Deepenguin McPool - Wants a deeper pool by Bruyère Alice
This is a clicker, in this game you have to dig as deep as possible to get a deeper pool and increase the quality of your resort.!
The game is divided in 3 phases.
First one, you have to dig by clicking. There is a time limit.
Second one, you have access to the shop to increase your digging strength.
Finally, you can see the tourist in your resort enjoying the pool, and you can get bonus money.
Ratings
| Overall | 440th | 3.809⭐ | 36🧑⚖️ |
| Fun | 521th | 3.603⭐ | 36🧑⚖️ |
| Innovation | 1157th | 3.044⭐ | 36🧑⚖️ |
| Theme | 144th | 4.235⭐ | 36🧑⚖️ |
| Graphics | 300th | 4.227⭐ | 35🧑⚖️ |
| Audio | 278th | 3.875⭐ | 34🧑⚖️ |
| Humor | 320th | 3.533⭐ | 32🧑⚖️ |
| Mood | 603th | 3.719⭐ | 34🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
The art is coherent and clean. There were a few UI things that were off, like the prices hitting 320 caused them to have a line-break in the middle.
Not sure how most clickers sort of behave, but I got to a point where the upgrades were very slow to get between. I made it to depth 200 (well... 199), and it was likely going to be at least a few minutes before I'd have enough money to buy the next thing.
But overall, a solid job. It's crazy to see a team with one programmer and so many artists! My team is the exact opposite. Great submission!
It was difficult for me to tell when the toggle autoclick is on or off. And I wasn't sure how to get to the 3rd phase of tourists in my pool? I did notice a house icon but it doesn't seem to do anything when I click.
The game is really fun and innovative. Good job!!
Belle job ! :D
@lyxil Indeed the toggle visual was kinda rushed, so we don't have much feedback on it. I apologies :(
And @thain Your issue is not a bug, but actually linked to Lyxil point. You activated the auto mode of the game, but lack of feedback didn't show it in a clear way.
@bitdecay I totally feel it ! We had only few times for balancing, we were in the rush until the last minute :( (We submitted like 27 seconds before the Jam end, haha.)
Thank you everyone for your love, and I wish you a wonderful day ! <3
Balancing, game feel, graphics, and save system. Everything will get an upgrade <3
It took me a little bit to realize I could swim side to side, and began looking for a purpose for it, trying to swim up to/mine the fossils, maybe expose some item by mining in different spots. But I came to the conclusion that the swimming movement really doesn't do anything other than allow a small illusion of freedom within the water column? I could see the movement becoming more fun if the collectable fish spawned in windy patterns, rather than directly in front of me, but because they spawned in front of me it discouraged any movement. At the same time the spawning of fish worked for the auto version of the game so IDK, maybe in auto they spawn directly in front, in manual they don't? wooooo I'm getting caught up on things ;)
I really liked the fossils. The health bar of the current layer/depth would be better placed relative to the layer. It was a little confusing when it would pop up on my swim down and lead to me being confused as to which bar was my breath. Maybe making it a different color would help associate it with the damage, perhaps a brown to reflect dirt?
The particle/sprite of cracks that overlays the pool floor, it would be nice to have the floor visually weaken. like a series of progressively more damaged sprites to overlay and communicate the health of the current layer.
Overall very cute, fully functional, polished game. Good Job!
Regardless, it was still fun to play, so good job on that.