Hunt For The Merchant Royal by CaramelCode

:arrow_right: Play: Hunt For The Merchant Royal (JAM version)
In 1641, the Merchant Royal sunk. It was carrying more than 100,000 pounds of gold and silver (1.5 billion in modern money), and it's location has never been known... until now.
You have Narrowed down the shipwrecks's location and you're ready to.. Hunt for the Merchant Royal!
Instructions
- WASD - Movement
- Spacebar/LMB - Toggle lights
- Collect fish to charge your lights
- Select a trench to explore to find the loot and return it to your barge
- Avoid hitting rocks
- Dangers in the deep can be avoided by careful use of your lights
Tech
- Phaser 3
- All original Art, graphics, and Music made for this Jam!
- Most graphics rendered in 3D then converted to 2D
- Created using Open Source tools on Linux
- Hosted on OpenShift
Team
- @CaramelCode - Programming
- @nicksmaddog - Programming
- @ekramer - Art/Graphics
- @supersonic - Music SFX
| Link | https://github.com/ScriptaGames/sub-hunt |
| Link | http://subhunt.fun |
| Original URL | https://ldjam.com/events/ludum-dare/48/hunt-for-the-merchant-royal |
Ratings
| Overall | 691th | 3.639⭐ | 20🧑⚖️ |
| Fun | 805th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 900th | 3.222⭐ | 20🧑⚖️ |
| Theme | 142th | 4.237⭐ | 21🧑⚖️ |
| Graphics | 739th | 3.816⭐ | 21🧑⚖️ |
| Audio | 86th | 4.194⭐ | 20🧑⚖️ |
| Humor | 472th | 3.267⭐ | 17🧑⚖️ |
| Mood | 465th | 3.842⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 14🗨️ |
The plunger-y doodad made it a bit difficult to turn around in tight spots; being able to back up the sub would be nice. The sound was great, and I enjoyed the detailed rocks.
Finished it after some tries. It's a bit too short - after finishing it, there's unfortunately no reason to play it again, maybe some randomization of the board besides the treasure position would help? I also regret that the toilet plunger was not used properly to shoot/grapple something :)
not to overwhelm the player!
The light feature is cool, there is a good mood when we dive into the abyss,
however I don't very understand what is the purpose to reach the bottom of the sea ?
Overall I liked it :)
Then again, being a billion dollars richer, perhaps there's no need to keep going! ;)
I noticed that the best technique for getting up and down was to flash the lights to see where everything was. Also the fish/light mechanic kind of became irrelevant since you get all your light back when you die.
Game was pretty short but there is definitely some quality in here.