Riches Below! by mobiledev

[raw]
made by mobiledev for Ludum Dare 48 (JAM)

And another Ludum Dare goes by. It was fun.

Note: Well guess I didn't provide any way to play the game -.- guess sleep deprivation is a bad thing... anyways here it goes, with more information this time.

You are searching for the treasures in the caves below, but reaching down there won't be easy.

Goal: Keep your generator running with coal and don't let it get destroyed by the monsters. Use the coins that you gather to buy upgrades and help you on your adventure. Keep going down the elevator until you reach the last depth.

Instructions (Keyboard only):

  • Arrow keys (Left and Right) to move;
  • Space to jump;
  • X to attack;
  • Z to throw dynamite if you have any;

Notes:

Elevators will only turn on when you kill all the baddies, which will complete a wave. Touching an elevator will open it's options. To close the dialogue press SPACEBAR, to choose an option press X.

Choose between each wave if it is better to stay and farm, or move on. That's it, have fun.

ld48_screen.png

Ratings

Overall 1554th 3.095⭐ 23🧑‍⚖️
Fun 1460th 2.952⭐ 23🧑‍⚖️
Innovation 1561th 2.714⭐ 23🧑‍⚖️
Theme 1338th 3.286⭐ 23🧑‍⚖️
Graphics 361th 4.159⭐ 24🧑‍⚖️
Humor 1122th 2.421⭐ 21🧑‍⚖️
Mood 1560th 2.905⭐ 23🧑‍⚖️
Given 12🗳️ 21🗨️

Feedback

Ruslana
28. Apr 2021 · 09:13 UTC
there is no download or HTML link
Busy Games
28. Apr 2021 · 14:59 UTC
This looks good, would like to play if you update the link let me know :)
StrangePineApple
28. Apr 2021 · 15:18 UTC
Looks fun, but at this moment just looks...
Alina Baybulatova
28. Apr 2021 · 17:16 UTC
You graphic soo cool! Adorable character) I really want to play this game!
extar
28. Apr 2021 · 19:56 UTC
We need a game link! :(
Craplex
28. Apr 2021 · 21:31 UTC
sadly no links, the picture looks so nice
🎤 mobiledev
29. Apr 2021 · 02:16 UTC
I apologize everyone, after long hours of coding you only want to hibernate and stay in bed, and I completely forgot to add a way to play the game, my bad. Problem solved now.
sakura_magika
29. Apr 2021 · 04:25 UTC
the visuals are pretty cute! i felt like there was too much delay between pressing X and the attacks actually beginning, and, though maybe this was intentional game design, i felt frustrated that i couldn't move while attacking. at the very least, i should start moving again after releasing the X button if i held the arrow key down, but it seems like i have to press the arrow key again after releasing X.

also, the elevator gave me a choice for whether to go down or not, and i'm not quite sure why. is it that you have the option to stay on the easier levels to grind more gold before going down to the harder levels?
LDJam user 183028
29. Apr 2021 · 06:47 UTC
The art is really good, I found that the attack delay wasn't really an issue. It reminds me a bit of games like Castlevania with needing to actually stop and attack very deliberately rather than running around spamming it.

I think it could use a little more visual feedback on when hits are landing on the player, and moving the player's health bar to a static location on the screen would help to make sure it doesn't disappear among the skeletons or generator.
the_body
29. Apr 2021 · 13:38 UTC
Nice game art, I like the way the beard is moving! :D On the other hand the controls and gameplay could be polished a bit more.
Geo3D
29. Apr 2021 · 13:39 UTC
Visually looks great! There's a lot of content here with the shop and the various possible upgrades.
The attack delay from when the button is pressed to the actual attack could be reduce.
Nice game, with some polish it'll be a great game!
🎤 mobiledev
29. Apr 2021 · 18:51 UTC
@sakura-magika Thanks for the feedback, I really appreciate it. I do agree that the controls could be tweaked a bit more, but at one point I had the player being able to move and attack at the same time, but it made the game way easier, you just went swinging all over the place and everything just died, that's why I changed it.
Regarding the option to "Stay" at the current level, it is to grind more gold, but you have to decide: stay at a level where it is safe but you get less rewards, or risk it by advancing. Anyways, thanks for trying out the game:)
orlandobatista
29. Apr 2021 · 20:19 UTC
My first thought is why I have that hand pointing to the square on the right. I couldn't find out why until I advanced to another floow. Looks like it is pointing to the current floor I am. It seemed a bit weird.
Visually it is awesome though! :smile: Like the graphics and animations. Good job!
Logicon211
30. Apr 2021 · 00:37 UTC
Game looks good. It was a bit confusing to play. I'm not sure when I should be going deeper so I just kind of did it as soon as I could. Definitely would be even better with some sound effects. But I know the struggle! :p. Good job!
SilkyPantsDan
30. Apr 2021 · 00:44 UTC
Visually awesome, and took a bit to get used to the controls (as others have mentioned with move/attacking).

I noticed in one run the elevator and shop text seemed to have swapped, and I did find it funny when the skeletons had blocked each other a couple of times (walking into each other)

Awesome entry!
FireSlash
30. Apr 2021 · 01:54 UTC
Controls were a bit weird at first but otherwise worked as expected.

Upgrade system was a nice touch. Audio would have helped a lot with the mood, but the graphics were lovely.
Webox
30. Apr 2021 · 03:39 UTC
That's some beautiful art and animation!! Reaally well done, combat feels a bit stiff, as other said upgrade system is cool and the idea of picking weter or not you are ready to move deeper is really good too. Great job! I liked this one!
jitspoe
30. Apr 2021 · 08:04 UTC
Pretty ambitions to create high-resolution hand-drawn sprites for a game jam! Nice looking art.
AranCutter
30. Apr 2021 · 11:18 UTC
I had fun with this. I like the art--it's an interesting style. It's neat seeing all the skulls of my enemies on the floor :smiley:

It was a little confusing starting so far from the generator. Once I got there I was surprised a wave had already spawned, but luckily they were easily dispatched. I enjoyed upgrading and farming the floor, but at first I really had no idea I could continue down at will. I think it might help if the camera was zoomed out a bit.

Nice work, I enjoyed it.
FlorianDuf
30. Apr 2021 · 17:19 UTC
You make this game alone, it's a very nice work.
The concept is nice with the upgrading system. I like graphism is yours ?

For an improvement, you could work on a more polish controls.
🎤 mobiledev
30. Apr 2021 · 21:45 UTC
@florianduf Thanks for the feedback, the art as well the rest of game was all made from scratch by me (no known game engine just a couple of libraries). I agree the controls need a lot of improvement, and I specially have to figure out how to make Box2D physics to feel "solid" and predictable.
kr4ft3r
01. May 2021 · 19:50 UTC
You definitely score 5.0 on graphics, beautiful large sprites. It is impressive that you had time to make a game at all considering how polished and smoothly animated graphics is, and that you drew it all. Smacking the undead and seeing their skulls roll was fun. The only problem is I didn't feel much connection to the goal of rescuing the generator, with not always being sure where it is and how much health it has.
Juan Matias
02. May 2021 · 16:50 UTC
Nice graphics for sure. Thanks you build it for web.