Sorry, That's Not My Deepartment by byAdam

Sorry, That's Not My Deepartment is a game about surviving a meteor storm. The twist? You must do every job. Traverse to the depths of planet to mine uranium and iron, then you must construct the uranium fuel cells and finally, shoot the laser at the meteors to destroy them. Time slows down the deeper you go, but you must still act fast to survive in this fast-paced arcade game.
Credits (Alphabetical Order) - Adam Brady - Programming, Sound and UI - Cian MacNamee - Art and Animation - Laura Pennington - Art and Animation - Vladimir Dainovski - Programming and Gameplay
| HTML5 | https://alcove.itch.io/sorry-thats-not-my-department |
| Original URL | https://ldjam.com/events/ludum-dare/48/sorry-thats-not-my-deepartment |
Ratings
| Overall | 762th | 3.6⭐ | 22🧑⚖️ |
| Fun | 604th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 137th | 4.025⭐ | 22🧑⚖️ |
| Theme | 1644th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 950th | 3.65⭐ | 22🧑⚖️ |
| Mood | 713th | 3.639⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 17🗨️ |
The one difficulty I had was I couldn't for the life of me catch the uranium in mid air (as I think you're supposed to do?). But I ended up collecting it by making a layer of iron on the ground so that the uranium landed on that instead of the ground. Innovation!
- Building up a protective layer of iron ore on the floor so that uranium wouldn't be deleted.
- Moving the uranium over to the core before rotating so that it would automatically snap in when the right angle had been reached.