{"author_link":"\/author\/rockford\/","author_name":"rockford","author_uid":"3553","comments":[{"author_name":"steph88","author_uid":"113244","time":"Aug 30, 2016 @ 7:54am","epoch":1472543340,"text":"Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.\r<br\/>\r<br\/>Can you add your game on indiexpo.net ? (it's free) \r<br\/>So we can include also your game in the video ;) \r<br\/>p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)"},{"author_name":"MrErdalUral","author_uid":"110286","time":"Aug 31, 2016 @ 1:35am","epoch":1472607000,"text":"Nice game idea but the way the traps works makes them too hard too anticipate and it was kind of frustrating.\r<br\/>\r<br\/>Well done congratulations!"},{"author_name":"rockford","author_uid":"3553","time":"Aug 31, 2016 @ 8:09am","epoch":1472630640,"text":"Haha I understand :) but try to remember the traps. Like in Rick Dangerous."},{"author_name":"csanyk","author_uid":"10473","time":"Sep 14, 2016 @ 4:43am","epoch":1473827880,"text":"The graphics were tiny, and the traps too hard to see.  Death seemed random, so not very fun.  If I could maximize the window and increase the size a bit, it'd help a lot.  I'm on a pretty high res display (2048x1152) so that might be part of it..."},{"author_name":"rockford","author_uid":"3553","time":"Sep 14, 2016 @ 5:23pm","epoch":1473873480,"text":"Thanks Csanyk ;)\r<br\/>Actually, the traps are not random. The point is to remember the place they are, to avoid them session after session.\r<br\/>I understand for the tiny graphics, another psychotic gameplay choice :)"}],"images":["ld36\/3553-c889b0902911871d4c2c0022fca4fe69.jpg","ld36\/3553-3f4029b9d5ad9af4854b60f9e4b89309.jpg","ld36\/3553-ec3f4860c4afd0e813d9559b423f258f.jpg","ld36\/3553-b07840359a564023114001583de2b122.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/sh\/axybk9w5q3hjt48\/AADSlxSOhSDg-1ioyMxrRLrLa?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/sh\/5h9gubemf94793z\/AAC4Gl4doHZ-hZonAkbO7Umqa?dl=0","text":"Source (Monogame)"}],"metadata":{"g_key":"768","g_author":"3553","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"834","g_title":"The amnesiac adventurer and the Temple of Doom","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/3553-shot0-1472506377.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/3553-shot1-1472506417.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/3553-shot2-1472506524.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/3553-shot3-1472506486.png-eq-900-500.jpg"],"text":"There was once a great adventurer...\r\nLong ago, he explored the fearsome Temple of Doom and knew every traps and dangers...\r\nBut now, back facing his mission again, he's amnesiac!\r\n\r\nHow to play:\r\nYOU HAVE TO DIE AND REMEMBER WHERE ARE THE TRAPS. THEY ARE NOT RANDOM. WE ARE JUST FOOL AND CRUEL GAME CODERS...\r\nUse keyboard arrows. Push the gears to activate ancient technology and open doors. Collect maximum gold, catch the statue, do not die.\r\n\r\nCode: David (Gamecodeur) Mekersa\r\nGfx and Animations: Antoine Calas\r\n\r\nMade with: Visual Studio \/ Monogame \/ Tiled \/ Audacity\r\nTiled reader by: https:\/\/github.com\/marshallward\/TiledSharp\r\n\r\nFree sounds and music from http:\/\/www.gamecodeur.fr\r\n\r\nI create all from scratch in around 15 hours of work. Just started with few lines of code to display a sprite. It is my first production with Monogame. I wanted to use this Jam to improve my mastering of Monogame and C# and to create a tile 2D by tile game engine.","title":"The amnesiac adventurer and the Temple of Doom"}