Deep Seeker by DaF
Programming based gameplay? Probably not the best idea for a LD48, but I hope you have fun playing with this game. Web version audio is better! Updating Godot to 3.3 improved a lot the result, web now is the recommended version. Imagine updating Unity during the last 30min...
At the moment a keyboard is MANDATORY.
Be smart and prepare the correct antidote, prepare yourself before going deep!

Ratings
| Overall | 1739th | 2.861⭐ | 20🧑⚖️ |
| Fun | 1851th | 2.333⭐ | 20🧑⚖️ |
| Innovation | 119th | 4.056⭐ | 20🧑⚖️ |
| Theme | 1865th | 2.333⭐ | 20🧑⚖️ |
| Graphics | 1425th | 3.139⭐ | 20🧑⚖️ |
| Audio | 1085th | 2.912⭐ | 19🧑⚖️ |
| Mood | 1533th | 2.944⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
More messy than I expected starting this (started for the Comp and probably will be very rough for the Jam), but I had fun making it:

There are Icons, I can't reset the scene, the tutorial is too long to remember anything from it, the cursor doesn't seem to move to "process" any of my inputs.
Won't give a rating until you tell me how this is supposed to work.
This is a potentially very interesting game unfortunately held back by poor graphic design and bad theming
Props for the effort though, the graphics and the music are well done, they create a nice atmoshere, the UI is functional (but not very intuitive). For a solo project this is a big achievement. I only wish I could play it without spending so much time to understand it.
I love this idea. But I have to admit that I didn't quite understand how this game works; In your manual you throw a lot of terms at us and it was hard to distinguish what is what and which explanations are in game mechanics and which are less relevant background information. That made getting started pretty hard in the first place. In the end, I solved the first few levels by try and error but then gave up rather quickly because I didn't get what the restrictions actually mean and how the "[" and "]" bindings are supposed to work.
Or is this all part of the puzzle? (Is this even supposed to be a puzzle? xD) I don't know - I'm not familiar with coding myself which could be part of the problem....
Anyway, I loved the idea and am generally a puzzle fan, but would have needed a more guided introduction and way clearer explanations (maybe with pictures, showing what is what).
Cheers :fish:
Still, I slowly managed to figure it out, and eventually… got stuck on a level (the one where we "start the real work"). My guess is that it requires conditional loops to be solved, and this mechanic wasn't introduced at all. The documentation for the brackets is incomplete by the way (it looks like an erroneous copy-paste?), thankfully it also includes the Wikipedia page that helped me understand what it does. But even knowing that, I just couldn't find a solution. I guess there must be an astute and elegant one, but this is the kind of programming challenge I'm terrible at! ^^'
That being said, I must recognize that this game is incredibly ambitious! A _puzzle programming game_, during a jam, based on _BrainFuck_!? I'm impressed. I say, this is one of the rare games that doesn't take "deeper and deeper" only as an esthetic! It really makes you dive in the complexity of recursive programming and managing multiple layers. It's a hard game, but ironically that's what's making it fitting. Plus the animations on the cells and blob are really neat!
PS: I didn't know Godot 3.3 improved the audio on the web games. That's great! I can make web musical games again!
Not rating yet I want to play it in depth first, but this looks really promising!