Elevator to Hell by SpookyTrain
Hope you enjoy playing our wave clearer game "Elevator to Hell" aka "Hellevator".
Aside from the usual game dev and Godot frustrations, we had a blast making it! Two operating systems where also sacrificed in the process.


| Link | https://github.com/HybrisofChaos/ElevatorToHell |
| Link | https://magicmarten.itch.io/elevator-to-hell |
| Original URL | https://ldjam.com/events/ludum-dare/48/elevator-to-hell |
Ratings
| Overall | 1728th | 2.889⭐ | 20🧑⚖️ |
| Fun | 1510th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 1698th | 2.556⭐ | 20🧑⚖️ |
| Theme | 1415th | 3.222⭐ | 20🧑⚖️ |
| Graphics | 1728th | 2.472⭐ | 20🧑⚖️ |
| Audio | 1232th | 2.417⭐ | 20🧑⚖️ |
| Mood | 1663th | 2.722⭐ | 20🧑⚖️ |
| Given | 50🗳️ | 4🗨️ |
The gameplay is also and it's really nice to use the abilities and move
The definitely-not-lizard hellhounds were my favorite enemy by far, they behaved really well! Good job on that.
I liked all the weapons/abilities, though the dodge felt less useful - my normal walking was enough to kite enemies around. Shockwave also seemed counterproductive since the ranged attack did best at close range.
Overall had a blast playing though, with one or two more enemy behaviors I can see this becoming something I could play for hours!
Some of the sounds were a bit harsh on my ears, at least, and the game lacked some polish, but all in all it's a decent entry.
F for the operating systems.
In my opinion the simplest improvement would be to put a loading bar for the shutgun
Thanks for web export !