w o r m by neverautomatic
The planet is on fire! Dig Deeper and Deeper to escape the heat, and don't forget to eat rocks along the way!
Controls: Left Mouse Button
Objective: Eat rocks to grow bigger and escape the heat.

This was built using HTML5 Canvas and Javascript completely from the ground up without any external libraries or tools. I used Paint.NET for the art and VS Code for the programming.
I unfortunately didn't have time to add audio or any more interesting game mechanics because I spent a good chunk of Saturday implementing and optimizing a complex system for generating rocks infinitely that remain persistent. I realized afterwards that completely randomly generated rocks would have given the same result since you're generally not going back to the same areas. Oh well, I still had fun building it. Here's an example: 
Changes: v1.01 - Increased the win condition a bit as the original would cause the game to end abruptly just as it's getting to the fun part.
| Link | https://christophergaron.itch.io/worm |
| Link | https://christophergaron.itch.io/worm |
| Original URL | https://ldjam.com/events/ludum-dare/48/w-o-r-m |
Ratings
| Overall | 283th | 3.65⭐ | 32🧑⚖️ |
| Fun | 157th | 3.806⭐ | 33🧑⚖️ |
| Innovation | 468th | 3.183⭐ | 32🧑⚖️ |
| Theme | 238th | 3.9⭐ | 32🧑⚖️ |
| Graphics | 435th | 3.468⭐ | 33🧑⚖️ |
| Humor | 377th | 2.643⭐ | 30🧑⚖️ |
| Mood | 668th | 2.879⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 40🗨️ |
A restart button when you die would be useful, had to reload my browser (which wasn't a bit deal really)
Some juicy sounds with the screen shake as you eat rocks would make it really satisfying for sure!
Nice work on the game! It was pretty enjoyable and the way the worm moves is pretty cool.
Like the art. But gameplay could use some variety.
Nice work!
Thanks for playing!
I think that you can go right around some of the large string of rocks though. Of course, that would really just kill you because you would be in an area with rocks too large to eat, but I think you could do it.
Well done. I do wish that it had some sound effects and music. 6 months to practice until the next jam!
The growing part is a little too "exponential" and therefore like others said, the fun part is much smaller than the grinding part
Anyways. I didn't understand that I could eat rooks until I went all the way to the right and to the left and realized that there is no way out. Only after reading the description did I understand :)
The final "win" dialogue feels a bit out of place since it is reported by the browser rather than the game :P I started to really have some fun after I figured the eating part out.
At first I went through wall a bit to early each time, meaning it was then difficult to find something to eat. Finally I ate a whole wall and won.
Maybe have large rocks or ore that are uneatable to prevent the player to sniff a line and going berkzerk ? Or maybe that's the game play ?
At some points when I ate a very small rock the screen became redish until I ate a larger block. Close to the end it was a bit strange the background did not scale correctly :

I've never seen the problem you posted, but there's definitely something weird going on with the scaling there. Can I ask what browser you're using?
Thanks for playing, and I appreciate your feedback! :D
The rapid increase in the worm's growth rate was unexpected but it made for an even more exciting end game. I think a worm length counter HUD would make for a nice feature addition.
Great work! Thank you for this gem.