Redtape by NeitherNathan

Redtape is an idiom referring to regulations or conformity to formal rules or standards which are claimed to be excessive, rigid or redundant, or to bureaucracy claimed to hinder or prevent action or decision-making.
WASD - Move
SHIFT - Hide paper
SPACE - Jump
MOUSE - Interaction


https://youtu.be/RNB2apVYS_I
Some bugs and crashes are still being resolved. This build is what we did in 72 hours:
UPDATE:
The game has two versions now, one is the complete version that was built in 05/06 and the other is the original Ludum Dare version uploaded in 04/25.
Please keep in mind that the version you should play and vote for the jam is the LUDUM DARE ONE
But you are all welcome to play the full version too <3
Theme: Although we use a bureaucracy, the idea of depth is in the elevator. We are based on dante's hell and its depth.
| Itch.io | https://chicogames.itch.io/redtape |
| Original URL | https://ldjam.com/events/ludum-dare/48/redtape |
Ratings
| Overall | 631th | 3.677⭐ | 33🧑⚖️ |
| Fun | 782th | 3.435⭐ | 33🧑⚖️ |
| Innovation | 337th | 3.75⭐ | 32🧑⚖️ |
| Theme | 364th | 4.033⭐ | 32🧑⚖️ |
| Graphics | 324th | 4.197⭐ | 35🧑⚖️ |
| Audio | 1112th | 2.827⭐ | 28🧑⚖️ |
| Humor | 142th | 3.903⭐ | 33🧑⚖️ |
| Mood | 278th | 4.031⭐ | 34🧑⚖️ |
| Given | 45🗳️ | 29🗨️ |
I really liked the graphics and general idea of bureaucracy in hell. You really nailed the PS1 aesthetics and the absurdist mix on photography/3D/2D.
I didn't like the text presentation (it cuts away, is poorly readable) - but I see you fixed that in the post-jam version already :).
A great kafka-like experience! I think it will be a new videogame genre now, kafka-like. It is also a mix between Mario 64 and The Stanley Parable. I will review it more in Portuguese -
Avaliando sua build para a LD48 senti que vocês construíram primeiramente o level design e depois rechearam o prédio ludicamente. É um projeto bem ambicioso usando a Unreal e gostei muito que vocês prosseguiram e lançaram um pouco depois a versão completa! A única coisa que realmente me incomodou foi o uso de alguns elementos meméticas fora do contexto dos anos 90-2000, como alguns feedbacks sonoros como o "Oh Yeah". Poderiam ter usado a tela do win98 também ao contrário do xp. As referências foram ótimas fora isso! Adorei o S. (não vou falar para não dar spoiler) aparecendo correndo haha. Não pude explorar o suficiente pra ver se os corredores de cubículos eram infinitos mesmo. Foi um grande prazer jogar o jogo de vocês! Parabéns!
I can't imagine how you guys made all the levels in 72 hours.
One thing I want to ask: How did you make the textures?, shaders?
Overall wonderful game :D
@theblindeye thank you so much for enjoying our game!
*pfv faca versao q posso jogar no browser*
I'm so sorry I wasn't able to finish it on stream! :slight_frown: But I really really enjoyed the humor and aesthetic of this one! I really haven't seen any other entry look like this, and add the clever writing on top of it, and you've got a solid entry right here! Really enjoyed this one. :slight_smile:
I like the Game Design, the music and the Story.
The Graphic was fine and I loved the Twist in the End.
Unfortunately there was not Epilog for Carpete, that was really sad. ;)
Great Game, well done
Espero que goste, logo farei uma revisão completa do seu jogo.
Below is the video and gameplay where I play two games, one of them is yours. :)
I hope you like it, soon I will do a complete review of your game.
https://www.youtube.com/watch?v=hmF1iLXC0nQ
1 - Mecânicas, Aprendizado e Fluxo:
A mecânica principal se dá em percorrer uma narrativa realizando algumas tarefas a pedido dos interlocutores, na expectativa do personagem principal conseguir a assinatura do Diabo para seu papel.
Aprende a controlar o personagem foi rápido, tive apenas algumas dificuldades com alguns pontos específicos como: não poder me afastar de personagens enquanto converso (mas poder pular); pequenos cortes nas caixas de texto (o que talvez tenha me impedido entender totalmente algumas frases); ficar preso no "magma" que não me matou (mas consegui aprender a pular (pulo bem alto e longe do meu ponto de partida, o que me rendeu alguma ação jogando algumas vezes); cair no infinito ao passar de algumas "paredes azuis".
Não consegui concluir o jogo para dizer com toda a propriedade sobre seu fluxo, mas fiquei interessado em saber o que mais aconteceria (o jogo me pareceu ser bastante baseado em crítica ao comportamento de algumas pessoas influentes e na própria burocracia).
2 - Gráficos, Áudio e Narrativa:
Gostei muito dos gráficos (fiquei um pouco pé atrás de ser processado por algumas pessoas, então eu passei "direto" por alguns papéis afixados que faziam algumas críticas (mesmo eu concordando com boa parte do que vi)).
Não tinha áudio na versão que baixei, suponho que poderiam construir algo interessante e que pudesse ajudar, inclusive, a guiar o jogador em alguns momentos.
Infelizmente não consegui apreciar toda a narrativa, mas pude notar que houve um bom trabalho em construir algumas personalidades e diálogos; além de terem apresentado uma narrativa inicial interessante e elementos de cenário que corroboraram com isso.
3 - Cultura:
O jogo tem muito a ver com a visão que compara o Inferno com a burocracia, além de ser recheado de simbolismos e referências. Isso pode facilitar o jogo se conectar com pessoas por intermédio da cultura.
4 - Monetização:
Creio que o jogo, em uma versão finalizada (e com os devidos polimentos), poderia ser vendido a baixo custo no itch.io.
1 - Mechanics, Learning and Flow:
The main mechanic is to go through a narrative performing some tasks at the request of the interlocutors, in the expectation of the main character getting the signature of the Devil for his role.
Learning to control the character was quick, I had only a few difficulties with some specific points such as: not being able to get away from characters while talking (but being able to jump); small cuts in the text boxes (which may have prevented me from fully understanding some phrases); getting stuck in the "magma" that didn't kill me (but I managed to learn to jump (I jump really high and far from my starting point, which gave me some action by playing a few times); falling into infinity when passing through some "blue walls" .
I was not able to complete the game to say with full propriety about its flow, but I was interested in knowing what else would happen (the game seemed to me to be quite based on criticism of the behavior of some influential people and on the bureaucracy itself).
2 - Graphics, Audio and Narrative:
I really liked the graphics (I was a little behind being processed by some people, so I went "straight" through some posted papers that made some criticisms (even though I agree with a lot of what I saw)).
There was no audio in the version I downloaded, I suppose they could build something interesting and that could even help guide the player in a few moments.
Unfortunately I was unable to appreciate the whole narrative, but I could see that there was a good job in building some personalities and dialogues; besides having presented an interesting initial narrative and elements of scenery that corroborated with that.
3 - Culture:
The game has a lot to do with the vision that compares Hell with bureaucracy, in addition to being filled with symbolisms and references. This can make it easier for the game to connect with people through culture.
4 - Monetization:
I believe that the game, in a finished version (and with the necessary polishing), could be sold at low cost on itch.io.
I just lost patience after a number of 'fatal-error' prompts.. Despite attempting to speedrun through the process.. At times I would hear machine fans going on full-blast? (What in tarnation is going on?) lol
Looks promising on the totality of this bureaucratic fetch quest..
Keep going!
The jam version seems un-playable. Like others said, I couldn't pick up the paper for the copy machine.
The post jam version is a totally different story, and very well done! Good job!