Someone's Missing... by Erik Bermudez

[raw]
made by Erik Bermudez for Ludum Dare 48 (JAM)

A guessing game where you have to escape an elevator going to your doom. Use "clues", to help you solve the puzzle to allow your exit. Choose the person that doesn't exist in the clues to win!LD48Image.png

Ratings

Overall 1567th 3.079⭐ 21🧑‍⚖️
Fun 1714th 2.632⭐ 21🧑‍⚖️
Innovation 445th 3.632⭐ 21🧑‍⚖️
Theme 1648th 2.895⭐ 21🧑‍⚖️
Graphics 1251th 3.368⭐ 21🧑‍⚖️
Humor 894th 2.688⭐ 18🧑‍⚖️
Mood 1237th 3.25⭐ 20🧑‍⚖️
Given 14🗳️ 13🗨️

Feedback

MAB_Cat
26. Apr 2021 · 00:41 UTC
I LOVE the concept of this! You don't need fancy graphics or complex storytelling to have a good game, and I really like your final product!
LakshyaIsAGod
26. Apr 2021 · 01:07 UTC
AMAZING Game!Totally out of the box and I totally love it!You can definately Take this forward!I'm serious, this game is a pop.
JetTheSimon
26. Apr 2021 · 03:18 UTC
This has a really cool aesthetic. I liked the idea too, but I felt the images flashed a bit too fast for me. Maybe if it flashed a lot slower in the beginner stage? Unique idea!
LSK
26. Apr 2021 · 03:18 UTC
It seems like only one clue is ever given per person, even across multiple palythroughs - I think it would be interesting to have different clues for the same person.
LDJam user 235161
26. Apr 2021 · 03:35 UTC
It's a great idea and I have a lot fun. :)
Hruhf
26. Apr 2021 · 12:26 UTC
This is very nicely made. My stupid brain keeps seeing the trolley as a house though which has an even funnier connotation.
Some of the clues didn't really make sense to me though, I only really linked them to the person by dying a number of times and working it out that way. Not sure if that was intended?
I had fun trying to memorize which clue went with which person though so there's that.
Good job!
ksadov
27. Apr 2021 · 02:12 UTC
The minimalist pixel portraits were charming, and the game's pace was excitingly hectic. It would have been nice to tie the concept together somehow with a little flavor text at the beginning: why do you need to guess whose missing before you drop to your doom? Maybe you're trying to figure out who put you in this predicament to begin with, so that you can give the computer system controlling the elevator their user credentials before you're toast? The photo clues are a great opportunity for wordless storytelling, and could have stretched a short text prompt into a complete tale.
Kooky
27. Apr 2021 · 18:01 UTC
Well done, nice work! I like the idea, and the multiple difficulties. Cute pixel art, and really nice music too; sets a fitting mood for trying to unravel a mystery while on the way to your doom.

It's tricky to manage to see and process the clues before they expand beyond the edges of the game border, but since that's the main mechanic, maybe that's the intention. :grin:
aboogoost
29. Apr 2021 · 01:39 UTC
I had a really difficulty seeing the clues in time and it wasn't obvious which person the clue matched with. Maybe I didn't understand but it felt difficult to understand. It also wasn't clear when I would/wouldn't take damage so it was difficult to know when to take another clue. Cute art and idea though!
BoxedMeatRevolution
30. Apr 2021 · 01:31 UTC
Very stressful game (in a good way). I thought the gameplay idea was pretty good, but it would have been helpful to explain it more clearly in the tutorial. Even though I beat all the stages, I also never figured out why I was randomly taking damage, and sometimes the levels were impossible due to random damage/bad clues.
techsec
30. Apr 2021 · 01:36 UTC
This game is really interesting. I feel like it relies too much on pure image recognition (which I suck at). Perhaps you could expand it so you see a clue for a couple seconds but it takes some time to process it. Either way solid entry!
Tutti Ankka
01. May 2021 · 08:49 UTC
This was an interesting idea. I had the problem of getting the same 3 clues all the time so I couldn't figure out who was the missing one. I also had the problem of not understanding when do I take damage when taking clues. If you fix these "issues", or make them more clear it can be a lot better game. Those things aside it's overall a good game and fits the theme well, and has a nice soundtrack. Well done!
Molpe
01. May 2021 · 18:54 UTC
The idea for this game is great :slight_smile: The problem is the clues appear randomly - so sometimes you get the same clue like 5 times in a row and it is very hard to get the right answer. Usually it was like 50:50 chance to get the right answer. The health is getting down randomly and it seems like it is not necessary when you are on time limit anyway. With that being sad, I think this game has really a great potential, the soundtrack is nice, I had fun playing :heart:

My LP :slight_smile:
https://www.youtube.com/watch?v=bg19gEh3S7E
BBApps
08. May 2021 · 13:57 UTC
After figuring out what each clue meant I had a lot fun playing.