The Dive by raptor851

[raw]
made by raptor851 for Ludum Dare 48 (JAM)

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An atmospheric game, explore and maintain your vessel, everything might not be what it seems. Let us know if you find the ending.

Arrow keys to move, Z to interact, X to use items, also supports all standard controllers.

Gameplay Tips: * The upper left room contains all the tools required, you can only carry one at a time * The upper right room has a screen highlighting where the next damage is at. * There IS progression, and an ending, in all the game takes around 5-10 minutes.

Unfinished portions: * unfortunately didn't have time to polish up an endscreen or main menu so they've been cut, the game does support video options so I can at least upload some alternate config files if anyone has any issues.
* The Wrench is also unused, some rooms were cut from the game due to time but the item was left in. * Only the control room music is a track we actually made, all others are CC0 or CC Attribution, which will be listed with links in the source package, wasn't planned but the temp sounds got left in due to time.

Tech Used: * Artwork was all hand drawn by neeki and clipped together with clip studio and gimp * Program was from scratch using only SDL2 with SDL2mixer and SDL2image, C++ (requires 14+) in CLion on linux.

Attribitions: The following CC Licensed sounds were used * gilly11 - https://freesound.org/people/gilly11/sounds/143582/ * tymorafarr - https://freesound.org/people/tymorafarr/sounds/249666/ * Iamgiorgio - https://freesound.org/people/Iamgiorgio/sounds/371839/ * andersmmg - https://freesound.org/people/andersmmg/sounds/517883/ * florianreichelt - https://freesound.org/people/florianreichelt/sounds/563766/ * gecop - https://freesound.org/people/gecop/sounds/568860/

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The Webassembly version may or may not work properly depending on your browser, it's a straight port of a SDL2 linux game using emscripten, so if you run into any issues please use the download versions instead.

Ratings

Overall 683th 3.645⭐ 33🧑‍⚖️
Fun 1323th 3.067⭐ 32🧑‍⚖️
Innovation 699th 3.397⭐ 31🧑‍⚖️
Theme 1125th 3.484⭐ 33🧑‍⚖️
Graphics 159th 4.375⭐ 34🧑‍⚖️
Mood 135th 4.21⭐ 33🧑‍⚖️
Given 28🗳️ 42🗨️

Feedback

Yamzho
26. Apr 2021 · 20:28 UTC
Weird experience. Darker than what I thought before playing the game ! Good job.
Cruise Elroy
26. Apr 2021 · 23:22 UTC
Very neat short experience! I found the control scheme a bit clunky, particularly with picking up and using items, and I wish there were a bit more interactability, but overall the presentation was very solid. Fantastic job with nailing the unsettling tone with the graphics and sound design!
Lighty_the_Light
27. Apr 2021 · 04:11 UTC
Quite spocky!

Like the gameplay design but not the guidance.

I would like to have more info from the top right room, so that I don't have to check the problem and run back for correct tool... But maybe that's just how this game works.

5 stars!
LDJam user 120213
27. Apr 2021 · 04:17 UTC
It was actually planned to have the light colors change as an indicator of what tool you'd need on the screen but in my rush to get it published and polish the art/sound and test the level layout's it was forgotten. I didn't even notice at first...I playtested so many times to make sure the rooms linked properly I had the damage memorized.
ErkaNec
27. Apr 2021 · 06:53 UTC
The graphics are out of place, but in good way. It was very good short experience!
jk5000
27. Apr 2021 · 06:54 UTC
I did not really found anything to do, but drawings was pretty great.
Bogurodzica
27. Apr 2021 · 09:25 UTC
I love that drawings. I have just stand there and look at them :D
LaserHydra
27. Apr 2021 · 18:36 UTC
I really liked the hand-drawn visual style, being quite different than what I expected to see.
Theme seems to fit relatively well, both in the sense of the submarine as well as the game progression.

It would have been nice to have an indicator on what you can interact with, as I ran around trying to interact with all sorts of things in the beginning. Perhaps also some sort of indication on what should be done, but with the description on here, it wasn't a problem.
Music could have surely helped to set the mood, though you can't have everything, can you? :)
G_Kobu
27. Apr 2021 · 22:43 UTC
It'll be great to finish this game! An interesting concept, design and idea in general, beautiful graphic
David U
28. Apr 2021 · 11:46 UTC
I think the hand-drawn style really adds to the experience. Very atmospheric with some unexpected twists. I agree that picking up items is kind of clunky and it gets a bit repetitive. I got to the end, wasn't sure what to make of the ending. I found navigating the sub quite intuitive. I could have done with some atmospheric music playing all the time, that would have made the experience better.

Overall, a very cool experience.
John Chapman
29. Apr 2021 · 00:46 UTC
Really love the art style and overall mood of this piece. I think you all did a great job with it. I would have liked to be able to find the tools around the ship(?) and carry them all around, I'm not sure backtracking after checking the problems was helpful for the experience. But the awesome work with the ending sequence. I thought I had somehow broke the game at first.
TheBlondeBass
29. Apr 2021 · 00:48 UTC
Very spooky game. You definitely feel like you're playing through a downward spiral!
LDJam user 242787
29. Apr 2021 · 00:52 UTC
I loved the hard drawn style of this game. I felt the it fit well with the direction and theme of the game. Good job
Alex the Bear
29. Apr 2021 · 01:05 UTC
Got a spook out of me when I wasn't expecting it. Good job :thumbsup:
No Grapes Games
29. Apr 2021 · 08:56 UTC
Nice work. This could have been really awesome if time wasn't an issue, but hey, it's a challenge. It's cool that it had an ending. The art was good too. The only thing I can say is if there was an indicator like a sound, an exclamation point, or something red on the useable objects so the player can figure out what to do easier that would help.
Mayzhy
29. Apr 2021 · 11:53 UTC
I really enjoyed the style! Nice game.
xpoho
29. Apr 2021 · 12:28 UTC
Многое является не тем, чем кажется. Ты просто ходишь, чинишь подводную лодку, а оказывается, что ты не лодку чинишь, а делаешь что-то еще? Вот это поворот.
Атмосферная лодка, глубокая игра, гнетущее впечатление. Спасибо ^_^
Heiach
30. Apr 2021 · 02:57 UTC
It really enjoyed this! It was surprising, atmospheric and a little spooky.. ok very spooky!
1minatur
30. Apr 2021 · 06:12 UTC
Thanks for submitting it! Exactly the style of game I like, similar in a way to the Cube Escape games. I want more!
Tanner Shelton
30. Apr 2021 · 06:16 UTC
I really enjoyed the art style. I think it could do with some more music or ambient noise to help really sell the ambience.
Link270
30. Apr 2021 · 06:17 UTC
Very cool! I enjoy the art a lot. I wish there was a little more music and such, but when it was there it added a lot. You could add onto this a bit more and make it even more eerie if you wanted, I loved how everything was changing around you. Super good job!
JormaRysky
02. May 2021 · 16:34 UTC
Loving the graphics. They are crude, but it is better to be crude than default Unity graphics.
dry-squid
04. May 2021 · 05:44 UTC
Well done game. I felt like you created a great atmosphere. All the art, sounds, and gameplay mechnaics came together super well. The pencil art is amazing! I love how you wrote this from scratch. Super huge props to you all. And thank you for the flaming toilet haha
Hobzone
10. May 2021 · 16:12 UTC
Really cool idea for the Art style ! It was really helping the global mood of the game.
zubspace
15. May 2021 · 20:43 UTC
Nice one! I actually like the hand drawn style. You're a great artist! The lighting works really well. Also like the small bits of terror on the submarine combined with the background music. The tool mechanic is a bit simplistic, but the experience of being alone on a nightmare submarine balances this out. Good job!
blubberquark
16. May 2021 · 09:01 UTC
Were you raptor85 on the old site?