DRILLER by glitchman

Fuel a mysterious machine with blue energy cells to get out of this strange planet! The machine’s name is “Driller”, and who knows what will happen next… Shoot, collect and fun!
Controls
- WASD - to move around.
- Mouse - to look around.
- Mouse LEFT button - to shoot and interact.
* --> PLAY IT IN YOUR BROWSER <-- *
The game is for LD48 the COMPO category. It's built using the Defold game engine.
CHANGELOG
- 2021-05-07 17:11 GMT+3: Post-compo addition - There is a signal strength at the weapon's display.
- 2021-05-05 11:00 GMT+3: Make the game easier (500 -> 200 blocks are required to complete the game).
- 2021-04-26 15:22 GMT+3: Fix alpha-blended sprites Z-sorting issue.
- 2021-04-26 14:20 GMT+3: Fix blue resources spawn issue.
- 2021-04-26 03:55 GMT+3: Initial release!



| Web build - The latest version | https://glitchman.itch.io/driller |
| Sources - COMPO version | https://github.com/aglitchman/defold-ld48-game/archive/refs/tags/1.0.0-compo.zip |
| Web build (alternative link, full page) | https://aglitchman.github.io/defold-ld48-game/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/driller |
Ratings
| Overall | 722th | 3.044⭐ | 36🧑⚖️ |
| Fun | 805th | 2.629⭐ | 37🧑⚖️ |
| Innovation | 713th | 2.729⭐ | 37🧑⚖️ |
| Theme | 828th | 2.676⭐ | 36🧑⚖️ |
| Graphics | 404th | 3.5⭐ | 37🧑⚖️ |
| Mood | 398th | 3.343⭐ | 37🧑⚖️ |
| Given | 47🗳️ | 46🗨️ |
Two issues: The lack of SFX was kind of a bummer (even a background droning would have made things 10x cooler!) and the lack of crystal trees in certain directions made it *extra* difficult to navigate. I imagine it's procgen, so I get it, but maybe some algorithm to make sure there was a tree for every X mmiles would have been better.
But that's it, I gave this game a big score. You practically put me there on that planet. I felt lost in a good way for a little while and it's my happy place. I want to see this improved on.
It was a little slow to begin with, and coupled with the lack of SFX and music tracks, it made it feel a bit empty, but those are only small things which I'm sure you could easily incorporate given some more time! Awesome entry! :D
Love the start screen, it's very neat.
I really like the low-poly graphics.
It would have been nice to have auto fire and auto feed for the drilling since it was a bit tedious to click a total of 1000+ times ;) Especially for the feeding a hold down function would be really good.
The ending was... well... unexpected :D
However the "Limited visibility" played a cruel joke on me. No my first playthrough by the time I charged the Driller to 90% all the nodes I was avare of ran out of power boxes. I suppose there was another node that got all the respawns, but because of the poor visibility I could not find it.
Though I though that maybe the respawn rate slowed down as you were powering the machine, so on my second playthrough I decided to collect 500 nodes before returning to the Digger, and as I managed to collect the required amount I had no idea where the damned machine was.
Had to slowly back away from the node till the dust tarted obscuring it but it was still clearly in sigh. Then look around and if the Digger was not in sight - return to the node, pick another direction and repeat the process.
The endin cutscene was cool. Though a bit of expected one.
My feedback is the sense of direction, maybe add a small "horizontal radar" like the one in Fallout 3/NV/4 so I can tell if there's something in the distance that calls my curiosity.
I enjoyed it a lot.
here is my Playthrough of your game:
hope you enjoy
https://www.youtube.com/watch?v=E5-bJ5NsLd0
Hope this will be interesting for you to see :)