Goose Root by jryzkns

HOW TO PLAY
Drag roots from the plant downwards. The more roots there are, the more nutrients for the tree. Try to avoid obstacles while picking up water and nutrients.
Once you have a fully grown gooseberry tree, you will unlock a secret ending :).
:duck: :deciduous_tree: :droplet:
POST SUBMISSION BUILD CHANGELOG
- display experience points with a simplistic bar
- refined exp levels
- roots are now easier to draw as it is thicker
- high resolution support (if you have a 4k display PLEASE try it out and let us know if it works!)
| EXE Download and Web Build | https://jryzkns.github.io/ld48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/goose-root |
Ratings
| Overall | 625th | 3.682⭐ | 35🧑⚖️ |
| Fun | 957th | 3.318⭐ | 35🧑⚖️ |
| Innovation | 555th | 3.53⭐ | 35🧑⚖️ |
| Theme | 406th | 4⭐ | 35🧑⚖️ |
| Graphics | 497th | 4.03⭐ | 35🧑⚖️ |
| Humor | 241th | 3.672⭐ | 34🧑⚖️ |
| Mood | 404th | 3.894⭐ | 35🧑⚖️ |
| Given | 62🗳️ | 50🗨️ |
The art and graphics were brilliant and very well polished - great work on those! I loved the look of the forest above, and everything buried below looked great too - the white outlines really helped things stand out against the background. The gooseberry bush growing with the roots was a nice addition and helped add some sense of progression to the game. As for the music, it fit very well with the general feel of the game, and was nice and relaxing - perfect for this kind of game. The background noises too helped the atmosphere, and the sound effects when finding something new very satisfying. And the ending was a lovely finish for it all - cute and creative!
I loved this entry in all ways - it was a great experience, and I thoroughly enjoyed my time with it. Phenomenal work!
And to any future commenters, we thank you in advance for playing our game and any feedback you may have, and we will be reading them and seeing how we can improve!
Wonderfully simple and well presented. The music and art are lovely, and the proximity of the goofy trash that people have left behind cuts against the beautiful aboveground nature in the best way. Drawing out new root systems is such a calm, interesting way to explore this space.
You mention that you'll be incorporating feedback into a post-submission build. I would ask yourself: what kind of experience do you want the player to have? The current build works well as a short experience. So for a more fleshed-out version: what more do you want to do with this concept? If you want it to feel more "game-like", maybe add in a limitation to growing new roots. Maybe think about what kinds of objects or creatures would actively disrupt your existing root system, like moles or parasites that damage the plant. Are there reasons to grow your roots in a particular direction? Are you always searching blind, or are there incentives to grow in one direction or the other?
Or maybe it's more of a story or atmospheric experience. When discovering objects, are they related to one another? Why and when were these objects left in this place? How do they relate to the goose?
There's a lot of places you can go with this concept, and you've already got a strong execution. I'm excited to see what comes next!
Relaxing gameplay, cute graphics, with some ecological message, everything is good in this game ! Except maybe the fact that the ending triggers really late, I almost stopped a bit before it, thinking it would never come. If you had not mentionned it in the game description, I would never have found it.
This game is extremely pleasant and relaxing. The setup is just adorable, music is great and graphics are superb and very consistent. I really enjoyed playing it and all the crazy things you can find underground. It indeed takes a lot of roots to get to the ending - more than you'd think you can reasonably fit in the allotted space.
I wish the game had some resolution control, as the window gets quite tiny on a larger resolution screens.
Oh, and I found The Key to the Forbidden Knowledge! It was bound to be somewhere :)

I like how after doing it for awhile you end up with some really cool patterns from the roots.
Have you thought about putting the game to be played by the browser?
https://jryzkns.github.io/ld48/play.html