Jelly fall by mockthebear

I know, its something kinda obvious. I was challenging myself this time with new tools and doing all myself again. This time i made an HTML 5 game (instead of a binary standalone), and fully integrated on telegram! This took me some time to set up the telegram bot to "host" the game and some time to learn how to integrate the scoring within the telegram.
One of the decisions of making a game abut getting the higgest score, is to use the telegram scoring thing!
So yeah, its a game Jam right... why not a game about a jam falling indefinelly
https://dos88.itch.io/dos-88-music-library - Billy's Sacrifice.mp3
https://pixelfrog-assets.itch.io/treasure-hunters - tiles - valuables
https://henrysoftware.itch.io/pixel-food - jam
https://www.dafont.com/pt/dusit-supasawat.d411 - font
I think the only sprite i actually made is that depth meter.
| Link | https://burrbot.xyz/game2/LD48.zip |
| Telegram link | https://t.me/furstickybot?game=freefall |
| Link | https://burrbot.xyz/game2/ld48.html |
| Itch.io | https://hungrybear.itch.io/jelly-fall |
| Original URL | https://ldjam.com/events/ludum-dare/48/jelly-fall |
Ratings
| Overall | 1010th | 3.467⭐ | 32🧑⚖️ |
| Fun | 437th | 3.677⭐ | 33🧑⚖️ |
| Innovation | 1312th | 2.919⭐ | 33🧑⚖️ |
| Theme | 555th | 3.903⭐ | 33🧑⚖️ |
| Given | 25🗳️ | 40🗨️ |
Not sure where the game is, but uh... the cover art looks cool!
:3
A solid entry. The progression curve feels surprisingly good.
You've opted out of graphics and auto so I guess you didn't create that.
The controls were very well done, very easy to just pick up and play. The difficulty curve might've been a tab steep, but not too bad.
The art, music, and level design fit really well together too!