Sblaaf!! by Thob
Play as Brook, a fierce dwarf miner. Punch your way through the tunnel (an old-fashioned method) to reach valuable ore !
⭐️ It is recommended to play the .exe version, as the web version may have some lags.⭐️
HOW TO PLAY ? - Move with the Left & Right arrow keys - Punch with Space!
This prototype is our entry for the ludum dare 48, in Jam category ! Made by Lauréline Chambon (environment), Yanis Lhôte (character, VFX & UI), Théo Besson (dev, level design).
We hope you'll like it !
Music : Wind Rose - Diggy Diggy Hole
https://twitter.com/Thobinambours https://twitter.com/Ydrenor

Sound credits : - https://freesound.org/people/Robinhood76/sounds/503554/ (slightly edited) - https://freesound.org/people/Robinhood76/sounds/567840/ (slightly edited) - https://freesound.org/people/Robinhood76/sounds/567840/ - https://freesound.org/people/NeoSpica/sounds/423518/ - https://freesound.org/people/AngelPerezGrandi/sounds/47340/ (slightly edited) - https://freesound.org/people/Iwiploppenisse/sounds/156031/
| Link | https://drive.google.com/file/d/1eIvvb22Z9BS8Esd3pFqXavOsDTFyJOVG/view?usp=sharing |
| Link | https://thob.itch.io/sblaaf |
| Original URL | https://ldjam.com/events/ludum-dare/48/sblaaf |
Ratings
| Overall | 323th | 3.894⭐ | 35🧑⚖️ |
| Fun | 256th | 3.848⭐ | 35🧑⚖️ |
| Innovation | 1096th | 3.076⭐ | 35🧑⚖️ |
| Theme | 315th | 4.061⭐ | 35🧑⚖️ |
| Graphics | 126th | 4.424⭐ | 35🧑⚖️ |
| Audio | 850th | 3.273⭐ | 24🧑⚖️ |
| Humor | 219th | 3.719⭐ | 34🧑⚖️ |
| Mood | 755th | 3.606⭐ | 35🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
Very polished, the art is amazing and the LD super smooth <3
> Very nice graphics and the production is so smooth!
> I'm just a little frustrated to finish it so quickly ^^
*Try to beat my score!*

Thank you so much for your comments !!
I've put a low score in Audio, because neither the original author of the song (The Yogscast), nor the author of the cover (Wind Rose) were credited.
..can't get the music out of my head now though :P
Thanks for pointing out the problem with the credits, I fixed it ! I also added credits for the sounds used :)
The levels repeat though. it's hard to notice but they do ahaha. with some procedural level generation, randomization and different game modes like "infinite" or "finite" or "get more gems time trial or die trying" would make the game shine!!
Truly an amazing work. congratulations to the team!
There is one level for now. We made this choice to be able to fully polish it ! So it is also hand designed to have maximum control over the experience. If we were to work on it again we would do a procedural generation system, and infinite/finite levels as you suggest I think !
I started to make the itch.io page but I didn't have the time to finish it yet nor to make and test the webGL build but it's in progress anyway (I didn't know I had to create a drive account to be able to use it, sorry about that).
Thank again !
I found a bug tho, after some runs I died but the menu didn't appear, so I had to force quit the game. Not sure how to replicate it, sorry.
Great job!
(although if i could rate sound it'd get top marks as it totally fits the game!)
I had few bugs (game wasn't restarting properly and once dead, the body kept falling without losing, quite funny though!)
Imho the biggest challenge is to "guess" the good timing to punch. It's very punishing if we punch several milliseconds too soon or too late, as we crash on the rock. Maybe it misses a small visual feedback that we are too soon or I don't know.
Anyway, nice entry, I really tried hard to beat my highscore! :p
was having fun but i did manage to get stuck on a rock:

overall good job guys!
The game looks visually super good. It seemed like there was only one stage. It would've been cool if the stage generated randomly. I read your comment about your decision concerning this and I perfectly understand it. I also encountered a bug where when I restarted the game, it would tell me that I was already dead but I could still move the character, etc. Don't really know how I managed to get that bug.
Cool and fun game, great work!

I completed the game and got this score,

I think i could improve it if I can land the double rock punch-through at the end. Cheers and keep it up!
- Following the few __feedbacks about the audio (sounds and music)__ used I asked Mike Kasprzak if he could opt out us from the Audio voting category (you can't change it by yourself after submitting the game)! Indeed, even if there was research, integration, retouching and mixing work on the sounds and music, we didn't do it ourselves and it would be unfair to be graded on that compared to other teams who would have done it themselves in the jam ! And it's done , __the Audio voting category has been removed from our rating !__
- We take note of your different feedbacks on the punch that doesn't always seem right! However, we wont directly make the modifications because we don't want to change the game during the voting period.
- We also noted the few bugs that you shared, thank you !