Pit Dungeon by Nutella.Files


You play as John Jr. III, a brave adventurer who seeks to take down the Dead King in the PIT DUNGEON. Descend deeper into the dungeon, collect new items to change your attacks along the way, and defeat the Dead King!


Controls:
WASD - Move, MOUSE1 - Shoot

Items: (Your item will turn into The Bullet at the start of a new floor.)
The Bullet - Normal bullets
Omega - 3 Shot burst
Overheat - Hold MOUSE1 to fire a charge shot
Fission - Bullets split into 8 smaller bullets upon impact
Ankh - Full auto firing
Rage - Lower HP results in Increased damage / Fire rate

Runes: (Runes carry over between floors.)
Alpha - Damage Up
Beta - Health Up
Gamma - Speed Up
Delta - Health Up / Damage Up
Epsilon - Health Up / Speed Up
Zeta - Damage Up / Speed Up

Known Bugs:
[Fixed] Exit would not open after beating boss
[Fixed] Audio would bug out when too much TNT exploded
[Fixed] Bullets would sometimes not appear at the end of the boss
Bullets sometimes collide with walls behind you if directly against a wall
The player can sometimes get stuck while moving directly against a wall

Big thanks to these people who played my game on stream!
VIMLARK (Completed in 10 Deaths)

SIMPATHEY (Completed in 12 Deaths)

JITSPOE (Completed in 34 Deaths)

This was my first ever game jam!
Art/Graphics: TheNutellaFiles
Programming: TheNutellaFiles
Sounds: SFXR
| Link | https://thenutellafiles.itch.io/pit-dungeon48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/pit-dungeon |
Ratings
| Overall | 393th | 3.833⭐ | 20🧑⚖️ |
| Fun | 324th | 3.778⭐ | 20🧑⚖️ |
| Innovation | 1678th | 2.583⭐ | 20🧑⚖️ |
| Theme | 1326th | 3.306⭐ | 20🧑⚖️ |
| Graphics | 435th | 4.083⭐ | 20🧑⚖️ |
| Audio | 1016th | 3.028⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 6🗨️ |
- Audio was REALLY LOUD.
- I often got hung up on walls. Would be nice if you could move smoothly along them.
- If you're too close to a wall, your shots sometimes hit it, even if you're aiming away.
- The last boss was BRUTAL. Explosions taking multiple HP + making it impossible to pause to avoid bullett patterns was really rough. I did complete it, though.
I also noticed you said something about the inaccuracy of the bullets sometimes. The main reason for this is that the game runs in a 256x240 (NES dimensions) window, so smaller angles don't get registered sometimes. (This is also the main reason for getting caught on walls (as well as why bullets hit the wall behind you. I could only move the point that the bullets fire out of by very small margins because the character is 16x16 and not upscaled in any way.))
I agree that the boss (and the game in general) is pretty hard, but I didn't notice much until after I had finished, because being the programmer I knew exactly how everything functioned.
I scoped a little too big for my first jam (as I was used to doing week-long projects) and had to rush a bit in the end. If I had scoped smaller I could have probably balanced things more and fixed some bugs.
Knockback would be a nice feel thing, but mainly the enemy projectiles should be slower to be actually dodgeable but also less accurate. For that reason I wasn't enjoying some rooms at all as it was mostly just kiting.
The boss was great however.
Also not sure if the weapon rng was bugged for me or not. I got the charged shot once, but then I kept getting the Ankh for the rest of the game and I actually let the boss kill me for about 3 times to get a different weapon.
The boss fight was really difficult, and besides that, the most difficult enemy was the pawn. The shots were really fast so it was difficult to avoid them.
Overall it feels really nice and polished. Great job!