DRILLER by glitchman

[raw]
made by glitchman for Ludum Dare 48 (COMPO)

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Fuel a mysterious machine with blue energy cells to get out of this strange planet! The machine’s name is “Driller”, and who knows what will happen next… Shoot, collect and fun!

Controls

  • WASD - to move around.
  • Mouse - to look around.
  • Mouse LEFT button - to shoot and interact.

* --> PLAY IT IN YOUR BROWSER <-- *

The game is for LD48 the COMPO category. It's built using the Defold game engine.

CHANGELOG

  • 2021-05-07 17:11 GMT+3: Post-compo addition - There is a signal strength at the weapon's display.
  • 2021-05-05 11:00 GMT+3: Make the game easier (500 -> 200 blocks are required to complete the game).
  • 2021-04-26 15:22 GMT+3: Fix alpha-blended sprites Z-sorting issue.
  • 2021-04-26 14:20 GMT+3: Fix blue resources spawn issue.
  • 2021-04-26 03:55 GMT+3: Initial release!

shot01-2.png

shot02.png

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Ratings

Overall 722th 3.044⭐ 36🧑‍⚖️
Fun 805th 2.629⭐ 37🧑‍⚖️
Innovation 713th 2.729⭐ 37🧑‍⚖️
Theme 828th 2.676⭐ 36🧑‍⚖️
Graphics 404th 3.5⭐ 37🧑‍⚖️
Mood 398th 3.343⭐ 37🧑‍⚖️
Given 47🗳️ 46🗨️

Feedback

SeaFishelle
26. Apr 2021 · 03:22 UTC
This almost seems like it was made for me. I **LOVE** getting lost in heavy fogs in games, looking for things, trying to trek my way back to a safe point from the middle of nowhere. I'm also a HUGE sucker for low-poly model work. The gun is beautiful and the spinning gear on Driller was a nice touch.

Two issues: The lack of SFX was kind of a bummer (even a background droning would have made things 10x cooler!) and the lack of crystal trees in certain directions made it *extra* difficult to navigate. I imagine it's procgen, so I get it, but maybe some algorithm to make sure there was a tree for every X mmiles would have been better.

But that's it, I gave this game a big score. You practically put me there on that planet. I felt lost in a good way for a little while and it's my happy place. I want to see this improved on.
Icoso
26. Apr 2021 · 12:27 UTC
This is a really nice entry! It has some really cool graphical features which definitely helped in setting the scene for the space the game was set in! I saw that a lot of detail was added into every element of the world to make it more immersive, so massive well done!

It was a little slow to begin with, and coupled with the lack of SFX and music tracks, it made it feel a bit empty, but those are only small things which I'm sure you could easily incorporate given some more time! Awesome entry! :D
Douwe_Ravers
26. Apr 2021 · 12:34 UTC
Nice game. It has some great mystery story potential.
Love the start screen, it's very neat.
Kieron Woodhouse
26. Apr 2021 · 12:36 UTC
Great work. It looks great, has a great atmosphere and the gameplay is solid. A few of little gripes: unlike @seafishelle, I don't find getting lost in heavy fog very fun! I'd love something just to help point me back to the drill. Another nitpick was that I didn't enjoy clicking 100 times to unload the cubes I'd just mined. Maybe you could let me click and hold to save my fingers the strain? It think it also takes too many cubes to hit 100%. My patience didn't last long enough to get there. It's only minor criticism, though. Really well done overall, it feels like a really well constructed game.
LDJam user 237413
26. Apr 2021 · 12:40 UTC
Nice work, was good to play! The atmosphere created by the fog was great, I felt if I travelled too far I would lose where the drill was. Would have been cool to put all my collected gems into the drill, individually clicking for 0.2% was a bit of a pain. Good work though, I enjoyed it!
stmatn
26. Apr 2021 · 12:41 UTC
Great looking game!
I really like the low-poly graphics.

It would have been nice to have auto fire and auto feed for the drilling since it was a bit tedious to click a total of 1000+ times ;) Especially for the feeding a hold down function would be really good.

The ending was... well... unexpected :D
Martynas
26. Apr 2021 · 12:46 UTC
Really cool sci-fi effects. Mineral collection mechanic is fun in itself, the only problem is that it gets quite repetitive after a while. Also some indication to the drill would be nice, I got lost in the fog a few times. Overall a very interesting game!
good.enough
26. Apr 2021 · 16:15 UTC
Lol, all of my siblings were gathered around waiting their turn.
Hilvon
26. Apr 2021 · 16:24 UTC
Neat little game with easily understandable mechanics.

However the "Limited visibility" played a cruel joke on me. No my first playthrough by the time I charged the Driller to 90% all the nodes I was avare of ran out of power boxes. I suppose there was another node that got all the respawns, but because of the poor visibility I could not find it.

Though I though that maybe the respawn rate slowed down as you were powering the machine, so on my second playthrough I decided to collect 500 nodes before returning to the Digger, and as I managed to collect the required amount I had no idea where the damned machine was.

Had to slowly back away from the node till the dust tarted obscuring it but it was still clearly in sigh. Then look around and if the Digger was not in sight - return to the node, pick another direction and repeat the process.

The endin cutscene was cool. Though a bit of expected one.
dmdmdmdm
26. Apr 2021 · 17:29 UTC
Cool ambiance, would be really immersive with some sound! A bit hard to navigate and bit tedious to click that many times though.
BinaryPrinciple
26. Apr 2021 · 18:05 UTC
I really liked the color grading of this game, sets the ambience greatly.
My feedback is the sense of direction, maybe add a small "horizontal radar" like the one in Fallout 3/NV/4 so I can tell if there's something in the distance that calls my curiosity.
I enjoyed it a lot.
HolyBlackCat
26. Apr 2021 · 18:13 UTC
Great mood and good graphics, but the number of cubes needed is way too high, and it's too easy to get lost.
MasterMind
26. Apr 2021 · 18:17 UTC
Very well done , got lost in the desert for awhile then made my way back and found the drill again. I got the drill to %100 :-) Very well made and runs so smooth in browser, great work!
Choppers
27. Apr 2021 · 09:34 UTC
I like the models, but as others have said, I think some sort of way to tell where you are, or some variation in terrain would make the game much more enjoyable. Fun nonetheless!
audioBusting
27. Apr 2021 · 09:47 UTC
This is cool! I like that it is a bit like a first person clicker. I think there's good potential to expand on the story and the repetition as a mechanic. I have to come clean though, I did use a turbo script to click the refuel button :P
Kitsomo
01. May 2021 · 09:59 UTC
It was really polished with great graphics, but after a while i just could not keep going, it got really boring really quick
tangiblegames
01. May 2021 · 10:07 UTC
Great graphics and style. Damn fog! :laughing:
mrawde
02. May 2021 · 01:02 UTC
Nice simple mechanic and good execution for the jam!
Ausstein
03. May 2021 · 15:42 UTC
Hi,

here is my Playthrough of your game:

hope you enjoy


https://www.youtube.com/watch?v=E5-bJ5NsLd0
general
04. May 2021 · 17:03 UTC
Recorded my first playing experience: https://www.youtube.com/watch?v=Wn-iofnc5Gg
Hope this will be interesting for you to see :)
asfdfdfd
07. May 2021 · 22:18 UTC
Ahhh, i feel Dune vibes here. Great!
GullynGames
12. May 2021 · 00:13 UTC
As some other people have said, this game could benefit from sound effects and better terrain generation (hills or different types of cubes, etc). I liked the atmosphere and simple graphics. Great job!