SUBTERRA by daniele
_ STORY_
The fires are upon us, we must dig deeper to avoid a total wipeout of the human race.
_ OBJECTIVE_
Dig deeper and deeper and survive as long as you can.
HOW TO PLAY
Bring crystals back to the SUBTERRA using your miners. If the SUBTERRA engines run out of crystals then you are doomed.
- WASD to move the camera
- Use the ON / OFF buttons to toggle the SUBTERRA engines
- Click on the miners to enter Dig Mode and set the path they should follow
- Miners will pick up any crystals they dig
- Crystals have to be brought back to the SUBTERRA in order to fuel its engines



_ CREDITS_
Programming - Daniele Marotta - Simeon Radivoev - Bashaar Saade
Design - Ernani Rocha
Art - Yata Andersen - Marien van der Lelij - 0x72 (Robert)
Audio - Cybass IG @cybass
Voice Acting - Marien van der Lelij
DISCLAIMER The windows version is stable, the HTML version not so much ;)
| Stable Version | https://drive.google.com/drive/folders/1s5vhwf-DhxDPMzoPFydYTtenTUqL8Xno?usp=sharing |
| Not recommended, the windows version is more stable. | https://danielemarotta.itch.io/subterra |
| Original URL | https://ldjam.com/events/ludum-dare/48/subterra |
Ratings
| Overall | 200th | 4.015⭐ | 35🧑⚖️ |
| Fun | 287th | 3.818⭐ | 35🧑⚖️ |
| Innovation | 103th | 4.091⭐ | 35🧑⚖️ |
| Theme | 15th | 4.515⭐ | 35🧑⚖️ |
| Graphics | 96th | 4.47⭐ | 35🧑⚖️ |
| Audio | 21th | 4.422⭐ | 34🧑⚖️ |
| Humor | 296th | 3.569⭐ | 31🧑⚖️ |
| Mood | 319th | 3.984⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 39🗨️ |
Edit: Also I forgot to mention, I love the voice acting!!
Despite the foreboding setting, the chill music and cheery voiceovers of the miners were endearing.
The gameplay has a lot of potential, too. Every time I saw massive patch of crystals on either side of the Subterra, I got super excited. It's satisfying to chart out the paths of the miners and have the ship rendezvous further down.
I did find controls and pathing tricky. I associated the space bar as a "stop time" that occurs when selecting a miner. This is more of a PEBKAC error. But I wonder if it would be better if spacebar was a time stop button (ala FTL) and to start the engine you had to click on the buttons on the top left?
Anyways, cool game and great work!
The sprites are also really cute and an impressive amount of polish.
Good job!
This game had pretty animations animations, great music, and a clear presence.
I was having a nice relaxing time until SUDDENLY LAVA!? Then a mad panic but I only survived about a minute after that. Great fun, well done friend!
Unfortunately, both versions were very unstable for me and kept crashing - but that's probably because I'm on Linux playing through Wine so it won't be your fault
Controlling the miners took a little bit of getting used to. I assumed 1 click would be enough to send them.
Once I figured that out, it's just trying to get lucky and stay ahead of the lava.
That said I wish there was a bit more to do. Especially once the lava stars to catch up, it feels like once I see the lava and if I'm low on diamonds, I'm screwed, and then I'm forced to slowly watch my cute little miners succumb to the inevitable. :cry:
Even without adding an extra resource, if there was a way to burn more diamonds or *something* to speed up, it would give me SOME hope :sweat_smile:
The music was great. The visuals were great. That first "selected something from the menu" sound I think comes from RPG Maker 95 :smile:
Overall a very good entry with a lot of potential!
PS. I love the chipmunk voices! Is that custom voicework?
Good quality sound. Nice that you have a tutorial built in. Pretty interesting to have some RTS style mechanics in a jam game. Had to be clever to try to get miners to loop around, pick up as many diamonds as possible, and get back onto the platform without being too early or too late.
It took me a second to really understand the controls and how getting more miners worked, and I felt like pausing the engines automatically on miner move sometimes got a bit frustrating. My biggest problem was probably the lava, as it kind of just creeps up without warning. Once it appeared, I went from 0 casualties to being unable to stop for any reason and losing everyone aboard; I think the lava moves just a bit too fast for you to really do anything about it, and a one-time ability to boost past the lava with some permanent stat reductions might be a nice compromise to counter this without ruining the tension. Otherwise, the controls feel a little unwieldy trying to keep the engines actually moving while ordering your miners, and I feel like the system could use some general QOL. I would have also liked a stronger musical sting or sound cue for the lava wall.
The whole premise of the game is awesome, and long before the lava appears you feel a constant pressure to keep moving that keeps you from wanting to waste time on the smaller gems. Once the lava's on you, there's a real feeling of hopelessness when you're past a certain point and just trying to outrun the inevitable as your power dwindles. Despite this, the music is a nice beat that complements the gameplay nicely.
Overall, I think you've got a really solid game concept here, and maybe even a strong candidate for further development. I'd love to see where this game goes if you keep working on it. I think doing a little more with the actual Subterra 88 ship or stringing together a more fleshed-out world could easily justify a price tag on this game.