Magic Frontier by Firebelley
Download here! https://firebelley.itch.io/magic-frontier

About
Magic Frontier is a puzzle game where you must go deeper and deeper through the wilderness to reconnect with the world's magic. You'll need to manage your resources well in order to ensure success.
Controls
- WASD/Arrow keys: Pan camera
- Left mouse button: Select and place buildings
- Right mouse button: Destroy buildings
How To Play
(Instructions are available in-game at all times) - Villages collect resources from forest tiles - Towers expand the radius in which you can place buildings - Barracks destroy goblin camps, allowing buildings to be built on goblin land

Source code also available at link below.
Ratings
| Overall | 35th | 4.29⭐ | 64🧑⚖️ |
| Fun | 8th | 4.484⭐ | 64🧑⚖️ |
| Innovation | 68th | 4.177⭐ | 64🧑⚖️ |
| Theme | 1495th | 3.131⭐ | 63🧑⚖️ |
| Graphics | 234th | 4.294⭐ | 65🧑⚖️ |
| Humor | 894th | 2.688⭐ | 50🧑⚖️ |
| Mood | 247th | 4.068⭐ | 61🧑⚖️ |
| Given | 45🗳️ | 56🗨️ |
I went into the game kind of expecting NPC's to start getting produced out of the buildings. The "building your civilization" description kinda threw me off. Took me maybe a couple minutes of clicking on things before I realized the buildings themselves produce the action of cutting trees and gathering resources.
Good job on the polish! It looks really pretty and plays like a dream.
The game ended just as at it started getting samey.
The art and sound were very appealing and I'm sure this game would make a great mobile game. You could have add-on packs with more puzzles. Anyways, thank you both for making this great game!
Спасибо! ^_^
The gameplay itself is "simple", but in the best way possible. Puzzle games are not fun if the difficulty comes from overly complicated mechanics, anyone can make a game like that. What this games does so well is that it takes those simple to grasp concepts, and creates really challenging puzzles. That is incredibly hard to do and shows that you spent time on designing them.
You should consider creating a mobile game, it's that good!
Well done on the polish and quality of life additions like options menu etc. Really appreciate it!
I'm curious how you even came up with the idea. It's really easy to pick a theme like that and get drawn into common tropes. I always love how devs come up with the innovative ones. Awesome game, I played it to the end, was very hard to stop. Sometimes puzzle games can overstay their welcome but you kept throwing in interesting challenges using the same core mechanics.
The black emptyness on the sides is probably the best you could go for given the time available for the jam, as it's not bad at all. In a perfect world it still feels a bit empty.
I liked the idea of blending several different genres in a non-stressful way. I do enjoy _not_ being put on a clock, so it was definitely fun solving the puzzles. Snappy controls and nice art, too! The game feels very polished indeed.
If there is anything I could ask for, it would be more variety in the challenges. Nonetheless, quite a solid and enjoyable entry!
Also, thanks a lot for [godot-export](https://github.com/firebelley/godot-export) :)