Kalend 2 by Gabriel Pittol
Summary:
His dad became a living legend, and now he needs to surpass him. But the truth he finds may not be the one he wanted.
Kalend 2 is a RogueLike game focused on Spellcasting and diving deeper and deeper into an unexplored dungeon. How far can you get?





Controls:
W/A/S/D to Move.
Left Mouse Button to use Normal Spell.
Right Mouse Button to use Ultimate Spell.
F to interact.
P to Pause.
Credits:
Programmer / Story: Gabriel Luís Duarte Pittol
Art / Game Design: Pedro Augusto Ruppenthal
Songs Used: Runescape - Song of the Elves
Magicka - Arrival at Hávindr
Star Ocean 3 - Mission To The Deep Space
Sen no Kiseki - Don't be Defeated by a Friend
MapleStory 2 - Ellinia Field 2
Ys VIII - Sunshine Coastline
Fate Grand Order - Outbreak
| Link | https://kalend-studio.itch.io/kalend-2 |
| Link | https://kalend-studio.itch.io/kalend-2 |
| Link | https://kalend-studio.itch.io/kalend-2 |
| Original URL | https://ldjam.com/events/ludum-dare/48/kalend-2 |
Ratings
| Overall | 268th | 3.935⭐ | 25🧑⚖️ |
| Fun | 39th | 4.261⭐ | 25🧑⚖️ |
| Innovation | 1011th | 3.13⭐ | 25🧑⚖️ |
| Theme | 1234th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 1157th | 3.457⭐ | 25🧑⚖️ |
| Humor | 963th | 2.6⭐ | 22🧑⚖️ |
| Mood | 1095th | 3.357⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
The final boss I couldnt understand what to do, and how it gets hit.
The art its fine but could be better.
Too many dialogues.
The hitboxes on the boss that spawn those blue circles were too big though and I them on the first pixel contact, so that's one thing that could improve the feel of the fighting. Good work!
Eu tive um pouco de dificuldade de localizar o mouse em alguns momentos de muita loucura na tela. O marcador azul me atrapalhou um pouco na hora de coordenar os movimentos, mas nada que estragasse a diversão do jogo. As mecânicas ficaram muito boas, o cenário então nem se fala.
Nãao consegui progredir muito nas minhas 3 primeiras tentativas, parei no que seria o primeiro boss, a tela ficou cheia de elementos que me davam dano no chão e ao me locomover a parte de cima da sprite colidia com o circulo azul no chão, talvez o tipo de colisor pra esse momento pudesse ser diferente dos outros colisores e fosse mais para o meio do personagem, deixando a parte da cabeça do personagem, livre.
Me diverti muito jogando, e fiquei muito curioso pra saber até aonde vai essa história. Vi que tem a versão 1 de outros edições anteriores, estou ansioso para ver a evolução dos conceitos de ambos os jogos.
A bit text heavy in the beginning, that's just a little bit much to read in one chunk, would be nice if it was more spread out!
Good job!
I wish you had the description of the power ups just in the tooltip when you stood over it. I had fun unlocking endless mode.