Aqua Mine by kypello

[raw]
made by kypello for Ludum Dare 48 (COMPO)

Are you tired of digging up dry, dusty minerals? Sick of the dingy, gloomy mineshafts? Want something a little more... nautical?

BEHOLD! The Mining Submarine™™™™™!!

It's basically a normal submarine but we stuck a giant drill on the bottom ok? You can take in the thrills of a good mining session while enjoying the calm blueness of the ocean floor, because that's where you'll be digging!

-The Mining Submarine™ uses advanced technology to follow your mouse, to the best of its ability

-You can shoot missiles using the arrow keys

But be cautious, for these waters are not entirely smooth sailing. You may encounter:

-Sharks which will attempt to eat your sub*

-Nets that can get tangled up in your drill

-Squids which can obscure your view with ink (although their ink sells for a lot of money!)

-Treasure chests carelessly discarded into the ol' drink

-And the unknown horrors of the deep sea...

*Mining Submarine™ not responsible for injury or death by consumption from large aquatic predators

Made in 48 hours for Ludum Dare 48

Screenshot 2021-04-26 at 2.24.29 am.png

Update 26/4/21 - Tweaked the WebGL version to make the resolution work properly. No changes to the game itself were made.

Ratings

Overall 66th 4.054⭐ 39🧑‍⚖️
Fun 48th 4.108⭐ 39🧑‍⚖️
Innovation 272th 3.543⭐ 37🧑‍⚖️
Theme 49th 4.284⭐ 39🧑‍⚖️
Graphics 83th 4.176⭐ 39🧑‍⚖️
Audio 109th 3.833⭐ 38🧑‍⚖️
Humor 159th 3.364⭐ 35🧑‍⚖️
Mood 189th 3.694⭐ 38🧑‍⚖️
Given 24🗳️ 39🗨️

Feedback

cavedens
26. Apr 2021 · 01:50 UTC
Very cool. I liked it a lot. The Visuals are very well done for being simplistic. Sound effects were super cute
ZeppelinGames
26. Apr 2021 · 06:38 UTC
Really well done. Nice graphics and gameplay.
the neon shark
26. Apr 2021 · 06:38 UTC
The droplet sound effect on the main menu is hilariously wrong (but also very endearing for that reason).
FDK
26. Apr 2021 · 11:53 UTC
Really fun game honestly ! I really liked it, it's well made, the graphics are coherent and quite nice, the sounds are cool. I just wish I was better at it ahaha I want to reach 1 million $$$ !!
wujood
27. Apr 2021 · 02:25 UTC
Hey @kypello, thanks for submitting your game! I really enjoyed it :grin: Great work and very impressive for the short time to have that much content PLUS randomly generated levels that look nice!

The only thing, that i noticed was that a velocity threshold for damage against rocks would be a great addition :grin:
BrokenMatcha
27. Apr 2021 · 13:43 UTC
Wow, graphics are really good! You are a master of low poly!
chesschaser
27. Apr 2021 · 13:44 UTC
I love this game!
chesschaser
27. Apr 2021 · 13:44 UTC
Great job! Maybe add some camera shake when you smash rocks though :D!
chesschaser
27. Apr 2021 · 13:44 UTC
Great job!
jonah
27. Apr 2021 · 13:50 UTC
Love the low poly art style. Very fun mechanics. Good job
Sevit
27. Apr 2021 · 14:14 UTC
Great game, it's a little difficult and could use some more game feel since it feels very rigid and unresponsive at times, overall really fun.
guimoliveira
27. Apr 2021 · 14:42 UTC
Nice graphics. Cool game. Great job! :slight_smile:
Martinek
27. Apr 2021 · 16:12 UTC
Fun game whith really cute graphics.
Dane Tesla
27. Apr 2021 · 16:18 UTC
Omg! So amazing! I was a bit skeptical at first as there is plenty of games about submarines and stuff so I was "eeeh, another submarine gameee" at first but holy crap! it's hilarious, creative and well-done overall. It took me a few playthroughs to get some nice results and the record bar in the menu is really useful.
I love the description too btw xD
Sieber2210
27. Apr 2021 · 16:32 UTC
A lot of fun, played a couple rounds. Missed the control scheme and was a little frustrated trying to shoot the missiles. Would be good to add a tutorial or something of the like to be able to show off the whole game to everyone.
nyanpierre
27. Apr 2021 · 16:56 UTC
I'm really at this game but its fun x)
Linky439
27. Apr 2021 · 17:12 UTC
Nice one! I reached 278m and got 238 k$ on my best try.

A fun game, with nice audio (I love the little music!) and nice graphics. It is a bit hard to not hit walls at point but it's a really fun game anyway.

Congrats!
badabooom63
27. Apr 2021 · 18:43 UTC
The music is nice, graphics are cute. Controls are a bit challenging, but overall I had a good time. Thank you!
Jvdwijk
27. Apr 2021 · 20:45 UTC
This game was really, the graphics fit it nicely and was fun play!
JanUres
27. Apr 2021 · 20:48 UTC
Absolutely love the splash on the start menu! Gj!
StinkyKitty
27. Apr 2021 · 22:21 UTC
10/10 on graphics! Had a lot of fun playing your game and controlling the "The Mining Submarine™™™™™" :smile_cat:
Here's my score:

[Screenshot (152).png](///raw/1de/22/z/40fb3.png)
carolinewang
27. Apr 2021 · 22:49 UTC
this is a nice simple, but fun game! it had nice sound VFX and was a good play (although i had a bit of trouble but maybe that's just because i was bad at handling the controls). good work :smiley:
publicidadeba
28. Apr 2021 · 00:07 UTC
The squid with a the black paint was a touch of genius. Super fitting mechanic. Well done.
ezgoodnight
28. Apr 2021 · 01:24 UTC
Adore this. Love the lowpoly look and the play mechanic is tremendous. Great little game. Would/will play again.
Bicheste
28. Apr 2021 · 12:20 UTC
Ok finally I got time to play it. The game is so much fun, I loved it. You definetly went deeper putting a drill on a submarine :laughing: good job!
![Aqua mine.png](///raw/7f3/43/z/4132b.png)
pnkvrt
28. Apr 2021 · 16:14 UTC
Great game! I adore the visuals, love the sounds. It was really fun to play. I do wish I didn't get hit while digging, since the bottom of the submarine still counts as a hit, although it does add to the difficulty. Overall really great. Well done!
Mykola
28. Apr 2021 · 19:16 UTC
Really nice art, quite a fun game idea! Also, pretty interesting twist on a submarine + mining direction. Well-polished and could be developed into a full game. Great job!
Eric Smith
29. Apr 2021 · 14:29 UTC
Very cool and fun game! I liked how you had different densities of the rocks making some harder to drill than others. The most I made was 209k. I loved the art style and the modeling. Well done and thanks for sharing! :clap:
https://www.twitch.tv/videos/1003785681?t=1h18m8s
Felipe Guimaraes
01. May 2021 · 15:21 UTC
I loved your concept. Very clean and nice to play. And the small details like the squid and the thing that breaks the drill were nice touches. Awesome art also!
666Savior
01. May 2021 · 20:19 UTC
Fun little game, i enjoyed playing. It was a little difficult to tell exactly how over/into a block you have to be to start mining or get hit by it
gustavo.christino
11. May 2021 · 13:17 UTC
In this video I played your game and five other games. Soon I will make a detailed analysis via comment. :)

https://www.youtube.com/watch?v=kAQ0odowKTg
gustavo.christino
11. May 2021 · 16:19 UTC
** Analysis ... **

1 - Mechanics, Learning and Flow:
The mechanics of the game consists of accumulating coins/treasures/money as you dive deeper and deeper into a submarine with a drill; to do this, the player needs to dodge some obstacles, while against others the player will need to decide whether to dodge or try to hit them with the drill (because it is risky to take damage or suffer temporary debuff); in addition, there are chests with coins and rocks (many of them with precious metals or minerals).
The idea of ​​mechanics seemed to me quite interesting, promising and fun; perhaps due to lack of time for testing and balancing, I believe that there is enough space to rethink the size of the rocks, or even their life points (in addition, the size of the submarine seems slightly exaggerated for the speed and life points of the rocks, I would suggest touching some of these elements and experimenting with how it would look).
Learning to play had easy and difficult parts. For example, learning to move was easy, so I tested and saw how to do it; the use of the missiles was not so clear at first. Another thing that confused me was the fact that I was close enough to think I had been hit by the squid ink, but not been affected, which made me think that it would not affect me (reading the instructions, later, I realized that she would generate debuff in the vision). Anyway, the game is mostly intuitive and easy to learn the basics in the other elements.
The flow of the game starts quite difficult, giving a feeling of anxiety for not being able to advance. I suppose that creating different layers of procedural generation, for different depths, can solve somehow. I would like to take this opportunity to suggest that you do several stages, with different themes and elements, as a possible way to expand the game with a view to commercialization.

2 - Graphics, Audio and Narrative:
There is a certain simplicity in the graphics, but they manage to deliver practically everything that they aim to deliver. I would only suggest adding some interface element (in the teaching sense) that states that the arrows are used to use the missile (as I suggested in the video, the act of using the arrows without having missiles could generate a fault sound or something) .
I liked the audio and sound effects, they were good for the event time. The main loop becomes repetitive after three or four starts, so in a version with polishment it is possible to do some intervention to make it even more interesting.
The narrative is not the focus of the project, however it is evident the motivation of the main character in relation to getting money and it is also evident, from the description on the game page, that there was a certain amount of good humor in defining this.

3 - Culture:
The game already makes use of several interesting cultural factors (in addition to the most obvious ones, such as the deep descent, the exploration of minerals in the ocean, sharks and even ecology), the game talks about searching for lost wealth and treasures). This makes me think that the notion that the game can be expanded in a number of different ways is even more relevant.
This implies that it is possible to find interest groups on each of these topics on social networks to develop marketing (and similar) plans.

4 - Monetization:
I believe that, with the necessary polishing, corrections in the descent experience (a little difficult nowadays), polishments and the addition of new stages; the game has everything to be sold on smartphones at low value or monetize through advertising. About selling in stores like Steam I suggest that the potential be confirmed through social media (still considering a polished version).