Shovel is just Love Spelled Backwards by very dark lord

[raw]
made by very dark lord for Ludum Dare 48 (JAM)

Love can be found in the most unlikely places

40dac.png

This is the story of Diana the Digger. A red-headed self-confident girl with a special liking of genuinely bad boys.

This time you might say, she's gone too far. Or... too deep, that is... because she figured that the ultimate scoundrel, the villain of villains does indeed not dwell the earth but must be looked for... elsewhere.

Off she goes. She's got the nerve and she ain't afraid of the dark. Equipped with her shovel and armed with the faith of the amorous she drives out of town and into the wild and starts to dig into the earth.

Gameplay & Controls

Control Diana the Digger with your WASD keys, Space to jump. Press F to let her dig deeper. You can control the digging direction by pressing any of the direction keys while digging.

As a bonus we couldn't properly integrate into the game, but you may still use: - E lets you throw bombs (up to 10 per level), but be careful not to hurt yourself - J activates the jackhammer

Technology

The Game has been completely written from scratch using Typescript and HTML. It uses it's own self-made 2D physics engine, features unique hand-drawn pixel art, witty dialogues and an unexpected endgame with a twist.

Sounds from freesfx.co.uk

Music from freemusicarchive.org

Screenshots

torchycave.png

deeper.png

Bugfixes

04-27: - Some typos in menus/dialogues - Finishing the story didn't unlock the bonus levels - Removed a debug alert we forgot in the code - Removed a bug causing extreme slow-downs in scenes with text-rendering

04-28: - Fixed game breaking bug that caused Firefox users with screen color profiles to not be able to finish the game - Fixed seizure-inducing flickering light issues - Fixed issue with player getting stuck in falling sand particles

05-04: - Fixed the pixel-per-meter constant which caused player character to be 2.5m tall from physics perspective, as well as two minor jumping related glitches

05-11: - Slight adjustments to level 4 and 5 where players reported getting stuck a lot

Ratings

Overall 244th 3.95⭐ 22🧑‍⚖️
Fun 517th 3.619⭐ 23🧑‍⚖️
Innovation 613th 3.475⭐ 22🧑‍⚖️
Theme 224th 4.143⭐ 23🧑‍⚖️
Graphics 962th 3.643⭐ 23🧑‍⚖️
Humor 365th 3.45⭐ 22🧑‍⚖️
Mood 562th 3.75⭐ 22🧑‍⚖️
Given 23🗳️ 13🗨️

Feedback

Tomssuli
27. Apr 2021 · 18:57 UTC
Nice game! For some reason it begun to stutter at the end, but I played it through and it was funny. I liked the pixel physics and heavy metal mood.... And the cute redhead protagonist :smile:
Tulkas
30. Apr 2021 · 18:47 UTC
I like the idea of why are we going deep. Gameplay is fun but a little bit slow. Atmosphere, art and music are going well together.
Roboolet
03. May 2021 · 11:13 UTC
Controls are a little iffy (mainly just slow and floaty), but i like the concept a lot, and i enjoyed playing it. Nicely done! Be sure to rate other peoples games so more people see this one, i don't think this game deserves to be ignored
Labete
03. May 2021 · 11:17 UTC
Dialogues are hard to read, letters are merged (and that is very sad, I would love to know what's being said). Art is nice, animation cool. Nice water/lava/sand/acid usages. Very cool game.
🎤 very dark lord
03. May 2021 · 11:22 UTC
@roboolet thanks for your feedback! Indeed, controls could be improved. Will definitely be the case in the post jam version. And indeed, we're about to rate more games, just didn't get around to doing so until now. :)

@labete might I ask which browser you've been playing this in? Car monologue looks fine to me, but the rendering may differ depending on environment. Thanks for playing!
asdehielo
03. May 2021 · 11:36 UTC
Visually amazing, I loved the sand physics. The music is cool, and I think it goes well with the theme of hell, but the gameplay is too slow to really fit.

Solid entry overall, good job!
Dest_69
03. May 2021 · 11:44 UTC
Have an nice mecanics, but after 5minutes of gameplay music start destroying my mind :)
Labete
03. May 2021 · 11:56 UTC
@very-dark-lord Chrome![Shovel.png](///raw/a10/23/z/42152.png)
At some points I can guess what's being said, but it's still hard to read.
🎤 very dark lord
03. May 2021 · 12:37 UTC
@labete thanks for the screenshot! Peculiar, haven't seen that before. If anybody else encounters the same issue please let us know! We'll have a look, but given we haven't been able to reproduce that so far ourselves, I doubt we'll find a solution quickly.
astronautmikedexter
03. May 2021 · 14:33 UTC
Kinda slow to get to the game-play itself.

The controls were a bit cumberson to switch from f to enter etc. woiuld be good if you could point with a mouse where to dig as it never dug in the area that i mainly expected, that coupled with the slow animations made it a bit tedious at time.

Music and SFX were not balanced well and lots of noise.

Animates are good but slow moving, the load screen between levels for example, felt a bit frustrating.

The level design was great. Loved the puzzles of it and how the water interacted with for example.
nusan
03. May 2021 · 14:51 UTC
Awesome physic and impressive "pixel particle" reaction system, I liked the puzzle even if I often had the sensation I was using an alternate solution, digging around obstacle instead of using water for example. It took me a moment to understand where the digging will happen in different situation. The story is sweet but even the devil don't deserve a stalker :D The music in title and bonus level is cool but the music in the main story seems too energetic for a puzzle game, maybe it should have been used only between levels to characterize Diana. Anyway, it was a great experience!
staircase27a
03. May 2021 · 15:00 UTC
Definitely an interesting twist at the end. As others have said the levels play a little slowly. I also had issues with the text sometimes freezing and not progressing on to the next message unless I kept pressing space for 30-60 seconds after the message had finished appearing.
filgru
04. May 2021 · 21:58 UTC
Hehe :) Nice twist at the end! Awesomeee music!!! I like the dialogues and the plot. I enjoyed playing this game a lot! Maybe I would tweak little bit controls, like jump, speed of the character, etc. Besides that, Great work!
VixenMink
08. May 2021 · 02:39 UTC
Verrry nicely done. Music, sound fx, light indicator for where you are digging; even cut scenes! Love it!

Maybe make an indicator that you are having a status issue like drowning.
Mighty Mufflon Games
08. May 2021 · 07:23 UTC
The art style is awesome and gameplay and physics are cool, but a bit slow. The idea is really special in a good way. Nice entry!

(I wasn't able to reach the end yet.)
LDJam user 234807
08. May 2021 · 11:46 UTC
Got past the gatekeeper but then died multiple times because can't seem to always jump the abyss into the sharp rocks. Died in the green water as well. But overall a good game, will play again when have more time. Music is a bit too loud to my ears, even though I like Metal. I loved the dialogue between her and the gatekeeper.
GoldOne
09. May 2021 · 17:00 UTC
This is a great entry! The graphics are top-notch, the music very fitting and the theme excellent. Assume you consciously went for the relatively slow pace, but found that be a little bit reducing the experience overall.
🎤 very dark lord
11. May 2021 · 11:06 UTC
Thanks everyone for all the feedback!

@vixenmink indeed, for the postjam version we're considering having a healthbar, or some other way to indicate when drowning happens. Right now that's pretty intransparent and surprising when it happens I guess. :D

@collin-visser I slightly adjusted the level to make that part easier. In case you're still up for playing the rest, the game should still know which levels you had unlocked, given you're playing in the same browser. It's possible though that there are issues with loading the level that make them impossible - we haven't seen these in a while, but I can't rule out that it may be happening for some players. Hope that's not the case, either way, sorry for the frustration!

The green water is actually acid, and it even reacts nicely with other substances. Sadly we had such little time for level design towards the end of the jam that we weren't able to demonstrate that, despite how cool it is. :( So in the end the acid is pretty pointless in the game's jam state sadly. Will be much more prominently featured in the postjam version.

@goldone Thanks a lot! To be honest, the slow pace wasn't fully intentional. Rather the crunch time was so intense that we didn't manage to tweak such obvious things as there was just too much super essential stuff to get done within very short time. In the end it would just have been changing two variables in the code, but we couldn't be sure the levels would still work with those adjustments. Really sad as that's the major point of criticism, but we'll learn from it and hopefully do better in future jams. :)
VixenMink
12. May 2021 · 00:30 UTC
@very-dark-lord Thank you for replying to us all. Definitely keep up the good work and I hope to play through a postjam version similarly to everyone else :)
SimonL
06. Jun 2021 · 20:44 UTC
I just played through the whole thing including bonus levels. Definitely engaging

+ the destructible surroundings and especially the particle/fluid physics were remarkable and definitely a surprise for a 72h game
- except the occasional lava flowing upwards, it worked pretty damn well
+ nice intro and cutscenes. The initial car scene with the guitar soundtrack reminded me somewhat of borderlands
+ the music was very nice, but didn't fit so well to the slow digging. A little tweaking here would have had a big impact
+ I really dug the art style!
+ Had a good laugh at the ending

Great entry!