e9j\u00e0 fait tous mes commentaires pendant le live, vous avez fait un excellent boulot et c'est tr\u00e8s propre pour un jeu fait en seulement 72h. Quelques l\u00e9gers bugs \u00e0 droite \u00e0 gauche mais c'est totalement oubli\u00e9 face \u00e0 la qualit\u00e9 du jeu.\n\nJe vais suivre assidument vos prochaines productions ! :smiley: ","format":"md","likes":3,"spam":"N"},{"id":695218,"author_name":"FlorianDuf","author_uid":"florianduf","epoch":1620284543,"text":"Tr\u00e8s bon concept de jeu. C'est aussi un jeu ambicieux pour une jam mais j'ai pris du plaisir \u00e0 essayer de descendre le plus bas possible  comme en t\u00e9moigne l'image.\n\nGlobalement, l'ambiance du jeu est g\u00e9niale. Le farming int\u00e9ressant :)\nJ'ai vu plus haut que vous auriez aim\u00e9 ajouter un boss et moyen de monter plus \"vite\". C'est une bonne id\u00e9e pour ajouter de la dur\u00e9e vie. Car une fois tous les updgrades termin\u00e9s, le jeu perd un peu de saveur :)\n\nIl y a deux trois petits bugs qui ne gachent pas le jeu. Comme plusieurs fois j'ai r\u00e9ussi \u00e0 passer en dehors de la map ou au d\u00e9part \u00e0 passer sous le sol. Mais bon, on peut rectifier donc ce n'est pas g\u00e9nant.\n\nUn bug plus g\u00e9nant que parfois je ne pouvais plus faire le retour (jetpack) :)\n\nBref bravo \u00e0 vous.\n\n\n![deep.png](\/\/\/raw\/140\/12\/z\/42376.png)\n\nPS: @arista pour la musique, je suis mitig\u00e9. L'\u00e9lectro est tr\u00e8s bon. J'adore le passage avec la guitare au air espagnol. Des moments, dans le jeu, \u00e7a donnait une impression de \"puissance\". Ce qui \u00e9tait sympa avec l'upgrade impact. Cependant parfois le c\u00f4t\u00e9 tr\u00e8s \u00e9lectro d\u00e9note un peu. Aurais-tu un lien pour \u00e9couter d'autres de tes compositions ?","format":"md","likes":3,"spam":"N"},{"id":695264,"author_name":"Lorwon","author_uid":"lorwon","epoch":1620289906,"text":"Franchement , je suis bluff\u00e9 par la qualit\u00e9 du jeu (Graphismes musique) et la quantit\u00e9 de contenu le jeu est rempli de petits d\u00e9tails qui font la diff\u00e9rence franchement bravo !\n\nFrankly, I am amazed by the quality of the game (Music graphics) and the amount of content the game is filled with small details that make the difference frankly well done!","format":"md","likes":3,"spam":"N"},{"id":697129,"author_name":"arista","author_uid":"arista","epoch":1620419828,"text":"Thank you every one for your comments ! We will try to take into account all of your feedback to make an amazing post-jam version (which will be free obviously). \n\n@florianduf Beau score ! C'est vrai heroic-fantasy + electro c'est pas hyper conventionnel dans le jv haha. Si tu veux \u00e9couter + de trucs que j'ai fait, cherche \"arista time travel\" sur youtube et tu tomberas sur ma cha\u00eene avec plein de sons dans diff\u00e9rents styles :)","format":"md","likes":2,"spam":"N"},{"id":703979,"author_name":"oillen","author_uid":"oillen","epoch":1621125374,"text":"Although there were some moments in the game, that frustrated me, mostly that vision is disadvantageous toward the lower border to the screen , it kept me playing & trying again.\n\nThe Falling Dwarf incorporated the theme very well ( :dvd: :dvd: :dvd: :dvd: :dvd: ) by tying the depth of the chasm to your gameprogress. Advincing deeper makes everything more difficult, from retreating over enemies, traps, platforms ... to regain your lost loot.","format":"md","likes":2,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"http:\/\/vuesubjective.org\/Falling Dwarf.zip","text":"Executable"},{"url":"https:\/\/gcake.itch.io\/falling-dwarf","text":"Executable"}],"metadata":{"g_key":"76728","g_author":"1001002","g_event":"LD48","g_eventkey":"109","g_subevent":"JAM","g_urlkey":"371682","g_title":"Falling Dwarf","g_status":"WAYBACK","g_place":"96","g_commentcount":"33","g_site2_node_id":"244543","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"244543","n_urlkey":"371682","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/falling-dwarf","n_slug":"falling-dwarf","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1002","n_created":"1619205685","n_modified":"1779251522","n_version":"791643","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":3,"author":1002,"body":"\n![LOGO.png](\/\/\/raw\/81b\/b3\/z\/3ed92.png)\n\n***A post-jam version is ongoing ! Stay tuned !***\n\n**Story (if there is one ?)**\n\nOne day, for some mysterious and unknown reason, a giant hole appeared near a dwarves village. This endless hole overflows with minerals and treasure.\n\n\nYou are a dwarf from this village and you decide to explore this mysterious hole in order to bring plenty minerals to your village. But be careful as there are monsters as well.\n\n\nThe deeper you go, the rarer the minerals found, and the stronger the ennemies you encounter.\n\n\nWill you be brave enough to go deeper and deeper ?\n\n\n**Gameplay**\n\nYou start at the village. From there, you either jump in the Hole or visit the Smith.\n\n-The Hole-\n\nYou fall in the void, making your way from platform to platform. On each platform there are either minerals or monsters (maybe both). Mine minerals to gather resources and kill monsters to gain money.\n\nWhen you feel it is time to get out of the hole, use your rocket to get back to the surface.\n\nBe aware that if you die, you will return to the village at the cost of losing half of your resources.\n\n-The Smith-\n\nOnce you gathered enough resources, you can visit the Smith at the village to get some upgrades. These upgrades will make your life easier when you deep dive in the hole !\n\n**Overview**\n\n![Falling-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3ecbc.gif)\n\n![MiningAndFight-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3eccd.gif)\n\n![BossFight-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3ecd4.gif)\n\n**________________________________________________________________________**\n\n\n**Keyboard Controls**\n\n- Movement : WASD \/ \u2191\u2190\u2193\u2192\n\n- Strike : K \/ X \n\n- Interaction : K \/ X \n\n- Dash : L \/ C\n\n- Rocket : *Hold* backspace | *Hold* V\n\n\n**________________________________________________________________________**\n\n\n**Xbox Controller Controls**\n\n- Movement : \u2191\u2190\u2193\u2192\n\n- Strike : A\n\n- Interaction : A\n\n- Dash : X \/ B\n\n- Rocket : *Hold* Y\n\n\n**________________________________________________________________________**\n\n\n**The mouse is disabled, use the keyboard to navigate in the main menu**\n\n*Some VFX are based on J. Moreno assets*\n\n*The rocket sound count is inspired by NASA launches*\n\n\n**________________________________________________________________________**\n\n**More Screenshots**\n![OK LD48 27_04_2021 00_33_43.png](\/\/\/raw\/81b\/b3\/z\/3ed07.png)\n\n![OK LD48 27_04_2021 00_33_57.png](\/\/\/raw\/81b\/b3\/z\/3ed2f.png)\n\n![OK LD48 27_04_2021 00_36_51.png](\/\/\/raw\/81b\/b3\/z\/3ed33.png)\n\n![OK LD48 27_04_2021 00_37_12 (1).png](\/\/\/raw\/81b\/b3\/z\/3ed39.png)\n\n![OK LD48 27_04_2021 00_37_54.png](\/\/\/raw\/81b\/b3\/z\/3ed41.png)\n\n![OK LD48 27_04_2021 00_41_25.png](\/\/\/raw\/81b\/b3\/z\/3ed4c.png)\n\n![OK LD48 27_04_2021 00_41_58.png](\/\/\/raw\/81b\/b3\/z\/3ed56.png)\n\n\n**________________________________________________________________________**\n\n**Team**\n- @garywiss : *Developper*\n- @harusame : *Developper*\n- @gcake : *Developper*\n- @kafuka-palazzo : *Level Designer*\n- @floya : *2D Artist*\n- @icehunter-wm : *2D Artist*\n- @arista : *Music&Sound Composer*\n\n**________________________________________________________________________**","comments":33,"comments-timestamp":"2021-05-16T00:36:14Z","created":"2021-04-23T19:21:25Z","files":[],"files-timestamp":0,"grade":{"grade-01":40,"grade-02":40,"grade-03":41,"grade-04":42,"grade-05":40,"grade-06":39,"grade-07":39,"grade-08":39},"id":244543,"love":0,"magic":{"cool":84.542509410568,"feedback":55,"given":27.875,"grade":40,"grade-01-average":4.158,"grade-01-result":96,"grade-02-average":4.079,"grade-02-result":95,"grade-03-average":3.872,"grade-03-result":251,"grade-04-average":4.35,"grade-04-result":68,"grade-05-average":4.355,"grade-05-result":173,"grade-06-average":3.919,"grade-06-result":245,"grade-07-average":3.662,"grade-07-result":245,"grade-08-average":3.932,"grade-08-result":366,"smart":1.8128364133746},"meta":{"author":[1002,187193,244519,244517,3953,244504,71051],"cover":"\/\/\/content\/81b\/b3\/z\/3eef5.png","link-01":"http:\/\/vuesubjective.org\/Falling Dwarf.zip","link-01-name":"Executable","link-01-tag":[42337],"link-02":"https:\/\/gcake.itch.io\/falling-dwarf","link-02-name":"Executable","link-02-tag":[42437]},"meta-timestamp":"2026-05-20T04:32:02Z","modified":"2026-05-20T04:32:02Z","name":"Falling Dwarf","node-timestamp":"2021-05-18T20:32:08Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/falling-dwarf","published":"2021-04-27T00:21:53Z","scope":"public","slug":"falling-dwarf","subsubtype":"jam","subtype":"game","type":"item","version":791643},"text":"\n![LOGO.png](\/\/\/raw\/81b\/b3\/z\/3ed92.png)\n\n***A post-jam version is ongoing ! Stay tuned !***\n\n**Story (if there is one ?)**\n\nOne day, for some mysterious and unknown reason, a giant hole appeared near a dwarves village. This endless hole overflows with minerals and treasure.\n\n\nYou are a dwarf from this village and you decide to explore this mysterious hole in order to bring plenty minerals to your village. But be careful as there are monsters as well.\n\n\nThe deeper you go, the rarer the minerals found, and the stronger the ennemies you encounter.\n\n\nWill you be brave enough to go deeper and deeper ?\n\n\n**Gameplay**\n\nYou start at the village. From there, you either jump in the Hole or visit the Smith.\n\n-The Hole-\n\nYou fall in the void, making your way from platform to platform. On each platform there are either minerals or monsters (maybe both). Mine minerals to gather resources and kill monsters to gain money.\n\nWhen you feel it is time to get out of the hole, use your rocket to get back to the surface.\n\nBe aware that if you die, you will return to the village at the cost of losing half of your resources.\n\n-The Smith-\n\nOnce you gathered enough resources, you can visit the Smith at the village to get some upgrades. These upgrades will make your life easier when you deep dive in the hole !\n\n**Overview**\n\n![Falling-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3ecbc.gif)\n\n![MiningAndFight-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3eccd.gif)\n\n![BossFight-compressed.gif](\/\/\/raw\/81b\/b3\/z\/3ecd4.gif)\n\n**________________________________________________________________________**\n\n\n**Keyboard Controls**\n\n- Movement : WASD \/ \u2191\u2190\u2193\u2192\n\n- Strike : K \/ X \n\n- Interaction : K \/ X \n\n- Dash : L \/ C\n\n- Rocket : *Hold* backspace | *Hold* V\n\n\n**________________________________________________________________________**\n\n\n**Xbox Controller Controls**\n\n- Movement : \u2191\u2190\u2193\u2192\n\n- Strike : A\n\n- Interaction : A\n\n- Dash : X \/ B\n\n- Rocket : *Hold* Y\n\n\n**________________________________________________________________________**\n\n\n**The mouse is disabled, use the keyboard to navigate in the main menu**\n\n*Some VFX are based on J. Moreno assets*\n\n*The rocket sound count is inspired by NASA launches*\n\n\n**________________________________________________________________________**\n\n**More Screenshots**\n![OK LD48 27_04_2021 00_33_43.png](\/\/\/raw\/81b\/b3\/z\/3ed07.png)\n\n![OK LD48 27_04_2021 00_33_57.png](\/\/\/raw\/81b\/b3\/z\/3ed2f.png)\n\n![OK LD48 27_04_2021 00_36_51.png](\/\/\/raw\/81b\/b3\/z\/3ed33.png)\n\n![OK LD48 27_04_2021 00_37_12 (1).png](\/\/\/raw\/81b\/b3\/z\/3ed39.png)\n\n![OK LD48 27_04_2021 00_37_54.png](\/\/\/raw\/81b\/b3\/z\/3ed41.png)\n\n![OK LD48 27_04_2021 00_41_25.png](\/\/\/raw\/81b\/b3\/z\/3ed4c.png)\n\n![OK LD48 27_04_2021 00_41_58.png](\/\/\/raw\/81b\/b3\/z\/3ed56.png)\n\n\n**________________________________________________________________________**\n\n**Team**\n- @garywiss : *Developper*\n- @harusame : *Developper*\n- @gcake : *Developper*\n- @kafuka-palazzo : *Level Designer*\n- @floya : *2D Artist*\n- @icehunter-wm : *2D Artist*\n- @arista : *Music&Sound Composer*\n\n**________________________________________________________________________**","title":"Falling 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